Technology Trends in Education: Part II


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In a world where technology is changing faster than ever it's important not to just keep up with what's currently available, but to be thinking ahead. The New Media Consortium just released their 2013 Horizon Project Short List report that includes 12 coming technology trends in higher education.

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Technology Trends in Education: Part II

  1. 1. Technology Trends in Educati n
  2. 2. The NMC Horizon Report: 2013 Higher Education Edition is a collaboration between the New Media Consortium and the EDUCAUSE Learning Initiative, an EDUCAUSE Program.
  3. 3. These trends and challenges are a reflection of the impact of technology that is occurring in almost every aspect of our lives They are indicative of the changing nature of the way we communicate, access information, connect with peers and colleagues, learn, and even socialize of the 50 were chosen through successive rounds of ranking; they are detailed in the main body of the report
  4. 4. Flipped Classrooms Time-to-Adoption Horizon One Year or Less
  5. 5. Flipped Classrooms
  6. 6. Flipped Classrooms
  7. 7. Flipped Classrooms The flipped classroom is a . The notion of a flipped classroom draws on such concepts as active learning, student engagement, hybrid course design, and course podcasting. The value of a flipped class is in the
  8. 8. Flipped Classrooms
  9. 9. Flipped Classrooms They are about putting greater responsibility for learning in the hands of students and equipping them with the tools to succeed. The teacher becomes the coach/mentor/guide, and students research, collaborate, create, and share what they have learned.
  10. 10. Flipped Classrooms
  11. 11. Flipped Classrooms Keeping Videos (8-to 12 min) (colors, images) (student value) (well organized and to the point) (Identifying 2 to 3 main parts) (resources, links, videos)
  12. 12. Flipped Classrooms
  13. 13. Flipped Classrooms Bottom line: It’s not always the right instructional choice, it’s only one tool in our educational repertoire. But it can be a powerful one.
  14. 14. Mobile Apps Time-to-Adoption Horizon One Year or Less
  15. 15. Mobile Apps 18- to 24-year-olds currently own a smartphone
  16. 16. Mobile Apps Some of the most popular apps have a wide variety of uses such as scanning documents on the go, collecting data, sharing real time information, and social learning
  17. 17. Mobile Apps Instapaper
  18. 18. Mobile Apps DropVox
  19. 19. Mobile Apps Course Smart
  20. 20. Mobile Apps Zite FlipBoard
  21. 21. Mobile Apps
  22. 22. Mobile Apps
  23. 23. Augmented Reality Time-to-Adoption Horizon Two to Three Years
  24. 24. Augmented Reality vs. Reality Reality
  25. 25. Augmented Reality
  26. 26. Augmented Reality
  27. 27. Augmented Reality
  28. 28. The Internet of Things Time-to-Adoption Horizon Two to Three Years
  29. 29. The Internet of Things o 2 the network of physical objects that contain embedded technology to communicate and sense or interact with their internal states of the external environment
  30. 30. The Internet of Things Number of things connected to the internet > people on earth
  31. 31. The Internet of Things Number of things connected to the internet > 50 billion
  32. 32. The Internet of Things
  33. 33. The Internet of Things
  34. 34. The Internet of Things
  35. 35. The Internet of Things
  36. 36. The Internet of Things
  37. 37. The Internet of Things
  38. 38. The Internet of Things Internet of vs. Internet of
  39. 39. The Internet of Things
  40. 40. The Internet of Things
  41. 41. Flexible Displays Time-to-Adoption Horizon Four to Five Years
  42. 42. Flexible Displays Flexing of OLED, OLED, Glass or combination LCDs, or liquid crystal displays OLED
  43. 43. Flexible Displays Flexible screens can easily be attached to objects or furniture, regardless of their shape, and can even be worn — making them far more adaptable and portable than standard computer screens and mobile devices.
  44. 44. Flexible Displays Prototypes for flexible displays in the form of “e-paper” that can be crumbled up and discarded just like real paper may cause e-book manufacturers and others to rethink the construction and applications of digital textbooks and e-readers.
  45. 45. Next Generation Batteries Time-to-Adoption Horizon Four to Five Years
  46. 46. Next Generation Batteries
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