Big Issues: How to upskill this?
1. Sensitive to the relationship between                                       line, color, shape, space and form         ...
Description drawing               Presentation drawing            Visual spatial intelligenceArchitecture drawing         ...
freehand drawing sketches methods is necessary for the student and someonewho is working in activity area which using visu...
How bout if they can’t draw ?can draw                    How bout if they                    HELP me mom!!
Objective:To know basic drawing lessons rules of product designcapabilities.To know the basic drawing lecture material acc...
Research Methods1. Visit to design Univ., junior high & high school, a company associated                                 ...
Demoreel  demo reel, or show reel, is the motion picture or video equivalent of anartists portfolio. It is typically used ...
QuickTime™ and a      mpeg4 decompressorare needed to see this picture.
Video dokNobi, Sketch Bimbel Umdes ITS               Ivan, Seniman - Teacher SMKN 11 & ITSHelmi, Teacher SMUN 5           ...
High school, Art Subject curricullum     THEME & CONCEPT                  CURRICULUM                                      ...
Hasil karya SMA      High     school    artworks
University Test & Lesson plan  Univ                Entry test               Quota   Credits   Smstr       Remark  ITS     ...
Best Practice : ITB
Best Practice : ITS (for PD), Basic Drawing 2 subject
Humm,,yummy,,Yeah This is it!
Aha                                                                 !!!   Entry test & Matriculation  Methods             ...
No                 Subject                              Tools          Time                     1   Basic Drawing 1 :Voila...
SuggestionThere are several plans are disclosed in the proposal but the process can notbe implemented, including:1. The vi...
Kumara Sadana Putra, S.Ds,  Design & Management Product   Engineering Faculty UBAYAKumara@ubaya.ac.id; 08562230185
Mapping The Materials of Basic Drawing Lectures with Visual Spatial Intilligence as Reference for Demo Reel Teaching Media...
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Mapping The Materials of Basic Drawing Lectures with Visual Spatial Intilligence as Reference for Demo Reel Teaching Media for Product Design Drawing & Rendering

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International Conference on Creative Industry 2011, ITS
Bali, March '11

There is a fundamental problem when Ubaya aren’t held drawing test for intake students in DMP, while the other side DMP is a program of study that most of the activity is drawing. With backgrounds that are less measurable student qualifications for the intake of high school who did not make drawing skills as a measure of intelligence, graduates, DMP must hold a matriculation class to improve drawing skills. However, this does not guarantee the results of the matriculation students to produce a standard product design skills. Drawing is a coordinate intelligence between the eyes, logic, motor hand and taste. Only with long exercise, that four element can be coordinated and produce decent work. In other words, drew flight hours is very important to produce a quality works.
The problem finding that autor found are the absence of a fixed rule about learning the basic concepts of drawing in DMP Ubaya. The need for material mapping images of the product design in order to obtain the most appropriate on basis of product design, due to during this the material created is still a way to follow what the material was applied to higher education. And the last is how to implement these materials into the teaching of media demo reel.
The study will use the method of exposure of descriptive literature and comparative studies. Visits to the established design college, elementary, junior high school, vocational and companies associated with learning to draw, to obtain data on the method of drawing. Studying the data based on visual intelligence theory as a basis for the ability to be owned by the prospective designers. Comparing with the learning methods that have been conducted in DMP Ubaya. Applying such content as syllabus content and demo reel.

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  • “ menggambar sketsa dengan cara freehand sangatlah diperlukan bagi mahasiswa dan seseorang yang memang bekerja atau dalam beraktifitasnya syarat dengan bahasa visual, terutama bagi mereka yang berprofesi sebagai desainer ” (Tesis Amirul Nefo, 2004
  • Tujuan penelitian : Untuk mengetahui kaidah dasar tentang pembelajaran gambar bentuk sebagai dasar kemampuan desain produk. Untuk mengetahui materi- materi perkuliahan gambar bentuk yang sesuai dengan standar kemampuan desain produk. Sebagai penelitian awal dan pendukung proses pembuatan media ajar demo reel proses menggambar. Manfaat Penelitian Dengan penelitian ini diharapkan dapat memberikan kontribusi bagi peningkatan kemampuan mahasiswa terutama kemampuan menggambar produk secara mandiri dan terstruktur.
  • 1. Kunjungan ke perguruan tinggi Univ desain, SMP & SMU , perusahaan yang berhubungan dengan pembelajaran menggambar 2. Mengkaji data-data tersebut berdasarkan teori kecerdasan visual sebagai dasar kemampuan yang harus dimiliki oleh calon desainer dan desainer 3. Membandingkan dengan metode pembelajaran yang telah dilaksanakan di Jurusan Desain dan Manajemen Produk Universitas Surabaya DMP Ubaya . 4. Mendapatkan konten-konten perkuliahan yang sesuai antara yang sudah didapatkan sebelum kuliah dan yang harus dikuasai sebagai dasar pendidikan desain . 5. Menerapkan konten-konten tersebut sebagai konten silabus dan demo reel .
  • Namun, bukan berarti penelitian ini tidak mengalami kendala. Ada beberapa rencana yang diungkap pada proposal namun pada prosesnya tidak dapat dilaksanakan, diantaranya : 1. Kunjungan yang belum terlaksana bimbingan belajar seni rupa dan desain (Villa Merah cabang Jakarta dan Bandung), perusahaan yang berhubungan dengan pembelajaran menggambar (Dedato, Honda R&D Southeast Asia) untuk mendapatkan data mengenai metode menggambar. Dalam hal ini, karena keterbatasan anggaran, lokasi penelitian di Jakarta penulis berharap dapat dilaksanakan pada penelitian lanjutan berikutnya. 2. Keterbatasan referensi media ajar demo reel . Kurangnya sumber video demo reel yang berkualitas (format AVI, MPEG) dan mahalnya harga menjadi kendala. 3. Seharusnya cakupan penilitian juga membahas proses persiapan pembuatan demo reel , seperti mengumpulkan data seniman atau desainer yang memiliki skill, persiapan peralatan media gambar (kertas, alat pewarna, meja gambar, wacom tablet, dll) pendataan terhadap persiapan proses produksi (alat rekam, kru pra hingga paska produksi) Sehingga secara keseluruhan penulis dapat menyimpulkan, penelitian ini telah menghasilkan point-point penting pengembangan kurikulum kuliah Gambar Bentuk 1-2, namun penelitian awal ini membutuhkan kelanjutan untuk melaksanakan hasil yang telah didapat. Sehingga penulis akan mengajukan judul penelitian baru yaitu “Pembuatan Media Ajar Demo Reel Proses Menggambar dan Rendering Desain Produk, Untuk Menunjang Kuliah Gambar Bentuk 1-2”
  • Transcript of "Mapping The Materials of Basic Drawing Lectures with Visual Spatial Intilligence as Reference for Demo Reel Teaching Media for Product Design Drawing & Rendering"

    1. 1. Big Issues: How to upskill this?
    2. 2. 1. Sensitive to the relationship between line, color, shape, space and form 2. An ability to move and rotate the object 3. The capacity to create a graphic of an object 4. The ability to understand the components and visual space in the graphic arts 5. Graphic artists, architects, navigators, sculptors, designers, mechanics, engineers, and map- makers are examples of work with visual-spatial intelligence 6. Reading maps, playing chess, drawing, draw diagrams, playing the puzzle to build, paint, create a visual analogy and metaphor, moving images,Visual spatial intelligence repairing, designing practical objects,accurate visualization mental, changes interpreting visual images and illustrations are the activities whoshape / image mental have visual spatial intelligence
    3. 3. Description drawing Presentation drawing Visual spatial intelligenceArchitecture drawing Mind map
    4. 4. freehand drawing sketches methods is necessary for the student and someonewho is working in activity area which using visual language, especially for those who work as designer” (Amirul Nefo’s Thesis, 2004)
    5. 5. How bout if they can’t draw ?can draw How bout if they HELP me mom!!
    6. 6. Objective:To know basic drawing lessons rules of product designcapabilities.To know the basic drawing lecture material according tothe standard product design capabilities.As an initial research and instructional media to supportthe process of making a demo reel.Benefit :Can contribute to improving student’s ability, especially todraw independent and structured products.
    7. 7. Research Methods1. Visit to design Univ., junior high & high school, a company associated with drawing application 2. Reviewing data are based on visual intelligence theory as the basis of ability to be owned by the designer 3. Comparing with the methods which have been implemented in the DMP Ubaya. 4. Getting the lecture contents the skills should acquired before and who need to be mastered, in the basic design education. 5. Applying those content as syllabus content and demo reel.
    8. 8. Demoreel demo reel, or show reel, is the motion picture or video equivalent of anartists portfolio. It is typically used as a tool to promote the artists skill, talent,and experience in a selected field, such as acting, directing, cinematography, editing, special effects, animation, or video games and other graphics
    9. 9. QuickTime™ and a mpeg4 decompressorare needed to see this picture.
    10. 10. Video dokNobi, Sketch Bimbel Umdes ITS Ivan, Seniman - Teacher SMKN 11 & ITSHelmi, Teacher SMUN 5 Ismijati, Teacher SMPN 1
    11. 11. High school, Art Subject curricullum THEME & CONCEPT CURRICULUM EYE INTERACT LESSONS BASIC COMPETENCES ALTERNATIVES LEVELThe civilization of the nation, Cultural history Social Sciences national history (the role of Insights Role of Cultural Art insocial welfare, cultural objects, 10th physical development), Logic, Math (geometry, size, scale), the Cultural History of ModernAchievements Son of Nation,Culture & Technology, grade Physics (optics, color) Biology (character of plants, animals, human characters), Physics (known material), Mathematics Life Understanding Nusantara Creative Thinking andNusantara, Communication, (wake up geometry) Communication through BasicVisual Intelligence, Alam Flora, Skills Figure DrawingFauna, People, objectsNations World Civilizations, Cultural history (the civilization of nations), History of the world Insights Worldwide Cultural ArtHumanities and Technology, 11th (the works and major artists of the world), Social Sciences Expression with Figure DrawingIndustry, Life Style Social Life,Social Life, Social Sensitivity, grade (industrialization, technological progress), Geography (know people & cultures of the world) social science (social Constructive Thinking Skills Creative. Visual Basic SkillsCreative & Copyright, Design phenomena), Budi Character & Ethics, Socio-Economic , (Nirmana)Harmony, Order, Order, Power of SosBud Mathematics (geometry, geometry, logic space),Innovation, Exploration of Physics (logic structure, image analysis) Physics (know thematerials, beauty material, technical know), Mathematics (geometry, logic, systematic thinking, problem solving)Insights Worldwide Cultural Art Cultural history (modern culture), the national History, Social Insights Nusantara Cultural ArtsExpression with Figure Drawing 12th Sciences (anthropology) mathematical logic (think Modern Creative Thinking, BasicConstructive Thinking SkillsCreative. Visual Basic Skills grade systematically, abstract, simulation), Physics (to know the material, technical know), IPS (recording the social life), Budi Skills Advanced Skills Designing Expression with Various Media(Nirmana) Nation Civilization, Pekerti (train sensitivity, social sensitivity ), Chemistry Planning Exhibition /Modernization, identity, value (synthetic dyes) PPKN (mutual ‚ Ä "together), Economics Performance, Conductingsystems, Dignity Ecosystems, (organization, self-employment, promotions), Physics (known Proficiency ExhibitionEnergy, Health, Future materials, lighting), Chemistry (selection of finishing Appreciation, formulateOpenness, Society, Beauty, materials), math (measuring the space, dividing the space), concepts, Sensitivity to CreativeMorality, Cross-Cultural Variety of IPS (social interaction, communication), Language (writing,Culture, Language, Thought, analyzing the work, critical thinking), IPS (social sensitivity)How To, The Role of CulturalExpressions, Tourism, SocialImpact, Technology Works,Progress of Science
    12. 12. Hasil karya SMA High school artworks
    13. 13. University Test & Lesson plan Univ Entry test Quota Credits Smstr Remark ITS Situational drawing, spatial 150 8 1&2 Constructive drawing ISI Sketch, interior fc, Basic drawing 60 18 1-3 Basic Drawing 1-3 -small object, material. VISI No test 100 6 1&2 Graphic computerPETRA Situational drawing 250 2-7 1-4 Basic drawing, Illustration ITB Situational drawing, spatial, 250 12 1&2 Basic & Contructive creative pshycology drawingNowadays, 2011 (Public school) Public SNMPTN & Skill test IPA, IPS, IPC school
    14. 14. Best Practice : ITB
    15. 15. Best Practice : ITS (for PD), Basic Drawing 2 subject
    16. 16. Humm,,yummy,,Yeah This is it!
    17. 17. Aha !!! Entry test & Matriculation Methods DMP-UBAYAEntry test Practical skill :Situational drawing black-white(specific theme) and still life drawing black white. Writen exam : TPA (verbal, spatial, quantitatif), psychotest. Time : 2 daysMatriculation Participants are all new student, which divided in 2 classes (1 class to12 meeting in whom who got D mark, the other one below D), with different1 month treatment, delivery methods & subject Subject: Line, shading, 2D & 3D composition, 1-2 point perspective, still life, anatomy, situational drawing Tools :pencil, color pencil, water color Teacher :Lecture & student assistant
    18. 18. No Subject Tools Time 1 Basic Drawing 1 :Voila ! Mastery basic drawing as a basic of art Line, shading, 2D & 3D composition Pencil 3 meetings Isometry, 1-2 point perspective, still Pencil& water color 4 meetingsCurricula life Human anatomy, animal Pencil&water color 3 meetingsBasic Drawing Situational drawing, landscape Water color 2 meetings1 & 2 : 4 credits 2 Basic Drawing2 : Mastery of constructive & basic drawing Basic constructive drawing Pencil 1 meetings Quick sketch, detail & material Pencil& marker 2 meetings drawing Simple product drawing Dry pastel + marker 2 meetings Complicated product drawing Dry pastel + marker 2 meetings Operational drawing, component, final Dry pastel + marker 3 meetings render Presentation drawing Mix tools 2 meetings
    19. 19. SuggestionThere are several plans are disclosed in the proposal but the process can notbe implemented, including:1. The visit has not been done, art and design tutor (Villa Merah branch inJakarta and Bandung), a company associated with learning to draw (Dedato,Honda R & D Southeast Asia)2. Limitations of demo reel media references. Lack of video demo reel sourcequality (AVI format, MPEG) and price also.3. It should also discusses the preparation process to make demo reel, suchas collecting data of artists or designers who have the skills, preparation ofdrawing media equipment (paper, coloring tools, drawing table, Wacom tablet,etc.), preparation process of production (recording equipment, pre until post-production crew )Propose a new research title is "Making Instructional Media Demo ReelDrawing Process and Product Design Rendering, For Supporting BasicDrawing 1-2”
    20. 20. Kumara Sadana Putra, S.Ds, Design & Management Product Engineering Faculty UBAYAKumara@ubaya.ac.id; 08562230185

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