Your SlideShare is downloading. ×
  • Like
Introspective Domain
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Now you can save presentations on your phone or tablet

Available for both IPhone and Android

Text the download link to your phone

Standard text messaging rates apply

Introspective Domain

  • 569 views
Published

 

Published in Art & Photos , Technology
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
    Be the first to like this
No Downloads

Views

Total Views
569
On SlideShare
0
From Embeds
0
Number of Embeds
0

Actions

Shares
Downloads
5
Comments
0
Likes
0

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. MI Domain Wheel 1 Introspective Domain Visual, Intrapersonal, Existential
  • 2. Visual - Uniquely emotional componet to visualizing a piece of art before creating it. Existential - It is necessary to Introspective make that a leap of faith in order to contribute to the Domain collective human experience. Intrapersonal - everything is reinforced and mastered by the “Affective” emotional connection the learner has with the material they are learning.
  • 3. Visual
  • 4. Visual Allows students to picture ideas and solutions to problems in their minds before trying to verbalize them or put them into practice.
  • 5. Visual Allows students to picture ideas and solutions to problems in their minds before trying to verbalize them or put them into practice.
  • 6. Visual Allows students to picture ideas and solutions to problems in their minds before trying to verbalize them or put them into practice. Include
  • 7. Visual Allows students to picture ideas and solutions to problems in their minds before trying to verbalize them or put them into practice. Include Charts, graphs, maps, tables, illustrations, art, puzzles, costumes
  • 8. Visual Observable Actions observe, symbolize, draw, sketch, draft, illustrate, paint, color, contour, outline, rearrange, design, redesign, invent, create, conceive, originate, innovate, imagine, picture, envision, visiualize, pretend.
  • 9. Visual
  • 10. Visual Non-Digital Technologies Picture books, art supplies, white boards, overhead projectors, TVs, DVDs, cameras, video cameras
  • 11. Visual Non-Digital Technologies Picture books, art supplies, white boards, overhead projectors, TVs, DVDs, cameras, video cameras
  • 12. Visual Non-Digital Technologies Picture books, art supplies, white boards, overhead projectors, TVs, DVDs, cameras, video cameras Digital Technologies Monitors, digital cameras, camcorders, scanners.
  • 13. Intrapersonal
  • 14. Intrapersonal It is the part of us that expects learning to be meaningful. The more we find pertinence in what we study, the more inclined we are to take ownership for our learning and the better we will retain what we have learned.
  • 15. Intrapersonal It is the part of us that expects learning to be meaningful. The more we find pertinence in what we study, the more inclined we are to take ownership for our learning and the better we will retain what we have learned.
  • 16. Intrapersonal It is the part of us that expects learning to be meaningful. The more we find pertinence in what we study, the more inclined we are to take ownership for our learning and the better we will retain what we have learned. Include:
  • 17. Intrapersonal It is the part of us that expects learning to be meaningful. The more we find pertinence in what we study, the more inclined we are to take ownership for our learning and the better we will retain what we have learned. Include: feelings, values, attitudes - “Why do I need to learn this?” Learning must be meaningful.
  • 18. Intrapersonal Observable Actions Express, imply, support, sponsor, promote, advise, advocate, encourage, champion, justify, rationalize, characterize, defend, validate, vindicate, assess, evaluate, judge, challenge, survey, poll.
  • 19. Intrapersonal
  • 20. Intrapersonal Non-digital Technologies Journals, diaries, surveys, voting machines, learning centers, children’s literature.
  • 21. Intrapersonal Non-digital Technologies Journals, diaries, surveys, voting machines, learning centers, children’s literature.
  • 22. Intrapersonal Non-digital Technologies Journals, diaries, surveys, voting machines, learning centers, children’s literature. Digital Technologies Online forms, real-time projects, webquest
  • 23. Existential
  • 24. Existential The intelligence of understanding processes within a larger, existential context. Students have the ability to summarize and synthesize ideas from many disciplines and sources.
  • 25. Existential The intelligence of understanding processes within a larger, existential context. Students have the ability to summarize and synthesize ideas from many disciplines and sources.
  • 26. Existential The intelligence of understanding processes within a larger, existential context. Students have the ability to summarize and synthesize ideas from many disciplines and sources. Include:
  • 27. Existential The intelligence of understanding processes within a larger, existential context. Students have the ability to summarize and synthesize ideas from many disciplines and sources. Include: aesthetics, philosophy, religion, see place in big picture - classroom, world, universe
  • 28. Existential Observable Actions Reflect, contemplate, deliberate, ponder, summarize, synthesize, associate, relate, recap, enxapsulate, elaborate, appreciate, eppraise, critique, evaluate, assess, speculate, explore, dream, wonder.
  • 29. Existential
  • 30. Existential Non-Digital Technologies Art replicas, planetariums, stage dramas, classic literature, classic philosophy, simulation games.
  • 31. Existential Non-Digital Technologies Art replicas, planetariums, stage dramas, classic literature, classic philosophy, simulation games.
  • 32. Existential Non-Digital Technologies Art replicas, planetariums, stage dramas, classic literature, classic philosophy, simulation games. Digital Technologies Virtual reality, virtual communities, blogs, wikis, simulations.