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Banagrams Banana Republic
 

Banagrams Banana Republic

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A team response tot he task of "Change the Rules of The Game" in which we changed a rule, refined it, then changed a game mechanic. After several rounds of iterative testing, we concluded with adding ...

A team response tot he task of "Change the Rules of The Game" in which we changed a rule, refined it, then changed a game mechanic. After several rounds of iterative testing, we concluded with adding a randomly assigned value and mechanic change to the game.

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    Banagrams Banana Republic Banagrams Banana Republic Presentation Transcript

    • Reinventing Bananagrams Rosalie Garlow, Laura Simpson, & Shula Ponet
    • Playtest 1 - Bananagrams
        • Tiles face down in the middle of players ( "BUNCH" ) 
      •  
        • 21 letters per player
      •  
        • Connect and intersect letters (from your own tiles) to form words
          • horizontal or vertical
          • left to right or top to bottom
          • rearrange words as often as desired
          • no turns; play independently and simultaneously
      •  
        • When a player finishes his/her letters, s/he says "PEEL" and everyone must take 1 tile from the bunch
      •  
        • At any time a player can exchange a letter by putting it back into the center and taking three in return. They must say " DUMP " 
      •  
        • Play continues until there are fewer tiles in the bunch than there are players. The first player to finish his/her letters shouts "BANANAS" and wins game
    • Playtest 1 - Results
        • Aesthetics : Challenge, Expression, Submission
      •  
        • Mechanics: letter tiles, peel , dump
      •  
        • Dynamics: work independently, create your own interconnected words, risk rearranging your letters and beginning again?
      •  
        • The player who has been in the lead for the duration of the game can easily lose the game
        • Easy to learn
      •  
        • With fewer players, game can go on for a bit too long
    • Playtest 2 - One Rule Change
        • New Rule: When someone says "peel" all players must pick up 3 new tiles, rather than just 1
        • Results:
          • Speeds game up a bit
          • When stuck, 3 new letters can help you more than just 1
          • Towards end, makes game play more difficult, though still winnable
    • Playtest 3- Mechanic Change
        • New Mechanic: The only valid words are two, four or six letters long.
        • Results:
          • Adds a level of difficulty to the game.
          • Eliminated many easy, three letter words
          • Towards end, the game had the possibility of being unwinnable.
          • The Mechanic was rejected.
        • Modified Mechanic: Words could be built in right to left and down to up directions as well as left to right and up to down.
      Playtest 4 - Mechanic Change 2
        • Results:
          • Made the players think laterally.
          • Having more options made players more creative with word placement.
          • Made the game easier in the aspect of building the crossword. 
          • Added some difficulty for players used to the old rules.
    • Playtest 5- Sealed Envelope
      • Modified Mechanic:  
      •  
      • VERB: Tempting - Option to tempt other players in "single letter" trades. One trade per peel round.
      •  
      • SOCIAL ISSUE: Colonialism - When a player has finished using all their pieces, prompting a "peel" that player has the option of taking 3 new pieces from the remaining pile OR to take 3 pieces from another opponents current play. Pieces must be taken from the same word.
      VALUE: Liberty/Autonomy - First person to have a "peel" is free from colonalism. No one can take pieces from their current words. 
    • Playtest 5- Results
      • Round 5 Conclusions: -Colonialism seems like a good option, but no players made use of it.
      •  
      • -Players were too focused on their own words to make use of Colonialism.
      • -We tried to tempt people with our letters, but no trades were made. -The rule of autonomy creates more competition - race to first peel. -We were all nice too nice (and too focused on our independent play) to steal (Colonialism) but we think people would have fun with it!