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Learning Team A:
Vonetta White, Lakota Leijon, and Krista Hogmire
This presentation will highlight the components of an
ideal online learning environment.
A few components that will be analyzed are
Use of gaming and simulation
Engaging the online learner
Communication tools to enhance e-learning
Instructional strategies suitable for e-learning
Opportunities for review and reflection
Designer’s roles when creating instruction
Organization of learning teams
Creating a student introductory forum
Encourage team members to collaborative
Highlight the team purpose
Encourage team members to use web 2.0 tools
Use of Gaming and Simulation
May include content levels
Provides a range of learning opportunities
Will help learners think outside the box
Allow opportunities for students to manipulate and re-
Supports both individual and team collaboration
Set up of multiple goal structures and room for feedback
Engaging the Online Learner
Meeting the needs of the online learner
Guiding learners to engagement
Use of effective communication tools
Setting objectives and outcomes
Use of technology, web 2.0 tools
Involvement of instructor
Communication Tools to Enhance
Communication tools should:
Be compatible with all learners
Include multiple tools
Conceptual scaffolding concept used
Increase interest from the learner
Aid further understanding of concepts
Maintain cognitive, social, and teaching presence
Have available instructions on use of tools and FAQ’s
Instructional Strategies Suitable for
Opportunity for a positive E-learning Community
Informing learners what is expected in the course
Have a predictable schedule of activities to follow
Have a schedule to follow when setting up each week
Have a set plan on how to manage discussion questions
Develop a list of FAQ to reference when issues arise
Opportunities for Reflection and
Techniques designed to engage the learner:
Critical thinking questions
Posting comments to class discussion
Designer’s Role When Creating
Select and focus on course design model Ex: ADDIE
Overall course design should include content and
activities that are
There are many factors that contribute to an ideal
Course designers and facilitators should be
knowledgeable, experienced, and consider the intended
audience when designing and facilitating courses.
Instruction will need to be relevant, reflective of the latest
industry trends, and allow students to put into practice
the newly learned material.
Fabry, D. (2009). Designing Learning Experiences for
Comparability Across Delivery Methods. Journal Of
Research In Innovative Teaching, 2(1), 69-79.
Haythornthwaite, C., & Andrews, R. (2011). E-learning
Theory & Practice. Thousand Oaks, CA: Sage.
Hoffman, B., & Nadelson, L. (2010). Motivational
engagement and video gaming: A mixed methods study.
Educational Technology Research & Development, 58(3),
Junk, V., Deringer, N., & Junk, W. (2011). Techniques to
Engage the Online Learner. Research in Higher
Education Journal, 10, 1-15.
Shibley, I., Amaral, K. E., Shank, J. D., & Shibley, L. R.
(2011). Designing a Blended Course: Using ADDIE to
Guide Instructional Design. Journal of College Science
Teaching, 40(6), 80-85. Retrieved from
Stavredes, T. (2011). Effective Online Teaching:
Foundations & Strategies for Student Success. San
Francisco, CA: Jossey-Bass.