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Big Issues: How to upskill this?
1. Sensitive to the relationship between
                                       line, color, shape, space and form
                                       2. An ability to move and rotate the
                                       object
                                       3. The capacity to create a graphic of
                                       an object
                                       4. The ability to understand the
                                       components and visual space in the
                                       graphic arts
                                       5. Graphic artists, architects,
                                       navigators, sculptors, designers,
                                       mechanics, engineers, and map-
                                       makers are examples of work with
                                       visual-spatial intelligence
                                       6. Reading maps, playing chess,
                                       drawing, draw diagrams, playing the
                                       puzzle to build, paint, create a visual
                                       analogy and metaphor, moving images,
Visual spatial intelligence            repairing, designing practical objects,
accurate visualization mental, changes interpreting visual images and
                                       illustrations are the activities who
shape / image mental                   have visual spatial intelligence
Description drawing               Presentation drawing




            Visual spatial intelligence




Architecture drawing                        Mind map
freehand drawing sketches methods is necessary for the student and someone
who is working in activity area which using visual language, especially for those
                       who work as designer” (Amirul Nefo’s Thesis, 2004)
How bout if they can’t draw ?can draw
                    How bout if they




                    HELP me mom!!
Objective:
To know basic drawing lessons rules of product design
capabilities.
To know the basic drawing lecture material according to
the standard product design capabilities.
As an initial research and instructional media to support
the process of making a demo reel.
Benefit :
Can contribute to improving student’s ability, especially to
draw independent and structured products.
Research Methods

1. Visit to design Univ., junior high & high school, a company associated
                                                     with drawing application
         2. Reviewing data are based on visual intelligence theory as the
                               basis of ability to be owned by the designer
       3. Comparing with the methods which have been implemented in
                                                             the DMP Ubaya.
        4. Getting the lecture contents the skills should acquired before
            and who need to be mastered, in the basic design education.
            5. Applying those content as syllabus content and demo reel.
Demoreel
  demo reel, or show reel, is the motion picture or video equivalent of an
artist's portfolio. It is typically used as a tool to promote the artist's skill, talent,
and experience in a selected field, such as acting, directing, cinematography,
     editing, special effects, animation, or video games and other graphics
QuickTime™ and a
      mpeg4 decompressor
are needed to see this picture.
Video dok



Nobi, Sketch Bimbel Umdes ITS               Ivan, Seniman - Teacher SMKN 11 & ITS




Helmi, Teacher SMUN 5                                    Ismijati, Teacher SMPN 1
High school, Art Subject curricullum
     THEME & CONCEPT                  CURRICULUM
                                                                     EYE INTERACT LESSONS                                     BASIC COMPETENCES
      ALTERNATIVES                       LEVEL

The civilization of the nation,                    Cultural history Social Sciences national history (the role of         Insights Role of Cultural Art in
social welfare, cultural objects,       10th       physical development), Logic, Math (geometry, size, scale),            the Cultural History of Modern
Achievements Son of Nation,
Culture & Technology,                  grade       Physics (optics, color) Biology (character of plants, animals,
                                                   human characters), Physics (known material), Mathematics
                                                                                                                          Life Understanding Nusantara
                                                                                                                          Creative Thinking and
Nusantara, Communication,                          (wake up geometry)                                                     Communication through Basic
Visual Intelligence, Alam Flora,                                                                                          Skills Figure Drawing
Fauna, People, objects


Nations World Civilizations,                       Cultural history (the civilization of nations), History of the world   Insights Worldwide Cultural Art
Humanities and Technology,              11th       (the works and major artists of the world), Social Sciences            Expression with Figure Drawing
Industry, Life Style Social Life,
Social Life, Social Sensitivity,       grade       (industrialization, technological progress), Geography (know
                                                   people & cultures of the world) social science (social
                                                                                                                          Constructive Thinking Skills
                                                                                                                          Creative. Visual Basic Skills
Creative & Copyright, Design                       phenomena), Budi Character & Ethics, Socio-Economic ,                  (Nirmana)
Harmony, Order, Order, Power of                    SosBud Mathematics (geometry, geometry, logic space),
Innovation, Exploration of                         Physics (logic structure, image analysis) Physics (know the
materials, beauty                                  material, technical know), Mathematics (geometry, logic,
                                                   systematic thinking, problem solving)


Insights Worldwide Cultural Art                    Cultural history (modern culture), the national History, Social        Insights Nusantara Cultural Arts
Expression with Figure Drawing          12th       Sciences (anthropology) mathematical logic (think                      Modern Creative Thinking, Basic
Constructive Thinking Skills
Creative. Visual Basic Skills          grade       systematically, abstract, simulation), Physics (to know the
                                                   material, technical know), IPS (recording the social life), Budi
                                                                                                                          Skills Advanced Skills Designing
                                                                                                                          Expression with Various Media
(Nirmana) Nation Civilization,                     Pekerti (train sensitivity, social sensitivity ), Chemistry            Planning Exhibition /
Modernization, identity, value                     (synthetic dyes) PPKN (mutual ‚ Ä "together), Economics                Performance, Conducting
systems, Dignity Ecosystems,                       (organization, self-employment, promotions), Physics (known            Proficiency Exhibition
Energy, Health, Future                             materials, lighting), Chemistry (selection of finishing                Appreciation, formulate
Openness, Society, Beauty,                         materials), math (measuring the space, dividing the space),            concepts, Sensitivity to Creative
Morality, Cross-Cultural Variety of                IPS (social interaction, communication), Language (writing,
Culture, Language, Thought,                        analyzing the work, critical thinking), IPS (social sensitivity)
How To, The Role of Cultural
Expressions, Tourism, Social
Impact, Technology Works,
Progress of Science
Hasil karya SMA




      High
     school
    artworks
University Test & Lesson plan

  Univ                Entry test               Quota   Credits   Smstr       Remark
  ITS     Situational drawing, spatial          150       8      1&2        Constructive
                                                                              drawing
  ISI     Sketch, interior fc, Basic drawing    60       18       1-3    Basic Drawing 1-3
          -small object, material.
  VISI    No test                               100       6      1&2      Graphic computer
PETRA     Situational drawing                   250      2-7      1-4      Basic drawing,
                                                                            Illustration
  ITB     Situational drawing, spatial,         250      12      1&2     Basic & Contructive
          creative pshycology                                                  drawing
Nowadays, 2011 (Public school)
 Public   SNMPTN & Skill test                                               IPA, IPS, IPC
 school
Best Practice : ITB
Best Practice : ITS (for PD), Basic Drawing 2 subject
Humm,,yummy,,
Yeah This is it!
Aha                                                                 !!!
   Entry test & Matriculation
  Methods                                     DMP-UBAYA
Entry test      Practical skill :Situational drawing black-white(specific theme) and
                still life drawing black white.
                Writen exam : TPA (verbal, spatial, quantitatif), psychotest.
                Time : 2 days
Matriculation   Participants are all new student, which divided in 2 classes (1 class to
12 meeting in   whom who got D mark, the other one below D), with different
1 month         treatment, delivery methods & subject
                Subject:
                Line, shading, 2D & 3D composition, 1-2 point perspective, still life,
                anatomy, situational drawing
                Tools :pencil, color pencil, water color
                Teacher :Lecture & student assistant
No                 Subject                              Tools          Time
                     1   Basic Drawing 1 :



Voila !
                         Mastery basic drawing as a basic of art
                         Line, shading, 2D & 3D composition        Pencil                3 meetings
                         Isometry, 1-2 point perspective, still    Pencil& water color   4 meetings


Curricula                life
                         Human anatomy, animal                     Pencil&water color    3 meetings

Basic Drawing            Situational drawing, landscape            Water color           2 meetings


1 & 2 : 4 credits
                    2    Basic Drawing2 :
                         Mastery of constructive & basic
                         drawing
                         Basic constructive drawing                Pencil                1 meetings
                         Quick sketch, detail & material           Pencil& marker        2 meetings
                         drawing
                         Simple product drawing                    Dry pastel + marker   2 meetings
                         Complicated product drawing               Dry pastel + marker   2 meetings
                         Operational drawing, component, final     Dry pastel + marker   3 meetings
                         render
                         Presentation drawing                      Mix tools             2 meetings
Suggestion
There are several plans are disclosed in the proposal but the process can not
be implemented, including:
1. The visit has not been done, art and design tutor (Villa Merah branch in
Jakarta and Bandung), a company associated with learning to draw (Dedato,
Honda R & D Southeast Asia)
2. Limitations of demo reel media references. Lack of video demo reel source
quality (AVI format, MPEG) and price also.
3. It should also discusses the preparation process to make demo reel, such
as collecting data of artists or designers who have the skills, preparation of
drawing media equipment (paper, coloring tools, drawing table, Wacom tablet,
etc.), preparation process of production (recording equipment, pre until post-
production crew )

Propose a new research title is "Making Instructional Media Demo Reel
Drawing Process and Product Design Rendering, For Supporting Basic
Drawing 1-2”
Kumara Sadana Putra, S.Ds,
  Design & Management Product
   Engineering Faculty UBAYA
Kumara@ubaya.ac.id; 08562230185

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Mapping The Materials of Basic Drawing Lectures with Visual Spatial Intilligence as Reference for Demo Reel Teaching Media for Product Design Drawing & Rendering

  • 1.
  • 2. Big Issues: How to upskill this?
  • 3. 1. Sensitive to the relationship between line, color, shape, space and form 2. An ability to move and rotate the object 3. The capacity to create a graphic of an object 4. The ability to understand the components and visual space in the graphic arts 5. Graphic artists, architects, navigators, sculptors, designers, mechanics, engineers, and map- makers are examples of work with visual-spatial intelligence 6. Reading maps, playing chess, drawing, draw diagrams, playing the puzzle to build, paint, create a visual analogy and metaphor, moving images, Visual spatial intelligence repairing, designing practical objects, accurate visualization mental, changes interpreting visual images and illustrations are the activities who shape / image mental have visual spatial intelligence
  • 4. Description drawing Presentation drawing Visual spatial intelligence Architecture drawing Mind map
  • 5. freehand drawing sketches methods is necessary for the student and someone who is working in activity area which using visual language, especially for those who work as designer” (Amirul Nefo’s Thesis, 2004)
  • 6. How bout if they can’t draw ?can draw How bout if they HELP me mom!!
  • 7. Objective: To know basic drawing lessons rules of product design capabilities. To know the basic drawing lecture material according to the standard product design capabilities. As an initial research and instructional media to support the process of making a demo reel. Benefit : Can contribute to improving student’s ability, especially to draw independent and structured products.
  • 8. Research Methods 1. Visit to design Univ., junior high & high school, a company associated with drawing application 2. Reviewing data are based on visual intelligence theory as the basis of ability to be owned by the designer 3. Comparing with the methods which have been implemented in the DMP Ubaya. 4. Getting the lecture contents the skills should acquired before and who need to be mastered, in the basic design education. 5. Applying those content as syllabus content and demo reel.
  • 9. Demoreel demo reel, or show reel, is the motion picture or video equivalent of an artist's portfolio. It is typically used as a tool to promote the artist's skill, talent, and experience in a selected field, such as acting, directing, cinematography, editing, special effects, animation, or video games and other graphics
  • 10. QuickTime™ and a mpeg4 decompressor are needed to see this picture.
  • 11. Video dok Nobi, Sketch Bimbel Umdes ITS Ivan, Seniman - Teacher SMKN 11 & ITS Helmi, Teacher SMUN 5 Ismijati, Teacher SMPN 1
  • 12. High school, Art Subject curricullum THEME & CONCEPT CURRICULUM EYE INTERACT LESSONS BASIC COMPETENCES ALTERNATIVES LEVEL The civilization of the nation, Cultural history Social Sciences national history (the role of Insights Role of Cultural Art in social welfare, cultural objects, 10th physical development), Logic, Math (geometry, size, scale), the Cultural History of Modern Achievements Son of Nation, Culture & Technology, grade Physics (optics, color) Biology (character of plants, animals, human characters), Physics (known material), Mathematics Life Understanding Nusantara Creative Thinking and Nusantara, Communication, (wake up geometry) Communication through Basic Visual Intelligence, Alam Flora, Skills Figure Drawing Fauna, People, objects Nations World Civilizations, Cultural history (the civilization of nations), History of the world Insights Worldwide Cultural Art Humanities and Technology, 11th (the works and major artists of the world), Social Sciences Expression with Figure Drawing Industry, Life Style Social Life, Social Life, Social Sensitivity, grade (industrialization, technological progress), Geography (know people & cultures of the world) social science (social Constructive Thinking Skills Creative. Visual Basic Skills Creative & Copyright, Design phenomena), Budi Character & Ethics, Socio-Economic , (Nirmana) Harmony, Order, Order, Power of SosBud Mathematics (geometry, geometry, logic space), Innovation, Exploration of Physics (logic structure, image analysis) Physics (know the materials, beauty material, technical know), Mathematics (geometry, logic, systematic thinking, problem solving) Insights Worldwide Cultural Art Cultural history (modern culture), the national History, Social Insights Nusantara Cultural Arts Expression with Figure Drawing 12th Sciences (anthropology) mathematical logic (think Modern Creative Thinking, Basic Constructive Thinking Skills Creative. Visual Basic Skills grade systematically, abstract, simulation), Physics (to know the material, technical know), IPS (recording the social life), Budi Skills Advanced Skills Designing Expression with Various Media (Nirmana) Nation Civilization, Pekerti (train sensitivity, social sensitivity ), Chemistry Planning Exhibition / Modernization, identity, value (synthetic dyes) PPKN (mutual ‚ Ä "together), Economics Performance, Conducting systems, Dignity Ecosystems, (organization, self-employment, promotions), Physics (known Proficiency Exhibition Energy, Health, Future materials, lighting), Chemistry (selection of finishing Appreciation, formulate Openness, Society, Beauty, materials), math (measuring the space, dividing the space), concepts, Sensitivity to Creative Morality, Cross-Cultural Variety of IPS (social interaction, communication), Language (writing, Culture, Language, Thought, analyzing the work, critical thinking), IPS (social sensitivity) How To, The Role of Cultural Expressions, Tourism, Social Impact, Technology Works, Progress of Science
  • 13. Hasil karya SMA High school artworks
  • 14. University Test & Lesson plan Univ Entry test Quota Credits Smstr Remark ITS Situational drawing, spatial 150 8 1&2 Constructive drawing ISI Sketch, interior fc, Basic drawing 60 18 1-3 Basic Drawing 1-3 -small object, material. VISI No test 100 6 1&2 Graphic computer PETRA Situational drawing 250 2-7 1-4 Basic drawing, Illustration ITB Situational drawing, spatial, 250 12 1&2 Basic & Contructive creative pshycology drawing Nowadays, 2011 (Public school) Public SNMPTN & Skill test IPA, IPS, IPC school
  • 16. Best Practice : ITS (for PD), Basic Drawing 2 subject
  • 18. Aha !!! Entry test & Matriculation Methods DMP-UBAYA Entry test Practical skill :Situational drawing black-white(specific theme) and still life drawing black white. Writen exam : TPA (verbal, spatial, quantitatif), psychotest. Time : 2 days Matriculation Participants are all new student, which divided in 2 classes (1 class to 12 meeting in whom who got D mark, the other one below D), with different 1 month treatment, delivery methods & subject Subject: Line, shading, 2D & 3D composition, 1-2 point perspective, still life, anatomy, situational drawing Tools :pencil, color pencil, water color Teacher :Lecture & student assistant
  • 19. No Subject Tools Time 1 Basic Drawing 1 : Voila ! Mastery basic drawing as a basic of art Line, shading, 2D & 3D composition Pencil 3 meetings Isometry, 1-2 point perspective, still Pencil& water color 4 meetings Curricula life Human anatomy, animal Pencil&water color 3 meetings Basic Drawing Situational drawing, landscape Water color 2 meetings 1 & 2 : 4 credits 2 Basic Drawing2 : Mastery of constructive & basic drawing Basic constructive drawing Pencil 1 meetings Quick sketch, detail & material Pencil& marker 2 meetings drawing Simple product drawing Dry pastel + marker 2 meetings Complicated product drawing Dry pastel + marker 2 meetings Operational drawing, component, final Dry pastel + marker 3 meetings render Presentation drawing Mix tools 2 meetings
  • 20. Suggestion There are several plans are disclosed in the proposal but the process can not be implemented, including: 1. The visit has not been done, art and design tutor (Villa Merah branch in Jakarta and Bandung), a company associated with learning to draw (Dedato, Honda R & D Southeast Asia) 2. Limitations of demo reel media references. Lack of video demo reel source quality (AVI format, MPEG) and price also. 3. It should also discusses the preparation process to make demo reel, such as collecting data of artists or designers who have the skills, preparation of drawing media equipment (paper, coloring tools, drawing table, Wacom tablet, etc.), preparation process of production (recording equipment, pre until post- production crew ) Propose a new research title is "Making Instructional Media Demo Reel Drawing Process and Product Design Rendering, For Supporting Basic Drawing 1-2”
  • 21. Kumara Sadana Putra, S.Ds, Design & Management Product Engineering Faculty UBAYA Kumara@ubaya.ac.id; 08562230185

Editor's Notes

  1. “ menggambar sketsa dengan cara freehand sangatlah diperlukan bagi mahasiswa dan seseorang yang memang bekerja atau dalam beraktifitasnya syarat dengan bahasa visual, terutama bagi mereka yang berprofesi sebagai desainer ” (Tesis Amirul Nefo, 2004
  2. Tujuan penelitian : Untuk mengetahui kaidah dasar tentang pembelajaran gambar bentuk sebagai dasar kemampuan desain produk. Untuk mengetahui materi- materi perkuliahan gambar bentuk yang sesuai dengan standar kemampuan desain produk. Sebagai penelitian awal dan pendukung proses pembuatan media ajar demo reel proses menggambar. Manfaat Penelitian Dengan penelitian ini diharapkan dapat memberikan kontribusi bagi peningkatan kemampuan mahasiswa terutama kemampuan menggambar produk secara mandiri dan terstruktur.
  3. 1. Kunjungan ke perguruan tinggi Univ desain, SMP & SMU , perusahaan yang berhubungan dengan pembelajaran menggambar 2. Mengkaji data-data tersebut berdasarkan teori kecerdasan visual sebagai dasar kemampuan yang harus dimiliki oleh calon desainer dan desainer 3. Membandingkan dengan metode pembelajaran yang telah dilaksanakan di Jurusan Desain dan Manajemen Produk Universitas Surabaya DMP Ubaya . 4. Mendapatkan konten-konten perkuliahan yang sesuai antara yang sudah didapatkan sebelum kuliah dan yang harus dikuasai sebagai dasar pendidikan desain . 5. Menerapkan konten-konten tersebut sebagai konten silabus dan demo reel .
  4. Namun, bukan berarti penelitian ini tidak mengalami kendala. Ada beberapa rencana yang diungkap pada proposal namun pada prosesnya tidak dapat dilaksanakan, diantaranya : 1. Kunjungan yang belum terlaksana bimbingan belajar seni rupa dan desain (Villa Merah cabang Jakarta dan Bandung), perusahaan yang berhubungan dengan pembelajaran menggambar (Dedato, Honda R&D Southeast Asia) untuk mendapatkan data mengenai metode menggambar. Dalam hal ini, karena keterbatasan anggaran, lokasi penelitian di Jakarta penulis berharap dapat dilaksanakan pada penelitian lanjutan berikutnya. 2. Keterbatasan referensi media ajar demo reel . Kurangnya sumber video demo reel yang berkualitas (format AVI, MPEG) dan mahalnya harga menjadi kendala. 3. Seharusnya cakupan penilitian juga membahas proses persiapan pembuatan demo reel , seperti mengumpulkan data seniman atau desainer yang memiliki skill, persiapan peralatan media gambar (kertas, alat pewarna, meja gambar, wacom tablet, dll) pendataan terhadap persiapan proses produksi (alat rekam, kru pra hingga paska produksi) Sehingga secara keseluruhan penulis dapat menyimpulkan, penelitian ini telah menghasilkan point-point penting pengembangan kurikulum kuliah Gambar Bentuk 1-2, namun penelitian awal ini membutuhkan kelanjutan untuk melaksanakan hasil yang telah didapat. Sehingga penulis akan mengajukan judul penelitian baru yaitu “Pembuatan Media Ajar Demo Reel Proses Menggambar dan Rendering Desain Produk, Untuk Menunjang Kuliah Gambar Bentuk 1-2”