Thought shower

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Thought shower

  1. 1. THOUGHT SHOWER...For Question 1a)<br />By Kym Tran<br />
  2. 2. AS Digital Technology<br />DV hand held cameras with the occasional use of tripod – easy to manoeuvre, unfortunately the microphone on the camera was not good quality<br />Computers<br />Software/ Hardware e.g. Microsoft PowerPoint, Word, Windows Movie Maker <br />Internet/Intranet e.g. YouTube, IMDB – to research films for inspiration for our own.<br />
  3. 3. AS Creativity<br />Our own choice of genre – teen drama<br />Creative with locations – college grounds and areas our group live to film<br />Auditioned students for our film<br />Chronological order to our narrative – ended on a cliff-hanger<br />Props and costume<br />
  4. 4. AS Research<br /><ul><li>Research Questionnaire – trying to find out what people within our age range liked, such as TV channels, genres of film and music etc.
  5. 5. Opening Sequence – Microsoft Word – Our own versions of opening sequences , we all did one at the beginning of the year then chose whose was the best idea
  6. 6. Film genre Notes – PowerPoint and Microsoft Word
  7. 7. Genre Essay – Microsoft Word
  8. 8. Representation Work
  9. 9. Opening sequence detailed textual analysis
  10. 10. Soundtracks from similar products and possible soundtracks.
  11. 11. Research into institutions of similar products
  12. 12. Description of different ways of categorising audiences
  13. 13. Audience Reception Theory,Hypodermic Model, Uses and Gratifications Theory , Todorov’s Narrative Theory and Vladimir Propp’s character functions
  14. 14. Questionnaire and results
  15. 15. Discussion about how you are going to consider mise en scene, framing and composition, shot distance, lighting, sound – Diegetic/Non-Diegetic (soundtrack decision list) </li></li></ul><li>AS Planning<br />Short story<br />Application of Todorov’s narrative theory to story.<br />Treatment<br />Comparing our filmto existing texts/films that it are similar to<br />Shooting script for opening sequence<br />Storyboard<br />Shot list<br />Timeline<br />Location recce<br />Prop list<br />Acting schedule<br />
  16. 16. AS Post production<br />Edit decision list <br />Institution decision <br />Production Log<br />Sound Quality<br />Mise-en-scene<br />Camera shots<br />Editing<br />Basic Storyboards<br />Basic Rushes<br />
  17. 17. AS Conventions of Media<br /><ul><li>Basic understanding of conventions from media text.
  18. 18. Used Horror genre
  19. 19. Knowledge of specific genre conventions</li></li></ul><li>A2 Digital Technology<br /><ul><li> DV hand held cameras with the occasional use of tripod – easy to manoeuvre, unfortunately the microphone on the camera was not good quality.
  20. 20. Computers: Software/ Hardware e.g. Microsoft PowerPoint, Word, Windows Movie Maker
  21. 21. Internet/Intranet e.g. YouTube, IMDB – to research films for inspiration for our own
  22. 22. All coursework, homework and revision uploaded onto personal blogs.
  23. 23. Wider range of use of the internet: Facebook, Hotmail and MSN to converse with one another about work and to send files, film websites to find, watch and analyse short films.</li></li></ul><li>A2 Creativity<br /><ul><li> More creative with the use of narrative and our presentation of coursework
  24. 24. Detailed analysis presented on blogs in a multitude of ways
  25. 25. Wider variety of camera shots, angles and a more creative use of location and mise-en-scene
  26. 26. Better software for editing allowed us to edit better and more precisely to how we wanted to in the second year.
  27. 27. The camera technology also allowed us to be more creative – we played around with colour contrasting – sharpness/ brightness etc.
  28. 28. Poster and magazine review contained photography that we had edited on photo editing software especially for the ancillary tasks.
  29. 29. Broader use of auditioning and audience range compared to the first year. We did everything we could to get the perfect male actor for two of the roles within the film
  30. 30. More experienced actors allowed us to be creative with what we did – although it was a silent film, we needed to make sure we had actors capable of conveying certain emotions through facial expressions and body language alone</li></li></ul><li>A2 Research and Planning<br /><ul><li>Research Questionnaire – trying to find out what people within our age range liked, such as TV channels, genres of film and music etc.
  31. 31. Opening Sequence – Microsoft Word – Our own versions of opening sequences , we all did one at the beginning of the year then chose whose was the best idea
  32. 32. Film genre Notes – PowerPoint and Microsoft Word
  33. 33. Genre Essay – Microsoft Word
  34. 34. Representation Work
  35. 35. Opening sequence detailed textual analysis
  36. 36. Soundtracks from similar products and possible soundtracks.
  37. 37. Research into institutions of similar products
  38. 38. Description of different ways of categorising audiences
  39. 39. Audience Reception Theory,Hypodermic Model, Uses and Gratifications Theory , Todorov’s Narrative Theory and Vladimir Propp’s character functions
  40. 40. Questionnaire and results
  41. 41. Discussion about how you are going to consider mise en scene, framing and composition, shot distance, lighting, sound – Diegetic/Non-Diegetic (soundtrack decision list) </li></li></ul><li>A2 Post production<br /><ul><li>We had more knowledge of how to use the technology around us and we had better editing software such as Adobe Premier Pro and Adobe Firework Photoshop. Both of these allowed us to create much better products, be it our short film or our ancillary tasks: magazine review and poster.
  42. 42. Detailed edit decision list
  43. 43. Institution decision
  44. 44. Detailed Production Log
  45. 45. Sound Quality decisions – music soundtrack and editing ideas and brainstorms
  46. 46. Mise-en-scene brainstorms
  47. 47. Camera shot decision list
  48. 48. Editing decision list
  49. 49. Detailed Storyboards
  50. 50. Lots of Rushes</li></li></ul><li>A2 Conventions of Media<br /><ul><li>Understanding of conventions from media text.
  51. 51. Used Horror genre
  52. 52. Knowledge of specific genre conventions</li>

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