International Conference on Creative Industry 2011, ITS
Bali, March '11
There is a fundamental problem when Ubaya aren’t held drawing test for intake students in DMP, while the other side DMP is a program of study that most of the activity is drawing. With backgrounds that are less measurable student qualifications for the intake of high school who did not make drawing skills as a measure of intelligence, graduates, DMP must hold a matriculation class to improve drawing skills. However, this does not guarantee the results of the matriculation students to produce a standard product design skills. Drawing is a coordinate intelligence between the eyes, logic, motor hand and taste. Only with long exercise, that four element can be coordinated and produce decent work. In other words, drew flight hours is very important to produce a quality works.
The problem finding that autor found are the absence of a fixed rule about learning the basic concepts of drawing in DMP Ubaya. The need for material mapping images of the product design in order to obtain the most appropriate on basis of product design, due to during this the material created is still a way to follow what the material was applied to higher education. And the last is how to implement these materials into the teaching of media demo reel.
The study will use the method of exposure of descriptive literature and comparative studies. Visits to the established design college, elementary, junior high school, vocational and companies associated with learning to draw, to obtain data on the method of drawing. Studying the data based on visual intelligence theory as a basis for the ability to be owned by the prospective designers. Comparing with the learning methods that have been conducted in DMP Ubaya. Applying such content as syllabus content and demo reel.