Major Studio Final Presentation: Delirium Control

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Major Studio Final Presentation: Delirium Control

  1. 1. Laura Simpson<br />Major Studio Final Project: Delirium Control<br />
  2. 2. Concept<br />Can a person share a hallucination with character on the screen?<br />Is it possible to build an interactive installation that encourages theuser and the characterto rely on each other?<br />
  3. 3. Concept<br />Logline: The Protagonist is suffering from prolonged sleep deprivation. Seventy-two hours have gone past without resting. <br />The Protagonist has lost<br />sense of reality and has<br />become an unreliable<br />narrator. The user needs<br />to guide the protagonist<br />through her environment.<br />
  4. 4. Concept<br />Narrative Goal:<br />Present a first person perspective of the character<br />Present conflicting sensory information to the user <br />Interactivity Goal:<br />Have the user make decisions to guide the character through a potentially treacherous scenario<br />Fuse together Choose Your Own Adventure decision making with Snakes and Ladders<br />
  5. 5. Methodology<br />Paper Idea Clusters<br />Paper Prototype of Idea Clusters<br />Paper Prototype of Chosen Idea<br />Research on Concept and Technical Infrastructure<br />Finalize Concept<br />Build Infrastructure and Narrative<br />Integrate Narrative & Structure<br />Test and Refine<br />
  6. 6. Domains<br />
  7. 7. Reference Film/Media<br />Fight Club<br />Waking Life<br />Perfect Blue<br />Millennium Actress<br />Paranoia Agent<br />
  8. 8. Max/MSP Jitter Patch Development<br />
  9. 9. Max/MSP Jitter Patch Development<br />
  10. 10. Touch OSC GUI Development<br />
  11. 11. Max/MSP Jitter Patch/Touch OSC Development<br />
  12. 12. System Diagram<br />
  13. 13. Precedents<br />
  14. 14. Play With Me<br />
  15. 15. Choose Your Own Adventure Books<br />
  16. 16. Snakes and Ladders<br />
  17. 17. The Onyx Project<br />
  18. 18. Prototype 1<br />
  19. 19. First Prototype<br />
  20. 20. Prototype 1<br />Prototype of Technological system<br />Content was interchangeable<br />Branching system for navigation completed.<br />Goal to get interactive framework working accomplished.<br />
  21. 21. User Scenario<br />
  22. 22. User Scenario<br />
  23. 23. User Scenario<br />
  24. 24. User Scenario<br />
  25. 25. User Scenario<br />
  26. 26. User Scenario<br />
  27. 27. Prototype 2<br />
  28. 28. Prototype 2<br />
  29. 29.
  30. 30. Prototype 2<br />Working on Narrative Flow<br />Decision Making<br />Refining the Story<br />Beginning to make editorial decisions<br />Two iterations to get flow organized and refined.<br />
  31. 31. Narrative Story Arc<br />
  32. 32. Narrative Story Arc<br />
  33. 33. Teaser<br />
  34. 34. Prototype 3<br />
  35. 35. Prototype 3<br />
  36. 36. Prototype 3<br />Integration of Narrative and Interactive<br />Wireless Controller sent and received data from computer<br />Developed guides so that user can navigate menus<br />
  37. 37. User Testing<br />
  38. 38. User Testing<br />Navigation: <br />Toggles lighting up to indicate what page the user should proceed to is a bit difficult to get used to.<br />Instructions are clear.<br />Story:<br />Relatable. Users can see themselves in the place of the protagonist. <br />Very Long. Creepy and disorienting, but the mundane aspects are too mundane.<br />
  39. 39. Conclusions<br />The project was moderately successful.<br />The Navigation for the iPodcontroller has a learning curve and did seem to increase confusion in the users.<br />The Story was fairly successful in setting the frame of mind. <br />Further editing for length will make it easier for the users to engage.<br />
  40. 40. Next Steps<br />Source a new method of navigating the piece<br />Continue refining the story line<br />Expand to offer more story options<br />
  41. 41. Thanks to:<br />Jess Haskins<br />Katherine Moriwaki<br />Rob Ramirez<br />Andrea Bradshaw<br />My peers in Major Studio Interface<br />

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