Game Design and Procution: Introduction to Studies

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Game Design and Procution: Introduction to Studies

  1. 1. Game Design and Production<br />Introduction to Studies<br />Petri Lankoski<br />aalto.fi<br />
  2. 2.
  3. 3. Practical Issues<br />Schedules:<br />webcal://mlab.taik.fi/curriculum/courses.ics<br />http://mlab.taik.fi/studies/courses/<br />Work Permits: Anna Arsniva (not Wed)<br />Enroll to courses using Oodi!!!<br />Tutoring (& study plan) for Taik students<br />
  4. 4. Game Design and Production<br />Obligatory New Media Courses<br />Understanding Media and Design (5) <br />New Media Exam (1)<br />Personal Study Plan (1)<br />Software Studies for Media Designers (3) <br />Media Art and Culture (3) <br />Media Design Research (3) <br />Master Thesis Seminar (4)<br />Optional Studies (0-40)<br />Obligatory Language Studies<br />Specialization Area<br />Game Design (5)<br />Game Analysis (5)<br />Game Project (6-15)<br />2+ courses from:<br />Advanced Topics in Game Design (6)<br />Understanding Games (6) <br />Game Research Project (6) <br />Playability Evaluation (3) <br />TKK & HSE courses<br />MA Thesis<br />
  5. 5. Advance Courses in Game Design<br />1<br />2<br />3<br />4<br />summer<br />1<br />2<br />3<br />4<br />Game Design<br />For all<br />Game Analysis<br />At least 2/4<br />Game Project<br />Playability Evaluation<br />Understanding Games<br />Advance Topics<br />Game Research Project<br />Master Thesis<br />
  6. 6. New Media Exam / Games<br />Chapter 4: “Theory of Game Elements” from Järvinen, Aki (2008) Games without Frontiers, Tampere: Tampere University Press. acta.uta.fi/pdf/978-951-44-7252-7.pdf<br />Sat 18.9. from 10 to 14<br />Used also in Game Analysis<br />
  7. 7. The Main Dish<br />Game Design<br />Workshop + lectures<br />Games + lecture diary<br />Game Analysis<br />Lectures + group works + essay<br />Game Project<br />Design and develop a complete game<br />Unity game development tool (www.unity3d.com)<br />
  8. 8. Earlier Game Projects Games<br />
  9. 9. The Side Dishes<br />Understanding Games<br />Exam (3 books) or <br />Exam (2 books) and lectures on role-playing (to be confirmed)<br />Playability Evaluation<br />Workshop<br />Game Research Project<br />Independent study + tutoring<br />Essay<br />Advanced Topics in Game Design<br />Autumn 2011<br />
  10. 10. Tools Available<br />6 machines with Unity Pro at 3rd floor <br />Windows, Mac & Web browser games<br />(with separate license: Android, iPhone, Wii; future support PS3, Xbox360, iPad)<br />Unity (free version) available for Windows and OSX<br />SoftImage|XSI<br />Free alternatives: XSI Mod Tool and Blender<br />Photoshop<br />…<br />

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