Art elements slideshow

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Art elements slideshow

  1. 1. BASIC ELEMENTS OF ART Line  Shape and Form  Color  Space  Value  Texture 
  2. 2. LINE “Lines are everywhere. You can see lines in the grain of a piece of wood or in the cracks on a sidewalk. Lines are used to create words, numbers, and symbols. They are also used to create art. In drawing, line is an element of art that is the path of a moving point through space.” -Art Talk
  3. 3. The four main kinds of lines are horizontal, vertical, curvy and zig zag.
  4. 4. Horizontal Lines Horizontal Lines are restful, peaceful, and stable. Very pleasant to the eye.
  5. 5. Horizontal Lines
  6. 6. Edward Hopper, Early Sunday Morning QuickTime™ and a TIFF (Uncompressed) decompre ssor are neede d to see this picture.
  7. 7. Vertical Lines Vertical Lines suggest respectability, endurance, and alertness.
  8. 8. Vertical Lines QuickTime™ and a TIFF (Un compressed) decompre ssor are neede d to see this picture.
  9. 9. Curvy Lines Curvy lines express rhythm and movement.
  10. 10. Zig Zag Lines Zig zag lines show excitement and action. They are very eye-catching.
  11. 11. QuickTime™ an d a TIFF (Uncompressed) decompressor are need ed to see this p icture . QuickTime™ an d a TIFF (Uncompressed) decompressor are need ed to see this p icture .
  12. 12. SHAPE “All objects are either shapes or forms. Rocks, puddles, flowers, shirts, hous es, chairs, and paintings are all shapes and forms.” -Arttalk, 98
  13. 13. QuickTime™ an d a TIFF (Uncompressed) decompressor are need ed to see this p icture .
  14. 14. QuickTime™ and a TIFF (Uncompressed) decompressor are neede d to see this picture.
  15. 15. FORM Shape is 2-dimensional. Form is 3-dimensional. Shape Form Circle Square Triangle Sphere Cube Pyramid or Cone
  16. 16. QuickTime™ an d a TIFF (Uncompressed) decompressor are need ed to see this p icture .
  17. 17. How are these shapes symbolic? QuickTime™ and a TIFF (Uncompressed) decompressor are neede d to see this picture.
  18. 18. TEXTURE “Every surface has a texture. Texture is the element of art that refers to how things feel, or look as if they might feel if touched. Texture includes the slick, smooth surface of ice, the bumpy, rough surface of brick, and the prickly surface of a scrub brush.” -Arttalk, page 171
  19. 19. Texture can be Real
  20. 20. Impasto QuickTime™ and a TIFF (Un compressed) decompressor are neede d to se e this picture.
  21. 21. Or it is Implied
  22. 22. COLOR  Color has three aspects to its nature: • Hue • Intensity/Saturation • Value
  23. 23. 1. HUE QuickTime™ and a TIFF (Uncompressed) decompre ssor are neede d to see this picture.
  24. 24. WARM Colors QuickTime™ and a TIFF (Uncompressed) decompre ssor are neede d to see this picture.
  25. 25. COOL Colors QuickTime™ and a TIFF (Uncompressed) decompressor are neede d to see this picture.
  26. 26. 2. Intensity/ Saturation QuickTime™ and a TIFF (Un compressed) decompressor are neede d to see this picture. QuickTime™ and a TIFF (Un compressed) decompressor are neede d to se e this picture.
  27. 27. 3. Value QuickTime™ and a TIFF (Uncompressed) decompre ssor are neede d to see this picture.
  28. 28. VALUE  Value, simply put, refers to how light or how dark things are. It also shows contrast between lights and darks. A sharp contrast between light and dark is called chiaroscuro.
  29. 29. Value in Painting QuickTime™ and a TIFF (Uncompressed) decompre ssor are neede d to see this picture.
  30. 30. Value in Sculpture QuickTime™ and a TIFF (Un compressed) decompressor are neede d to se e this picture. Higher Relief QuickTime™ an d a TIFF (Uncompressed) decompressor are need ed to see this p icture . Lower Relief
  31. 31. QuickTime™ and a TIFF (Uncompressed) decompress or are needed to see this picture.
  32. 32. PRINCIPLES OF ART      Rhythm and Movement Balance Proportion Harmony, Unity Perspective
  33. 33. RHYTHM AND MOVEMENT “Rhythm is the principle or art that indicates movement by the repetition of elements.” -Arttalk, page 200
  34. 34. BALANCE “A work of art must contain balance. Balance is the principle of art concerned with equalizing visual forces, or elements in a work of art.” -Arttalk, page 228
  35. 35. QuickTime™ and a TIFF (Uncompressed) decompre ssor are neede d to see this picture.
  36. 36. SIMPLE CONCEPT  Balance= Feels Right  Imbalance = Right Doesn’t Feel
  37. 37. There are 3 kinds of balance: Formal (Symmetric)  Informal (Asymmetric)  Radial 
  38. 38. Formal Balance
  39. 39. QuickTime™ and a TIFF (Un compressed) decompressor are neede d to se e this picture.
  40. 40. Informal Balance QuickTime™ an d a TIFF (Uncompressed) decompressor are need ed to see this p icture .
  41. 41. Radial Balance QuickTime™ an d a TIFF (Uncompressed) decompressor are need ed to see this picture.
  42. 42. HARMONY  Harmony means that all parts of the picture work together. This could mean color, light, style, strokes, etc .
  43. 43. QuickTime™ and a TIFF (Un compressed) decompressor are neede d to se e this picture.
  44. 44. PERSPECTIVE  There are 2 Kinds of Perspective: •Linear •Aerial
  45. 45. Linear QuickTime™ an d a TIFF (Uncompressed) decompressor are need ed to see this picture.
  46. 46. Aerial Perspective QuickTime™ and a TIFF (Un compressed) decompressor are neede d to se e this picture.

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