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Kristine Ask<br />Phd student<br />Scientific Play?How Players Remake World of Warcraft as a Game of Numbers.Kristine Ask,...
Synopsis<br />Background: Steinkuehler, Chen, Taylor<br />Methodology: Ethnography<br />Theory: Idiom of co-production (Ja...
Developing a research question<br />LF Two Healers Ulduar<br />10 We Saved for Auriayna Link Me  Epic For INV<br />3 each ...
Theorycrafting 101<br />“Theorycraft is the attempt to mathematically analyze game mechanics in order to gain a better und...
Example: Frostfire bolt<br />In game description<br />
Example: Frostfire bolt<br />In game description: 722-838 dmg<br />Theorycraft: 4324,43 dmg<br />In game description<br />...
Framework for investigation<br />Sheila Jasanoff: Idiom of co-production <br />Identity<br />Discourse<br />Representation...
Making identity: When being a jerk is idolized<br />”Rule no 7: Do not beg for hand-holding. ”<br />Links expertise and el...
«To quote one of my former guildmateand good friend on what he said about the Blizzard forums: I almost never use them cau...
Making discourses: Talking numbers to prove one’s skill<br />Descriptive and non-emotive language <br />Gatekeeping funcit...
Making representations: Tools for counting play<br />
Making institutions: For those who know the numbers<br />Evaluation of other players was central<br />Performance was base...
Concluding remarks<br />”scientification” of leisuretime<br />Gameplay is quantified and measured<br />Game performance as...
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Scientific play gls 2011

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  • The nice thing about GLS – dont need to argue the point that games and learning are not oppositesEthnographic: expertise, sharing of knowledge
  • Scientific language and phrases
  • A scitentic approach to the gameBased on numbers rather then experienceNot completely surprising:Min maxing has a history in RPGs such as D&amp;D (Munchkins)Simple way out/cheating through guides are common in WoW
  • Nardi and Harris (2006) have identified three central types of knowledge in WoW; where to find and use items (fact finding), strategies for defeating monsters (devising tactics) and social norms of conduct (acquiring game ethos). The customization of the avatar which I will focus on in this paper can be understood as a fourth set of knowledges in relation to the game.
  • Guildforum som er åpent for andreThreads: 122,766Posts: 1,940,804Members: 447,63620-45 000 poster i hver enkelt av hovedkategorieneHar en spesiell status i WoW samfunnetEJ : name is not chosen coicendentally”These are forums for discussion and analysis, not for answering any question that you might happen to dream up. Search and read before posting--do not post a question unless you are fairly confident that the answer isn&apos;t widely known or easily attainable. In particular, we do not want to take a look at your armory or WWS to tell you what you&apos;re doing wrong and we&apos;re not interested in making your tough gear or spec decisions for you. ”Stolt av å være et sted for elitenSkal ikke være for alleBanhammer og Dungheap – viser åpent hva folk har gjort feil. Avansert rapporteringssystem og streng modereringKan for eksempel ikke poste før kontoen er minst 24 timer gammel
  • Talking in the theroycraft way is idolized. Being descriptive about game sessions. X happened, then Y. As opposed to ”I felt like something was going on” or ”it was a rush when this happened”.
  • Resistance against it
  • Transcript of "Scientific play gls 2011"

    1. 1. Kristine Ask<br />Phd student<br />Scientific Play?How Players Remake World of Warcraft as a Game of Numbers.Kristine Ask, PhD Student Norwegian University of Science and Technology<br />
    2. 2. Synopsis<br />Background: Steinkuehler, Chen, Taylor<br />Methodology: Ethnography<br />Theory: Idiom of co-production (Jasanoff 2004)<br />Case: Theorycraft in the MMO World of Warcraft<br />Research question: how does the use of specific knowledge (theorycraft) shape player practices?<br />Main findings: Remaking of the game as numbers<br />
    3. 3.
    4. 4. Developing a research question<br />LF Two Healers Ulduar<br />10 We Saved for Auriayna Link Me Epic For INV<br />3 each stay at st and lm, rest rush GM<br />LF2M DM tribute need ranged and tank<br />To calculate the value of a spell, the formula (BaseValue + Spellpower * Coefficient) * Modifiers is used.<br />Warlock with 2.6k+ XP LF arena partner in any teams, u need atleast 2.3k+ /w for if intrested<br />Truesilver Ore is a rare spawn on certain nodes<br />
    5. 5. Theorycrafting 101<br />“Theorycraft is the attempt to mathematically analyze game mechanics in order to gain a better understanding of the inner workings of the game. “ <br />Wowwiki.com<br />
    6. 6. Example: Frostfire bolt<br />In game description<br />
    7. 7. Example: Frostfire bolt<br />In game description: 722-838 dmg<br />Theorycraft: 4324,43 dmg<br />In game description<br />avg_damage_per_cast_noncrit = (avg_cast_base_dmg + (spell_coefficient + empowered_fire + empowered_frostbolt + arcane_empowerment) * final_spell_dmg) * (firepower + ffb_glyph + spell_impact + arcane_blast_buff + arcane_power) * pwf * piercing_ice [* ebon_plaguebringer or coe+malediction or earth&moon] * arcane_instability * frostbolt_glyph * molten_fury [* sanctified_retribution or ferocious_inspiration] * tricks_of_the_trade * troll_beast_racial/worgen_racial<br />ex: frostfire bolt -- molten fury + berserking(20%) + bloodlust + icy veins + 4pct7 + CSD included, 2000 spelldmg, 55% crit, 500 haste ratingavg_damage_per_cast_noncrit = ( (722+838)/2 + (3/3.5 + 0.15) * 2000 spelldmg) * (1.1 + 0.02) * 1.03 * 1.06 * 1.13 * 1.12 =4324.43avg_damage_per_cast_critical = 4324.43 * (1 + 0.55 * (3.34565 - 1)) = 9903.41final_cast_time = 3 / (1 + 500/32.78998947/100) / 1.05 / 1.03 / 1.3 / 1.2 / 1.2 = 1.29<br />Theory-crafted version<br />
    8. 8.
    9. 9. Framework for investigation<br />Sheila Jasanoff: Idiom of co-production <br />Identity<br />Discourse<br />Representations<br />Institutions<br />Knowledge Society <br />
    10. 10. Making identity: When being a jerk is idolized<br />”Rule no 7: Do not beg for hand-holding. ”<br />Links expertise and elitism/jerkism<br />Opens for evaluation of other players’ performance<br />
    11. 11. «To quote one of my former guildmateand good friend on what he said about the Blizzard forums: I almost never use them cause there is nothing interesting there and I tend to get a headache when that many retards are at one place»<br />
    12. 12. Making discourses: Talking numbers to prove one’s skill<br />Descriptive and non-emotive language <br />Gatekeeping funcitonality<br />Few are able to do the calculations, but talking as if you do still works! <br />
    13. 13. Making representations: Tools for counting play<br />
    14. 14. Making institutions: For those who know the numbers<br />Evaluation of other players was central<br />Performance was based on logs<br />Resistance and acceptance of the game as numbers<br />Dedication is not enough – you also need to prove your worth<br />
    15. 15. Concluding remarks<br />”scientification” of leisuretime<br />Gameplay is quantified and measured<br />Game performance as production and evaluation of numbers<br />Homogenisation and hetereogenisation<br />
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