Tower Offense
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Tower Offense

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Tower Offense Tower Offense Presentation Transcript

  • Tower Offense Justin Kern Brett Hlavinka Drew Reagan John Laky ‘The Creeps’
  • • www.sites.google.com/site/toweroffense Website
  • • Nutshell: Guide the forces of evil in a hostile takeover of the magical land of sunshine and rainbows. • All your forces are EVIL • Defenders are ridiculously beneficent • Campy, over-the-top theme of good v. evil Game Synopsis - Story arc View slide
  • • Nutshell: Design a path through an ever-changing field of defenses to score points. • Building/changing your path costs points • Enemy ‘towers’ kill your ‘creeps’ based on proximity • Gameplay divided into 2 stages – Action/Edit • Creeps that survive persist through levels • Game over when you run out of creeps Game Synopsis - Gameplay View slide
  • • Project Lead/Programmer • Most XNA experience • Created Design document • Major implementer Team – Brett Hlavinka
  • • Idea donator • Resident artist • Draws things • Actually, everything Team - Justin Kern
  • • Sound recording / DJ mixer • Programmer • Validated Path function • Background draw() • Implementer Team - Drew Reagan
  • • Team webmaster • Programmer • Generate Tower function (untested) • Draw() in actionstate • Cynic Team – John Laky
  • • Program design – couplings, classes, program layout • Basic mechanics – Towers, creeps, path, grid, time/tick • Algorithms – Path & tower gen • Object encapsulation – representation for the above • Background tiles, tower, creep, and paths designed & drawn • Website built! • Some sound effects/voiceovers recorded WHAT HAVE WE DONE?!?!
  • Art – Doom Buggy
  • Art – Happy Cloud Tower
  • Art – Playing Field
  • Justin Open Field tiles Animation Menu Design Frames Brett Cross-Implementation Mechanics Menu functionality Drew Design/Record Sounds Implement said Testing sounds John Edit state functionality Tower Expansionist Functionality Design Coming soon…