Game On!: Using Gaming to Promote Information Literacy


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Slides from our presentation at the Illinois School Library Media Association's 2010 Conference.

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Game On!: Using Gaming to Promote Information Literacy

  1. 1. Kristen Jacobson & John Casey Glenbrook South High School Library Glenview, Illinois
  2. 2.  Improve Freshman Library Orientation and increase student engagement  Introduce Freshman students to some key information literacy concepts and skills and prepare them for their initial research project  Introduce students to the Glenbrook South Library policies, staff and resources  Keep it light (and ideally, fun)
  3. 3. “Better worksheet with good questions” “More hands on” “More interesting” “More computer based”
  4. 4.  More interactive  More fun for students  More “buy-in” from the students  Opportunity to highlight different information literacy skills  Immediate feedback  More fun for the librarians and teachers  Research suggests that educational gaming has a positive effect on learning
  5. 5.  Trivial Pursuit-style format  5 categories: Finding Information Choosing Resources Search Strategies & Citing Sources Searching theWeb Library Policies  Can have 1-4 players
  6. 6.  Players must answer 2 questions correctly in each of the 4 main categories  Players receive a “light” for each category answered  Once all four “lights” are obtained, a player advances to the Home Stretch  Player must answer one more question from each category to win
  7. 7. Invented by Scott Rice and Amy Harris at the UNC-Greensboro Libraries
  8. 8. Open source  Licensed under a Creative Commons Attribution- Noncommercial-Share Alike 3.0 United States License
  9. 9. Free to share and adapt the content, but you MUST:  attribute Scott and Amy & link your game back to their site  use the game for non-commercial purposes only  license your modified game under a similar license
  10. 10. At minimum:  Change library logo  Change library name  Change the link on the logo to direct to your library’s website  Change questions
  11. 11.  Very few   No expensive software or programming knowledge required  Existing logo can be copied from your webpage  Questions can be modified in Notepad
  12. 12.  What we changed:  board art  question functions  designed a favicon  created custom avatars  feedback survey
  13. 13.  logos  question content  board art  favicon  avatars
  14. 14. Otaku Avatar Maker This is the one we used. It is good for creating simple, manga style characters. Create a Mii Create your own Nintendo Wii-style "Mii" characters. Not affiliated with Nintendo Co. Ltd. Minimizer Make "lego" minifigure avatars. Not affiliated with the LEGO Group ©. MadMenYourself Make early 60s style Madmen avatars. Very cute.The head-shots are distinctive even when made quite small and are popular avatars on Twitter.
  15. 15.  Photo/Image editing software  Microsoft Paint  Adobe Photoshop  Free Software:  GIMP(GNU Image Manipulation Program)  Picnik
  16. 16.  Original Information Literacy Game hosted internally  Uses an ASP.NET scripting language that supports scoring and integrated feedback forms  GBS Library Game hosted externally on Go Daddy’s servers  Does not include scoring or integrated feedback forms
  17. 17.  Apostrophes and ampersands Magazine & Newspaper Databases Magazine & Newspaper Databases GBS Library’sWebsite GBS Library'sWebsite  Changing question format
  18. 18.  Unable to host the site to get quantitative feedback, so qualitative feedback is essential  GoogleDocs—easy to use, attractive templates
  19. 19.  Firefox vs Explorer  Pop-up blocker (works now!)
  21. 21.  Changing how questions function  Inconsistent feedback  No scoring capability because of hosting issue
  22. 22.  STUDENT ENGAGEMENT  Concrete feedback (free response)  Easy to update this year  Help from Scott Rice, fix incorporated into his own version, yay open source!
  23. 23.  Develop quantitative methods to assess the impact of the game on student learning  Pre and Post assessments of knowledge of the content areas (finding information, choosing resources, searching the web)
  24. 24. All of the files and links you need are at: Kris Jacobson - Librarian John Casey - Library Lab Manager