Introduction To HCI

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A presentation I use in my HCI workshops an seminars at different colleges.

A presentation I use in my HCI workshops an seminars at different colleges.

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  • Hey Shamik, thanks for pointing out. I was just trying to illustrate the different roles involved. In fact the screenshots in the later slides are of different products. :) I should have mentioned it as just roles involved in going for designing for a better experience, rather than the iPod Experience. However there would definitely have been some amount of research done in the design of the product. If nothing, atleast a competitor analysis :) Thanks again.
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  • Something that seemed a bit contradictory in the iPod example is that do you think that Apple actually used the services of user researchers and usability analysts . I feel Jobs was the guy who was the 'ultimate user' and all user-related decisions were his.. Correct me if I am mistaken :)
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  • # How do you do? What sort of ways do you affect the world: poke it, manipulate it, sit on it? # How do you feel? What do you sense of the world and what are the sensory qualities that shape media? # How do you know? What are the ways that you learn and plan (or perhaps, how we want you to think)?
  • HCI Professionals as MEDIATORS. Their ability to be the bridge to help people in the team understand better.

Transcript

  • 1. Introduction to HCI Kshitiz Anand
  • 2. What is HCI?
    • Human Computer Interaction
      • Definition captures more of the interaction. Which is not just limited to the interface.
    • Human Computer Interface
      • Incorrect definition: Capturing only the final interface.
    • One line definition: HCI is the study of interaction between people (users) and computers.
  • 3.  
  • 4. Where does it come from? HCI Cognitive Psychology Computer Science Fine Arts Design
  • 5.
    • Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them.
    How about this ? ACM Definition
  • 6. Brief History of HCI
    • Gained prominence in the early 1980s
    • Research at Stanford Research Labs and MIT
    • GUI research at Xerox PARC
    • Apple Macintosh
    • Windows 95 interface
    • Research at Universities and Industrial research laboratories at the corporate level in Xerox, IBM, AT&T, and others
    • Expansion from the desktop to environments to gestures
  • 7. Waves of HCI
  • 8. First Wave
    • 1980s
      • Rigid guidelines
      • Focus on user and the user dimensions
      • Anthropometry
      • Human factors
      • Work related to the desktop
      • Machine centered notion
      • Usability testing and experimental psychology
      • Tasks based actions
  • 9. Second Wave
    • 1990s
      • Context Based
      • Expansion of HCI research to workspaces
      • Context where interactions happened
      • Focus on the word ‘Humans’ from ‘Users’
      • Emphasis on trying to design for workspace and people around it
      • Focus on newer Methods and Rational Thinking
      • Participatory Design becomes famous
  • 10. Third Wave
    • 2000s
      • Expanding the reach of HCI to homes and larger environments
      • Users are now called actors and participants
      • Cultural differences takes prominence
      • Solidified Design Processes being followed
      • Non Rational Thinking adopted
      • Thinking out of the box supported at large
      • Research on non tangible factors like Emotions
      • Design inputs from multiple mediators
      • Wider range of application of technology
  • 11. * Philosophy Phenomenology Structuralism * Psychology Human Memory Human Perception Sensory System * Sociology Social psychology Complex Networks * Human factors Product Ergonomics Visual Ergonomics Cognitive Ergonomics * Computer science Computer graphics Artificial intelligence Computer vision * Visualizations Information visualization Scientific visualization Knowledge visualization * Design Industrial design Graphic design and aesthetics Information design Interaction design
    • * Library & Information science Information Systems
      • Information Management
    * Information Security HCI Security * Speech-language Pathology
  • 12. Computer Science Psychology Design Engineering Human Factors Semiotics Philosophy Ethnography User Research Sociology Language HCI Today
  • 13. Let us Simplify
  • 14. http://www.cs.princeton.edu/courses/archive/fall08/cos436/Verplank/InteractionDesign.htm Can emotions be captured and expressed? How do you do? How do I know what you feel? Do you feel what I know? How does one translate feelings into words? Capturing and designing Interactions Interaction Design
  • 15. http://www.conetrees.com/2008/12/blog/what-other-disciplines-does-interaction-design-overlap-with/
  • 16. http://www.kickerstudio.com/blog/2008/12/the-disciplines-of-user-experience/
  • 17. Simplify
  • 18. I d e n t _ t y Crisis
  • 19. Who really is a HCI professional?
  • 20. Where does one fit in?
  • 21. Was Project Team Developers Business Analyst Managers Visual Designers Consultants
  • 22. Core of HCI Professional HCI Professional Criticism Teamwork Understanding of User Iterative Process Driven Creativity Usability Innovation User Experience Expressing Ideas Methods and Methodology Technological Knowhow Aesthetics Business Strategy
  • 23. Is Project Team Developers Business Analyst Managers Visual Designers Consultants HCI Professional
  • 24. In the age of specialization
  • 25. Can HCI be left behind ?
  • 26. HCI Professional Roles
    • Interaction Designer
    • HCI Designer
    • User Interface Designer
    • User Interaction Designer
    • Usability Engineer
    • Usability Consultant
    • User Interface Developer
    • Information Architect
    • User Interface Researcher
    http://www.fundraw.com/clipart/clip-art/00003218/Male-Face---Cartoon---Glasses---Slightly-Surprised/
  • 27. Core of HCI Professional HCI Professional Criticism Teamwork Understanding of User Iterative Process Driven Creativity Usability Innovation User Experience Expressing Ideas Methods and Methodology Technological Knowhow Aesthetics Business Strategy
  • 28. HCI Professional Roles
    • Interaction Designer
    • HCI Designer
    • User Interface Designer
    • User Interaction Designer
    • Usability Engineer
    • Usability Consultant
    • User Interface Developer
    • Information Architect
    • User Interface Researcher
    http://www.fundraw.com/clipart/clip-art/00003218/Male-Face---Cartoon---Human---Man/ User Experience User Experience Designer User Experience Researcher
  • 29. It’s all about the Experience!
  • 30. In April 2007 the 100 millionth copy of it had been sold. The company claims that it is the fastest-selling music player in history. What am I talking about?
  • 31. Do you love the iPod ? http://budgetlexicon.files.wordpress.com/2008/05/ipod_heart.jpg
  • 32. Jodi Forlizzi, CMU.
  • 33. The Experience!
  • 34. Some Job roles in HCI that would have gone into the making of the iPod experience
  • 35. User Experience Researcher
    • Applies the different methods like ethnography, contextual inquiry, surveys etc of research to get information about the potential users and existing users.
  • 36.
    • Information architecture is concerned with the structure of content: how to best structure and label content so that users find the information they need.
    Information Architect
  • 37. Communication / Visual Designer
    • Communication design is about creating a visual language to communicate content.
    • The fonts, colors, and layout of Web sites and printed materials like this book provide examples of communication design.
  • 38. Industrial Designer
    • Industrial design is about form shaping objects in a way that communicates their use while also making them functional. Physical objects like mobile, chairs, tables, etc illustrate this.
  • 39. Human Factors Specialist
    • Human factors makes sure those objects conform to the limitations of the human body, both physically and psychologically.
  • 40. Interaction Designer
    • This is about how humans relate to each other. Looks into the interactions between humans-computer, computer-computer, computer-human and human-human in varying systems and contexts. Includes any area where technology is applicable.
  • 41. Usability Engineer
    • Usability engineering is about testing products to make sure they make sense to users based on a certain set of rules and heuristics.
  • 42. Thank You! [email_address] twitter.com/kshitiz | slideshare.net/kshitiz