BACK TO THEDRAWING BOARD                    a ga in                a nd       a gainand                  again
Luke Walter
Kevin Schumacher
UX of Yesteryear            y back in 2005)        (wa
2005 .PHP .ASP  C++        UX?
Point of Friction:“        [we recommend...]working software over comprehensive                                      “    ...
UX?                           FINAL                          PRODUCT FINISHED   DEVELOPMENTPROTOTYPE
Gull-Wing Doors
UX practitioners would often mistake   their complete vision through their          prototype as being -      all the deve...
Unforeseen edgecases can kill final   development
What we did before:We would design the moving car and then panic about how to change the      tires while it was moving.
We want the result    to be this:
Scene from Tucker
not this:
Scene from Gung Ho
USER EXPERIENCE              -out         at won t be edged       Th            by edge cases
SCOPE               CREEPDesignDetails          Sprint
EDGE CASE              CREEPEdgeCases        Design
When to pay attention   to edge cases
Edge         CasesDesign
New design!
Either the world adopts  and changes to your        design or the world rejectsyour design and it fails
Find where your design fails...   before the  world does.
we need to get over     ourselves
Typical Designer
the reality
You re all equally worthless!
Alone, you re all equally worthless!
Agile is not a     fad and Designis behind the    curve
UX of the future
TRUST
Getting beyond the oldDesign vs. Programming     antagonism
Engineer   Designer
Manager
Shared commitments,  Shared successes, and perhaps most importantly,Shared failures build trust.
let s examine this:   Who is the biggestinfluence on your work?
YOU
We must overcome ourinflated sense of what          we know
BECOME A UX LEADER FIRST
UX leadership starts with understandingwhat questions to ask in order to understand        what the problems really are
“   The first step in learning to    be a great teammate is to     earn your teams mutual     “     respect and acceptance...
RESPECT = SINE QUA NON
The five values of Scrum:• Courage• Transparency• Commitment• Respect• Focus
TEAMCROSS-FUNCTIONALITY    INDIVIDUALCROSS-FUNCTIONALITY
T-SHAPED PERSONsubject matter                        subject matter                 deep understanding
Shared swarming andcollaboration lead toshared knowledge and                                     workbreadth of skill     ...
problem                       work           project                            work          work       work
M-SHAPED PERSONsubject matter                        subject matter                 deep understanding
SERVE THE VISION BYSERVING THE TEAM
“             The key is to approach each interaction              with a servant s heart. When you truly             focu...
how?
JUMPING INTO THE   MOVING CAR
UX MOCKUPSsprint 2 mockups    sprint 3 mockups   sprint 4 mockups      sprint 1          sprint 2           sprint 3      ...
“   One of the common patterns you ll see in    successful agile/UX combinations is having     the UX designer embedded wi...
UX MOCKUPSsprint 1      sprint 2   sprint 3            SPRINTS
UX MOCKUPSsprint 2 mockups    sprint 3 mockups   sprint 4 mockups      sprint 1          sprint 2           sprint 3      ...
When to Design:                   Pre-Sprint or In-Sprint?Large, Encompassing,                           Small, Discrete,A...
Building great stuff is ateam effort that s hard... and possibly dangerous!
Climb down fromyour towers and get  into the mud with    everybody else. It s gonna be dirty           good fun.
BE CAREFUL OUT THERE!                          ange rous                    aget d           it s gonn
Back to the Drawing Board, Again and Again and Again
Back to the Drawing Board, Again and Again and Again
Back to the Drawing Board, Again and Again and Again
Back to the Drawing Board, Again and Again and Again
Back to the Drawing Board, Again and Again and Again
Back to the Drawing Board, Again and Again and Again
Back to the Drawing Board, Again and Again and Again
Back to the Drawing Board, Again and Again and Again
Back to the Drawing Board, Again and Again and Again
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Back to the Drawing Board, Again and Again and Again

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My talk with Luke Walter at Big Design 2012. UX in an Agile Team.

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Back to the Drawing Board, Again and Again and Again

  1. BACK TO THEDRAWING BOARD a ga in a nd a gainand again
  2. Luke Walter
  3. Kevin Schumacher
  4. UX of Yesteryear y back in 2005) (wa
  5. 2005 .PHP .ASP C++ UX?
  6. Point of Friction:“ [we recommend...]working software over comprehensive “ documentation and responding to change over following a plan The Agile Manifesto
  7. UX? FINAL PRODUCT FINISHED DEVELOPMENTPROTOTYPE
  8. Gull-Wing Doors
  9. UX practitioners would often mistake their complete vision through their prototype as being - all the developer would need
  10. Unforeseen edgecases can kill final development
  11. What we did before:We would design the moving car and then panic about how to change the tires while it was moving.
  12. We want the result to be this:
  13. Scene from Tucker
  14. not this:
  15. Scene from Gung Ho
  16. USER EXPERIENCE -out at won t be edged Th by edge cases
  17. SCOPE CREEPDesignDetails Sprint
  18. EDGE CASE CREEPEdgeCases Design
  19. When to pay attention to edge cases
  20. Edge CasesDesign
  21. New design!
  22. Either the world adopts and changes to your design or the world rejectsyour design and it fails
  23. Find where your design fails... before the world does.
  24. we need to get over ourselves
  25. Typical Designer
  26. the reality
  27. You re all equally worthless!
  28. Alone, you re all equally worthless!
  29. Agile is not a fad and Designis behind the curve
  30. UX of the future
  31. TRUST
  32. Getting beyond the oldDesign vs. Programming antagonism
  33. Engineer Designer
  34. Manager
  35. Shared commitments, Shared successes, and perhaps most importantly,Shared failures build trust.
  36. let s examine this: Who is the biggestinfluence on your work?
  37. YOU
  38. We must overcome ourinflated sense of what we know
  39. BECOME A UX LEADER FIRST
  40. UX leadership starts with understandingwhat questions to ask in order to understand what the problems really are
  41. “ The first step in learning to be a great teammate is to earn your teams mutual “ respect and acceptance. Johnny Holland
  42. RESPECT = SINE QUA NON
  43. The five values of Scrum:• Courage• Transparency• Commitment• Respect• Focus
  44. TEAMCROSS-FUNCTIONALITY INDIVIDUALCROSS-FUNCTIONALITY
  45. T-SHAPED PERSONsubject matter subject matter deep understanding
  46. Shared swarming andcollaboration lead toshared knowledge and workbreadth of skill project work work work
  47. problem work project work work work
  48. M-SHAPED PERSONsubject matter subject matter deep understanding
  49. SERVE THE VISION BYSERVING THE TEAM
  50. “ The key is to approach each interaction with a servant s heart. When you truly focus on contributing more than receivingMike Myatt you will have accomplished the goal. Even though this may seem counter-intuitive, by intensely focusing on the other party s wants, needs & desires, you ll “ learn far more than you ever would by focusing on your agenda.
  51. how?
  52. JUMPING INTO THE MOVING CAR
  53. UX MOCKUPSsprint 2 mockups sprint 3 mockups sprint 4 mockups sprint 1 sprint 2 sprint 3 SPRINTS
  54. “ One of the common patterns you ll see in successful agile/UX combinations is having the UX designer embedded with the rest “ of the product development team. - Janet M. Six UX Matters
  55. UX MOCKUPSsprint 1 sprint 2 sprint 3 SPRINTS
  56. UX MOCKUPSsprint 2 mockups sprint 3 mockups sprint 4 mockups sprint 1 sprint 2 sprint 3 SPRINTS
  57. When to Design: Pre-Sprint or In-Sprint?Large, Encompassing, Small, Discrete,Amorphous (Epic) Resolved (Story) ?? ? ???? APhased Emergent(AKA Pipelined, (AKA Piecemeal?)AKA Waterfall)
  58. Building great stuff is ateam effort that s hard... and possibly dangerous!
  59. Climb down fromyour towers and get into the mud with everybody else. It s gonna be dirty good fun.
  60. BE CAREFUL OUT THERE! ange rous aget d it s gonn

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