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Growing Agile Leaders
Leading Agile Growth
Alexey Krivitsky, CST
www.agiletrainings.eu, 2015
Agile Coach
developer, scrum master,
scrum trainer, free-rider
Alexey KRIVITSKY
www.agiletrainings.eu
1980 – present
Kiev – Hamburg
Part 1
Understanding
LEAN
AGILE
SCRUM
The “Agile Umbrella”
Annual	“State	of	Agile”,	2015	
info.versionone.com/state-of-agile-development-survey-ninth.html
BELIEF THAT SCOPE CAN BE FIXED
[ SCOPE ]
TIME BUDGET
1.  Customers	and	users	know	what	they	want.	
2.  It	can	be	described	with	words	and	images.	
3.  Engineers	know	how	to	build	it	in	advance.	
4.  Nothing	changes.	
Sorry….	
Wouldn't IT BE NICE?
W.T.F.
1.  No	one	really	has	the	overall	picture	
(not	possible	to	improve	the	flow)	
2.  A	manager	might	be	the	only	one	who	cares	for	the	whole	
(becomes	informaNon	keeper	and	transporter)	
3.  Knowledge	is	inhibited	inside	departments	and	silos	
(organizaNon	doesn’t	learn)	
4.  Every	department	is	op@mizing,	but	locally	
(produces	more	wastes,	system	is	subopNmal)	
5.  Conflicts	of	interests	are	not	rare	
(wasted	Nme	and	energy)	
6.  Blaming	culture	emerges	
(CYA-development,	wasted	Nme	and	energy)	
7.  Customers	are	seen	as	an	external	party	
(scope	management	is	problemaNc,	delays	and	budget	overruns)	
8.  No	one	really	manages	development	
(uncontrollable	situaNon,	random	outcomes,	belief	in	magic)
OUR UNDERSTANDING GROWS CONSTANTLY
SCOPE
TIME BUDGET
four obstacles to adopting Scrum
1.  The tyranny of the waterfall
2.  The illusion of command and control
3.  The belief in magic
4.  The era of opacity
(c) Ken Schwaber, Co-creator of scrum
SCOPE
[TIME] [BUDGET]
Reversing Iron Triangle
Traditional Agile
PLAN
DRIVEN
TIME BUDGET
SCOPE
VALUE
DRIVEN
ScrumMaster
PUSHES TO NEVER STOP
IMPROVING
Helps everyone
to be heard
asks questions
doesn’t offer
solutions
believes the team
can do it
Helps TO MAKE
decisions
Promotes
experimentation
Prevents analysis
paralysis
CONTINUOUS
Process improvements
KAIZEN
continuous process improvements
1930-1950	
Taiichi Ohno
Deming
JIT	
DO	ONLY	
WHAT	IS	
NEEDED	AND	
WHEN	IT	IS	
NEEDED	
JIDOKA	
WHEN	SHIT	
HAPPENS	–	
STOP,	FIX	
AND	
IMPROVE	THE	
SYSTEM		
KAIZEN	
KEEP	IMPROVING	EVERYTHING		
RESPECT	
YOUR	
PEOPLE	
WHATEVER	YOU	DO		
YOU	DO	IT	FOR	YOUR	CUSTOMER	
Toyota	ProducNon	System	(TPS)	and	Lean	Manufacturing,	simplified	
backlogs	
pull	systems	
user		
stories	
unit-tests	
5	whys	
conNnuous	
integraNon	
code	refactoring	
automaNon	
fast	releases	business	prioriNzes	
clean	code	
minimize	work-in-progress	
managers	
who	teach	
cross-funcNonal	teams	
eliminate	waste
Lean classifies 8 Wastes
“Tim Woods”
Transportation			moving	parts,	people,	informaNon	
Inventory	 	 		storing	parts,	documenNng	
Motion	 	 	 		bending,	turning,	reaching,	licing	
Waiting	 	 	 		for	parts,	info,	equipment,	tools	
Over production		making	more	than	is	immediately	required	
Over processing		Nghter	tolerances	and	more	efforts	than	necessary	
Defects	 	 	 		rework,	scrap,	incorrect	documentaNon	
Skills	 	 	 		under	uNlizing	capabiliNes,	inadequate	trainings
Wastes in Software Development
1.  Add	more	features	to	a	release	
2.  Deploy	to	producNon	manually	
3.  Make	business	analysts	write	specificaNons	and	
then	pass	them	to	developers	
4.  Make	architecture	configurable	and	extensible	
keeping	in	mind	possible	features	of	next	releases	
5.  Run	bug-fixing	sprint(s)	before	releasing	
6.  Do	tesNng	later	in	sprint	when	all	features	are	done	
7.  Do	regression	tesNng	manually	
8.  Collect	bug	list	of	300+	items	
O	
M	
T	
	
O	
	
D	
W	
S	
I
The CHAOS Report
hkp://www.standishgroup.com/Reports2015
“All	organiza@ons	are	perfectly	designed	
to	get	the	results	they	are	now	ge]ng.	
	
If	we	want	different	results,	we	must	
change	the	way	we	do	things.”	
	
Tom	Northup
Scrum is …
Scrum	 is	 a	 framework	 that	
helps	 you	 kick	 off	 and	 then	
con@nuously	 improve	 your	
d e v e l o p m e n t	 p r o c e s s e s	
together	as	a	team.
Which Terms from the List
Are Not Part of Scrum?
User Stories
Velocity Metric
Grooming Meetings
Continuous Integration
Automated Testing
Monthly Releases
Visual Task Boards
Story Points
Scrum 101
Scrum Roles:
1.  Product Owner “P.O.”
2.  Development Team
3.  ScrumMaster
Scrum Artifacts:
1.  Product Backlog (PBL)
2.  Sprint Backlog
3.  POTENTIALLY SHIPPABLE Product Increment “PSPI”
Scrum Ceremonies:
1.  Sprint
2.  Sprint Planning
3.  Daily Scrum
4.  Sprint Review
5.  Sprint Retrospective
Understanding Process Control
Defined Empirical
Scrum is …
Scrum	 is	 not	 prescribing	 how	 to	 do	 work.	 It	 is	
based	on	empirical	process	control.	
	
In	 Scrum	 we	 see	 product	 development	 as	 a	
complex	 problem	 domain	 -	 where	 it	 is	
impossible	to	define	processes	in	advance	that	
would	work	in	all	situaNons.	
	
Instead	Scrum	makes	you	inspect	and	adapt.
SCRUM MANTRA:
INSPECT AND ADAPT
Three Legs of Empirical Process Control
1. Transparency
2. Inspection
3. Adaptation
SPRINT
BACKLOG
DEV QA ACCEPTANCE
WIP READY WIP READY WIP READY
WHAT CAN YOU SAY ABOUT WORK OF THIS TEAM?
SPRINT
BACKLOG
DEV QA ACCEPTANCE
WIP READY WIP READY WIP READY
WHAT CAN YOU SAY ABOUT WORK OF THIS TEAM?
SPRINT
BACKLOG
DEV QA ACCEPTANCE
WIP READY WIP READY WIP READY
WHAT CAN YOU SAY ABOUT WORK OF THIS TEAM?
Part 2
Understanding
The Role of a
ScrumMaster
http://www.agileproductdesign.com (Jeff Patton)
Shared documents ≠ shared understanding
http://www.agileproductdesign.com (Jeff Patton)
Help externalize ideas and see differences
http://www.agileproductdesign.com (Jeff Patton)
Help to have regular discussions
http://www.agileproductdesign.com (Jeff Patton)
That will lead ultimately to shared understanding
ACTIVELY DOES
NOTHING
SCRUMMASTER’s FIVE HATS
TEACHES &
MENTORS
PROTECTS TEAM &
CHALLENGES
ENVIRONMENT
ASKS QUESTIONS,
HELPS EXPLORE
HELPS BUILD SHARED
UNDERSTANDING
OBSERVER
SCRUMMASTER’s FIVE HATS
MENTOR
CHANGE AGENT
COACH
FACILITATOR
PRODUCT
OWNER
NOBODY
STAKEHOLDERS
DEVELOPMENT
TEAM
SCRUMMASTER
SCRUM
TEAM
Scrum Roles Are Played Properly
Terminology USED
PO Product Owner
SM ScrumMaster
PB, PBL Product Backlog
PBI Product Backlog Item
PBR Product Backlog Refinement
PSPI Potentially Shippable Product Increment
DOD Definition of done
DOR DEFINITION OF READY
Fix The Cause Not Symptoms
SPRINT PLANNING 101
Commitment-based PlanningPARTONE
PARTTWO
INITIAL SPRINT GOAL
PRESENTED
PLANNED CAPACITY
DISCUSSED
TOP PRODUCT BACKLOG
ITEMS PRESENTED
PBI REVIEWED ONE BY ONE
NEEDED REFINEMENT
HAPPENS
ITEM ADDED TO SPRINT
PLAN
CONTINUE UNTIL TEAM
SAYS “ENOUGH”
SPRINT GOAL GETS ADJUSTED
Retrospectives 101
Time-box:	1	hour	per	1	week	of	work	
	
1.  SET	THE	STAGE	
–  ask	everyone	to	share	one	word	about	the	sprint	
–  review	last	retrospecNve’s	acNon	items	
2.  GATHER	INFORMATION	
–  collect	post-its:	achievements,	failures,	appreciaNons	
3.  GENERATE	INSIGHTS	
–  collect	post-its:	stop	doing,	start	doing,	do	more,	do	less	
–  voNng:	3	dots	per	person	
4.  DECIDE	WHAT	TO	DO	
–  discuss	1-3	top	voted	cards:	which	process	experiment	we	try?	
5.  CLOSE	THE	RETROSPECTIVE	
–  fist-or-five	on	saNsfacNon	from	retro	
–  find	the	next	retrospecNve	facilitator
hkp://retrospecNve-cheat-sheet.com/
Are You Responsible For One Of These?
ESTIMATE WORK, COMMIT FOR DEADLINES
DEVELOP AND RELEASE FEATURES
Making sure developers know what to work on
Personal evaluation of team members
Collaboration with customers
Design product solutions
ELABORATE system architecture
WHAT’S THE RESULT OF
SCRUMMASTER’S WORK?
•  A	high-performing	agile	team.	
•  High-performing	agile	teams.	
•  An	organizaNon	of	high-performing	agile	teams.
Coaching
Teamwork
Part 3
“Individuals and Interactions over Processes and Tools”
Our goal is to change
ORGANIZATIONAL culture
so that agile thinking
becomes a norm.
CULTURE
HABITS
BEHAVIORS
ENVIRONMENT
“culture eats strategy for breakfast”
Same structure
New STRATEGY
Old
CULTURE
Old habits
reinforced
Old behaviors
triggered
Old
CULTURE
“Culture follows structure”
new
Structure
introduced
Old
culture
New
culture
New
Behaviors
emerge
New
Habits
stick
Craig LaRman's law AND ‘large scale scrum’
Scrum Development Team
1.  small
2.  Collocated
3.  Cross-functional
4.  Long-lived
5.  Full-time members
6.  Self-MANAGING
Features vs. Components
DATABASE
BUSINESS LOGIC
API
FRONT-END
Feature
Component
Tasks
DATABASE
BUSINESS LOGIC
API
FRONT-END
Feature vs. Component Teams
Cross-functional “feature” teams
Specialists
“Feature” or “full-stack” Teams
… Are the Building blocks of an Agile
organization.
Scrum requires such Teams to be in place.
it is a structural change.
Level Up!
The goal of a ScrumMaster is to bring the team
AND ORGANIZATION to the next level of
maturity.
Maturity Model
Tuckman’s Stages of Group Development
FORMING
STORMING
NORMING
PERFORMING
Further
Improvements
Further
Improvements
Maturity Model
Scrum Adoption Dynamics
Ceremonial
Scrum
Emerging self-
organization.
Team starts
owning the
process
True self-
organization.
Further
Improvements
are now possible
“DO AGILE” “BE AGILE”
Too many
problems!
Be Creative!
Ingredients of Self-Organization
1.  High Alignment
our goal is …
2.  Clear Constraints
Here are some boundaries to follow …
3.  High Autonomy
go and figure out how …
Agile Leadership
micro-management	 leadership	
chaos	
chaos
Coaching
CUSTOMER COLLABORATION
Part 4
“Customer Collaboration over Contract Negotiation”
Defining Product Owner
A	Product	Owner	is	not	a	new	name	for	a	
tradiNonal	project	manager	who	delivers	a	
scope	and	date	contract	of	work.	Rather,	(s)he	
has	the	independent	authority	to	choose	and	
change	content,	release	dates,	prioriNes,	vision,	
etc.		
	
Of	course,	(s)he	collaborates	with		
stakeholders	and	teams,	but	a	real	P.O.	
has	the	final	decision-making	authority.
How Many Product Owners do you need?
A	company	develops	a	web-shop	with	services	
like:	a	catalog,	user	profiles,	email	subscripNons,	
persistent	shopping	cart,	payments	and	B2B-
integraNon	for	partner	shops.	
	
How	many	products	do	you	idenNfy?	
How	many	Product	Backlogs	will	you	have?	
How	many	Product	Owners	will	you	need?
Overall	Product	Backlog	
for	Web-Shop	 Scrum	Teams	 Single	Product	Increment	
one	sprint	
Scrum @SCALE:
One product owner per a product
one	demo	
one	deployment	environment	
one	codebase,	one	repo,	one	master	
one	set	of	tests,	one	conNnuous	integraNon
Find Your Product Owner
You	work	for	a	company	“Best	SoluNons”	in	the	Eastern	
Europe	that	receives	a	project	from	a	company		
“All	Possible”	in	Belgium.	
	
“All	Possible”	works	for	“MediCare”	that	owns	some	
hospitals	in	the	U.S.A.	and	need	a	paNent	keeper	soluNon	
on	tablets	for	its	hospitals.	A	hospital	in	Alabama	is	the	
one	to	start	piloNng	the	new	technology.	
	
In	groups	–	talk:	
-  draw	a	picture	of	the	chain	
-  in	which	of	the	organizaNons	“sits”	your	P.O.?	
-  who	can	(s)he	be?
Product Owner IS RESPONSIBLE FOR
RETURN ON INVESTEMENTS.
SCRUM PRODUCT BACKLOG IS THE TOOL
FOR MANAGING IT.
Product Backlog Iceberg
Priority2-3 Sprints
Release
Next
Releases
Refined User Stories
Non-Refined User Stories
Epics
PRODUCT BACKLOG SHOULD BE DEEP
Detailed Appropriately
Estimated
Emergent
Prioritized
Types of PBIs
VISIBLE
FEATURE
VISIBLE
DEFECT
HIDDEN
ARCHITECTURAL
FEATURE
TECHNICAL
DEBT
PositiveValue
Visible Invisible
NegativeValue
Backlog Management BUGS
1.  Avoid bug inventories. Introduce limits (<30)
2.  ‘Clean up’ sprints: kill’em all
3.  Zero-bug policy: kill’em before they grow
MIXING WORK IN PRODUCT BACKLOG
HIDDEN
TECHNICAL
DEPT
VISIBLE
FEATURE
HIDDEN
ARCHITECT.
IMPROVEMENT
VISIBLE
DEFECT
Product Backlog Refinement
Item
size
Level of details
LARGE &
UNREFINED
SMALL &
UNREFINED
CLEAR, TESTABLE
& FEASIBLE
©	Roman	Pichler	
1. ESTIMATE
2. SPLIT 3. REFINE
PRODUCT BACKLOG REFINEMENT
IS THE PBI 1/10 to 1/6
OF TEAM’S VELOCITY?
SPLIT IT
REFINE IT NEXT PBI
NO
IS THE PBI CLEAR, FEASIBLE
AND TESTABLE?
NO
YES
YES
USER STORY FORMAT
As a <role>
I want <action>
So that <outcome>
3Cs with user stories
Card
Conversation
Confirmation
DEFINITION OF READY
An	agreement	within	a	Scrum	team	on	what	a	
good	PBI	is	-	when	is	it	ready	for	Sprint	Planning.	
	
•  Been	discussed	with	all	team	members	
•  Value	is	clear	
•  Small	enough	
•  Detailed	enough	
•  Can	be	started	next	sprint	
•  All	inputs	provided	
•  No	blocking	issues
I.N.V.E.S.T. in User Stories
Independent
Negotiable
Valuable
Estimatable
Small
Testable
Overall	Product	Backlog	 Scrum	Teams	
Payment	DB	
Payment	API	
Payment	
ValidaNon	
Payment	UI	
Technical Split
one	sprint
Overall	Product	Backlog	 Scrum	Teams	
Payment	DB	
Payment	API	
Payment	
ValidaNon	
Payment	UI	
Technical Split
one	sprint	 one		more	sprint	 one	more	sprint
INSTEAD Split BY BUSINESS VALUE
Payment	
Payment	with	
Visa	
Payment	with	
MasterCard	
Payment	with	
PayPal	
User	is	informed	if	
card	data	is	not	OK	
User	is	taken	to	
success	page	
User	is	taken	to	
retry	page	
User	can	store	his	
card	data	Too	big	for	a	sprint	 SNll	too	big	for	a	sprint
Overall	Product	Backlog	 Development	Teams	
Payment	with	
Visa	
Payment	with	
MasterCard	
ConfirmaNon	
Email	
Payment	with	
PayPal	
SCRUM @SCALE
v1	
1	PO	
Common	Sprint	
Single	PSPI
Track Release Progress
Time	(sprints)	
Amount		
of	work		
(points)	
rate	of	backlog	change	
when		
you	
will	
	release	
amount		
of	work	
remaining
Manage Release Scope
Time	(sprints)	
Amount		
of	work		
(points)	
Deadline	
MOVE	THIS	MANY	
POINTS	TO		
NEXT	RELEASE
Scrum Inception
The bare minimum to start scrum
1.  Common understanding of Scrum roles
2.  Team arrangements
3.  Initial Product Visioning
4.  Initial Release Planning: MVP, next releases
5.  User Story Writing Workshops
(minimum: Product Backlog for the 1st sprint)
6.  Definition of Done
7.  PLANNING the minimal infrastructure
8.  Sprint Planning
Product
Visioning
Release
Planning
Sprinting
Process
Agreements
USER ACTIVITIES
(BACKBONE)
USER TASKS
(WALKING SKELETON)
time
priorities
RELEASES
Benefits of Relative Estimates
+	Easier	to	agree.	
+	Faster	to	esNmate.	
+	The	more	you	esNmate,	the	faster	it	goes.	
+	Can	be	a	whole-team	learning	acNvity	
+	Make	it	impossible	to	play	the	blame	game	
+	Can	be	fun!	(using	games	like	Planning	Poker)	
	
-	Harder	to	explain	to	others	
-	Harder	to	see	impediments	and	interrupNons	
	
NB:	EsNmaNon	techniques	are	not	part	of	Scrum
COACHING DELIVERY
Part 5
Working Software over Comprehensive Documentation
extreme Programming SAYS
“If	it	is	hard,	do	it	more	ocen”
Sprint Is Not Mini-Waterfalls
analyze	
design	
test	
code	
Sprint	 Sprint	 Sprint	 Sprint
SCRUM IS NOT A SERIES OF MINI WATERFALLS
Feature	A	 Feature	B	
	
PLANNED:		
	 	A,B,C,D	
	
DONE:		
	 	nothing	
DESIGN	
PROTO	
MORE	CODING	
TESTING	
Sprint	done	wrong	
CODING	
Feature	D	 Feature	C	
(next	sprint)	
PLANNED:	
	 	A,B,C,D	
	
DONE	
	 	A,B,D	
	
Sprint	done	right	
Discussion	Point		
[PO	+	Dev	Team]
Done. or Done-Done-Done?
Feature	A	 Feature	B	 Feature	D	
COOL:	A,B	AND	D	ARE	DONE!	
CAN	WE	DEPLOY	THEM	NOW?	
(poker	face)	
OK..	SO	WHAT’S	LEFT?	
1.	
2.	
…	
10.
SAMPLE Evolution of Doneness
user	tests	
automated	
tested,	
accepted	
con@nuously	
integrated	
deployed		
to	staging	
it	is	live	
feature		
by	feature	
it	is	live	
by	the	end	of		
sprint	
coded,	
	unit-tested
Sprint commitment
Product	 Owner	 and	 Development	 Team	
together	believe	all	planned	PBIs	that	are	taken	
to	the	Sprint	can	be	finished,	given	the	DoD	and	
what	is	known	up	to	the	moment.	
	
As	 soon	 as	 new	 informaNon	 is	 discovered	 that	
makes	the	plan	unrealisNc,	a	Development	Team	
and	a	Product	Owner	engage	in	a	discussions	to	
make	necessary	scoping	decisions.
Agile Coach
developer, scrum master,
scrum trainer, free-rider
Alexey KRIVITSKY
www.agiletrainings.eu
1980 – present
Kiev – Hamburg

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