Learning in semiotic domains set15final


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Gee's Semiotic domian

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Learning in semiotic domains set15final

  1. 1. Learning in Semiotic Domains:A Social and Situated Account<br />James Paul Gee<br />http://www.youtube.com/watch?v=qGd1URORsoE<br />
  2. 2. Three Core Notions<br />
  3. 3. Semiotic domain<br />
  4. 4. A design grammar<br />A set of principle or patterns in terms of which materials in the domain are combined to communicate complex meanings. <br />
  5. 5. A design grammar<br />content in a semiotic domain<br />Internal design grammar<br />Social practice and identity in regard to the affinity group associated with a semiotic domain<br />External design grammar<br />
  6. 6. Affinity group<br />A group of people associated with a given semiotic domain. <br />These people share a set of practices, a set of common goals and endeavors, a set of values and norms.<br />An affinity group produces and reproduces the domain and its design grammar.<br />
  7. 7. Four Ways to View Identity<br />1. Nature-Identity<br />2. Institution-Identity<br />3. Discourse-Identity<br />4. Affinity-Identity<br />
  8. 8. Message & Appropriately<br />
  9. 9. Situated meaning <br />To situate the meaning of word, symbol, image, or artifact within embodied experiences of action, interaction, or dialogue in or about the domain.<br />
  10. 10. Language within semiotic domain<br />Style/ Social languages/ Registers<br />Each social language has its own distinctive vocabulary and its own distinctive syntactic, pragmatic, and discourse resources for situating complex meanings in the domain. <br />
  11. 11. Language within semiotic domain<br />
  12. 12. Precursor <br />Cultural models, or Discourse models (Gee, 2005)<br />“Models” are partially stored in people’s head and books, materials available to members of affinity group associated with a semiotic domain. <br />
  13. 13. Precursor <br />EX) Video game : Gun shooting game<br />First person shooting game : <br />http://www.youtube.com/watch?v=CjtKhXOQSNE&feature=related<br />Third person shooting game<br />http://www.youtube.com/watch?v=-g1CD7M8TQM<br />Arcade game <br />http://www.youtube.com/watch?v=0f8nonuK0RA<br />Role play game <br />http://www.youtube.com/watch?v=nlgNn6ypDBE<br />Simulation game<br />http://www.youtube.com/watch?v=0xWGEWNjI1g<br />
  14. 14. Video game for language learning<br />http://www.youtube.com/watch?v=KKzkfyglJY8&feature=related<br />
  15. 15. Situated Learning Matrix<br />http://www.youtube.com/watch?v=q8FPH5nkzIQ&feature=related<br />SWAT 4 <br />Content-(tools & technologies)-Identity <br />Learners can master the content by using these tools and technologies in active problem-solving context. <br />
  16. 16. Precursor and Schooling <br />Precursor domain facilitates becoming a member of the affinity group. This networking is deeply consequential for schooling.<br />* Schooling<br />Gifted children : immersed in a wide variety of precursor domains?<br />Behind children: not fruitful networked to school-based semiotic domains? <br />
  17. 17. Resource precursor trajectory (RPT) <br />An advantaged learner (well-precursed learner): a learner whose actual history has seriously and fruitfully engaged with a good deal of the RPT for the domain. <br />A disadvantaged learner (poorly-precursed learner): not seriously and fruitfully engaged<br />A person may eventually master a semiotic domain without having mastered any or most of its precursor domains, but acquisition is likely to be slower and more troubled in these cases.<br />
  18. 18. Entry Price<br />Higher for disadvantaged learners than it is for advantaged learner. <br />That is because the mastery requires a great deal of extended practice. (The price exists because each semiotic domain requires one to take on and grow into the sort of socially-situated identity tied to the affinity group associated with the domain.) <br />
  19. 19. Core sense of self & Socially-situated identity<br />
  20. 20. Question <br />1. What is your semiotics and semiotic domain? <br />2. What can socially-situated identity do in the classroom?<br />3. What do you think is entry price?<br />