Contrary Popular Design: Using the 4 Elements of Every Classic Puzzle
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Contrary Popular Design: Using the 4 Elements of Every Classic Puzzle

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Here I describe the 4 elements of I've discovered in almost every classic puzzle game, from Crosswords to Solitaire, and how to use them to create new innovative gaming experiences.

Here I describe the 4 elements of I've discovered in almost every classic puzzle game, from Crosswords to Solitaire, and how to use them to create new innovative gaming experiences.

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Contrary Popular Design: Using the 4 Elements of Every Classic Puzzle Contrary Popular Design: Using the 4 Elements of Every Classic Puzzle Presentation Transcript

  • Contrary Popular Design Kurt Bieg, Simple Machine Monday, January 6, 14
  • kurt @ simplemachine.co Monday, January 6, 14
  • Circadia Monday, January 6, 14 Even Up 4 Thrones Tomb Breaker View slide
  • http://bit.ly/4ThronesKS bit.ly/4ThronesKS Monday, January 6, 14 View slide
  • Contrary = Inverse Popular = Classic Puzzles Design = Design Monday, January 6, 14
  • 4 Elements of Every Classic Puzzle Game 1. Single Step Mechanic 2. Compound Agency 3. Presented Randomness 4. State of Order Monday, January 6, 14
  • Some examples: Mahjongg Candy Crush Saga Crosswords Tetris Angry Birds Triple Town Monday, January 6, 14
  • 1. Single Step Mechanic Do one single thing and only one single thing Monday, January 6, 14
  • The Rubix Cube Monday, January 6, 14
  • 1. Single Step Mechanic The player may only rotate one row or column. Monday, January 6, 14
  • 2. Compound Agency Sequential repetition of the single step mechanic creates EXCITEMENT. Monday, January 6, 14
  • Sudoku Monday, January 6, 14
  • 1. Single Step Mechanic Writing a number in an empty space so long as it’s not a duplicate in a row, column, or box. Monday, January 6, 14
  • 2. Compound Agency The first answers are simple. Later answers require a multitude of crosschecking. Monday, January 6, 14
  • 3. Presented Randomness A set of objects presented in constrained randomness. Monday, January 6, 14
  • Bejeweled Monday, January 6, 14
  • 1. Single Step Mechanic Swap any 2 neighbors up, down, left, or right to create 3 in a row. Monday, January 6, 14
  • 2. Compound Agency Making timed multiple matches increases the score multiplier. Monday, January 6, 14
  • 3. Presented Randomness Randomly repopulated tiles, presented for player choice. Monday, January 6, 14
  • 4. State of Order A final state the player is attempting to reach ZEN Monday, January 6, 14
  • Solitaire Monday, January 6, 14
  • 1. Single Step Mechanic Place a card on a pile if it is the opposite color and 1 less Monday, January 6, 14
  • 2. Compound Agency Putting cards on later can mean ruining the end Monday, January 6, 14
  • 3. Presented Randomness The deck is shuffled each time the player restarts Monday, January 6, 14
  • 3. State of Order All cards sorted into 4 piles by suit and value Monday, January 6, 14
  • Monday, January 6, 14
  • Contrary Popular Design applied to Solitaire Monday, January 6, 14
  • 4 Thrones Monday, January 6, 14
  • Find Solitaire Differentiators • Designed specifically for mobile. • Easy to use (single handed). • Inspiring aesthetic. • Super easy to pick up and play. • An original variant. Monday, January 6, 14
  • Think Contrarian-ly • What if there weren’t any suits? • What if there are no face cards? • What if the goal is to disorganize the cards? • What if cards are two sided, like a coin? • What if you can’t use certain cards? Monday, January 6, 14
  • Invert Solitaire Elements • Remove opposite suit rule, allow any higher card on a pile. • Give face cards unique suit requirements • Condense game to 4 piles. • Placing all 52 cards onto 4 piles. Monday, January 6, 14
  • Read more at simplemachine.co Monday, January 6, 14
  • Thank You! kurt @ simplemachine.co Monday, January 6, 14