Kuncoro WastuwibowoIEEE Indonesia Section
Internet           Internet     2.0                3.0 User-generated                   Internet of things    Content   Ma...
Ubiquitous computing                                    Pervasive computing                                     Invisible ...
Users                  Ubicomp  Communicates        Global        Local    differently                      Social       P...
Natural                   Contextinteraction                Awareness               Wireless              technology   Nan...
WireMobile          TV   PC         less
Network Context                IntelligentSearch Engine                 Manager                    User Context           ...
Context Capturing       Context Modelling      Service IntegrationLocation                Ontology               Searching...
Third Party           User                                 Network Operator                              Context          ...
RFID         ICT Implant      Sensors                   AffectiveSoftware agents                 Nanotechnology           ...
Java          JavaJava          Java       JavaJava                        Java       Java                        Java    ...
Platform                                            Provider                                                  Context Plat...
Multiparty        Resource             VirtualApplication    Conferencing       Sharing           Collaboration           ...
Browser: Three screen convergenceDevice Platforms User                 Operating            Applications              Midd...
Policies, Rules, et         c                                                  TX                                 Reconfig...
Network Management     Cellular          Metropolitan             Short-Range                                             ...
Telkom Indonesia  Multimedia Division       Senior Service Creation (now)IEEE  Indonesia Section       Vice Chair (2012)  ...
Ubiquitous Computing and Context-Aware Services
Ubiquitous Computing and Context-Aware Services
Ubiquitous Computing and Context-Aware Services
Ubiquitous Computing and Context-Aware Services
Ubiquitous Computing and Context-Aware Services
Ubiquitous Computing and Context-Aware Services
Ubiquitous Computing and Context-Aware Services
Ubiquitous Computing and Context-Aware Services
Ubiquitous Computing and Context-Aware Services
Ubiquitous Computing and Context-Aware Services
Ubiquitous Computing and Context-Aware Services
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Ubiquitous Computing and Context-Aware Services

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Ubiquitous Computing, Pervasive Computing, and Context-Aware Service

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Ubiquitous Computing and Context-Aware Services

  1. 1. Kuncoro WastuwibowoIEEE Indonesia Section
  2. 2. Internet Internet 2.0 3.0 User-generated Internet of things Content Mash-up Semantic Internet applications Context-awareWisdom of crowds applications Smart terminals “Wise” terminals
  3. 3. Ubiquitous computing Pervasive computing Invisible computing(Weiser, 1991) •Combination of mobile computing (use of (Norman, 1998; Borriello, 2000) computers worn on or carried by users) and•Collective use of computers available in the computers embedded in the fixed environment. •The use of computers in such a way that the task physical environment of users, perhaps is focused on and facilitated, without too much embedded in a form invisible to users; thus focus on the tool (i.e., the computer system) putting computers out into everyday living itself. environments, instead of representing the everyday living environment in the computer.Disappearing Computer Proactive computing Autonomic computing(European Union Initiative) (Tennenhouse, 2000) (Horn, 2001)•Artifacts commonly seen or used in everyday life •Computers anticipating user needs and taking •Systems that can self-monitor, self-heal, and with computational capabilities (using some action on users’ behalf. The idea is that human self-configure. combination of hardware and software) and the attention devoted to interaction can be reduced ability to work together to produce new so that users can focus on higher- level tasks. behaviors. It also looks at people’s experiences with environments comprised of such artifacts. Ambient Intelligence Sentient computing (Marzano and Aarts, 2003) (Hopper, 2000) •Intelligent and intuitive interfaces in everyday •Systems that are using sensors and resource objects surrounding people, and an environment status data to maintain a model of the world recognizing and responding to the presence of which is shared between users and applications. individuals invisibly.
  4. 4. Users Ubicomp Communicates Global Local differently Social Personal More active Public PrivateUse geo & temporal spaces differently Invisible VisibleHave more control Knowledge Info creation dissemination
  5. 5. Natural Contextinteraction Awareness Wireless technology Nanotechnology
  6. 6. WireMobile TV PC less
  7. 7. Network Context IntelligentSearch Engine Manager User Context Result Profiles & Query Content Proxy Cache Profile Hardware Logic User & Device ProfileEnvironment Inputs Environment Profile Applications User Profile
  8. 8. Context Capturing Context Modelling Service IntegrationLocation Ontology Searching User Preference Advicing Reasoning Usage Advertising Sensor Group Awareness
  9. 9. Third Party User Network Operator Context Enabler Computing Physical User Context User Context Context ContextProfile, Preferences, Interests, Connectivity, Device, Device Location information Weather, Traffic, Illumination Mood, Activities, Agenda capability, Bandwidth
  10. 10. RFID ICT Implant Sensors AffectiveSoftware agents Nanotechnology computing Biometrics
  11. 11. Java JavaJava Java JavaJava Java Java Java Java
  12. 12. Platform Provider Context Platform 3rd Party Context Data Context ServiceDevice Context Content Context PlatformSeller Provider Provider Enabler Provider Context Data Context Data Network Service User Provider Provider Context-Aware Services
  13. 13. Multiparty Resource VirtualApplication Conferencing Sharing Collaboration Broadcasting Games ….Service SIP Applications Server Parlay / OSA …. SIPSession HSS I-CSCF S-CSCF P-CSCF MGCFControl SIP H.248 MGWAccess CDMA WiFi / PSTN GSM World World WiMAX
  14. 14. Browser: Three screen convergenceDevice Platforms User Operating Applications Middleware experience Systems OSS/BSS & Customer CareMulti-Channel Customer PortalsService Enablers Framework Self-care Personal Search & Video Contents Social Info Mgmt Navigation CommunityService Delivery Platform
  15. 15. Policies, Rules, et c TX Reconfigurable Radio Decision Radio Platform Environment Database RX , User Behaviour, Device State, etc Learning & Reasoning Sensing
  16. 16. Network Management Cellular Metropolitan Short-Range Network reconfiguratio n management 3G 4G WiMAX WiMAX II WiFi WiFi NG (806.16m) (802.11n) Terminal Terminal 1900.4 1900.4 DSA-enabled IEEE Radios 1900.4 Legacy Terminal Terminalterminal reconfiguratio reconfiguratio n n management management
  17. 17. Telkom Indonesia Multimedia Division Senior Service Creation (now)IEEE Indonesia Section Vice Chair (2012) Communications Society, Indonesia Chapter Chairman (2009-2011) Vice Chair (2007-2008) ContactInternetworking Indonesia Journal Mail kuncoro@computer.org Editor Twitter @kuncoro Mobile +62-21-3375-8000

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