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CREATE! Involving end-end-users, researchers and designers in hands-on prototyping

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Presentation about using the Fablab and hands-on prototyping for co-creation products, services and practices. Workshop delivered by Frank Kresin and Dick van Dijk, Waag Society, at the co-creation …

Presentation about using the Fablab and hands-on prototyping for co-creation products, services and practices. Workshop delivered by Frank Kresin and Dick van Dijk, Waag Society, at the co-creation event 2010 in Eindhoven.

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  • Important role for target group users in the design process
  • Important role for target group users in the design process

Transcript

  • 1. CREATE! Involving end-end-users, researchers and designers in hands-on prototyping Frank Kresin & Dick van Dijk Waag Society 29 september 2010
  • 2. QUEST
    • How can hands-on design-thinking be employed by your company or institution?
    • What do you need for this and what are the gains?
  • 3. PROGRAMME
    • Introduction
    • Presentation: Fablabs
    • Assignment
    • Cases
    • Group assignment
    • Conclusions
  • 4.
    • “ Once you start drawing or making things, you open up new possibilities of discovery. Doodling, drawing, modeling. Sketch make things, and you're likely to encourage accidental discoveries. At the most fundamental level, what we're talking about is play, about exploring borders.”
  • 5.
    • Collaborations between
    • Users
    • Designers
    • Programmers
    • Artists & Scientists
    • Publish or Perish => Demo or Die
  • 6.  
  • 7. OPEN CONTENT OPEN SOFTWARE OPEN HARDWARE
  • 8. FAB LAB
    • Mission Fablabs are a global network of local labs, enabling invention by providing access for individuals to tools for digital fabrication.
    • Access You can use the Fab lab to make almost anything (that doesn't hurt anyone); you must learn to do it yourself, and you must share use of the lab with other uses and users.
    • Education Training in the fab lab is based on doing projects and learning from peers; you're expected to contribute to documentation and instruction.
  • 9.  
  • 10.  
  • 11.  
  • 12.  
  • 13. Phidget Interface kit Light sensor Rotation sensor Slider RFID tagged objects RFID reader
  • 14.  
  • 15.  
  • 16. Personal Power Plant http://www.instructables.com/id/personal-powerPlant/
  • 17. SelfCity Wearable http://fablab.waag.org/selfcity
  • 18. MooiMuis http://fablab.waag.org/mooimuis/
  • 19. ChocoPI http://amsterdam.fablab.nl/node/1719/ & http://chocopi.blogspot.com/
  • 20. Prosthetics Workshop http://amsterdam.fablab.nl/node/1943
  • 21. PRINCIPLES
    • The best producer is the actual user
    • He/she can learn to build almost anything
    • Share blueprints & stand on the shoulders of others
    • A network of Fablabs over the world (more than 60)
    • Connected by video conferencing links
  • 22. ASSIGNMENT (5 min) make the best paper glider – in pairs
  • 23. CASES
    • Empathic conversations: Zuidzorg
    • Thinking through building: Express to connect
    • Creating future scenarios: Design for your future self (PICNIC)
  • 24. Design research: Zuidzorg
    • Developing new services supporting independent living at home
    • Target audience 75+
    • Consortium of healthcare institutions in the South of The Netherlands (Municipality of Geldrop-Mierlo, PuntExtra, Zuidzorg and Ananz)
    • With STBY as partner in Design Research
    • www.waag.org/zuidzorg
  • 25. Design inspiration: ethnografic research Zuidzorg
  • 26. Ideation: co-creation workshops Zuidzorg
  • 27. Concept validation: scenarios & workshops Zuidzorg
  • 28.
    • Developing and deploying a service, which facilitates personal storytelling and interest-based connections and communication among elderly people
    • Empowering them and enriching their life
    • Preventing the internal experience of loneliness as this is strongly associated with dissatisfaction with life
    • www.waag.org/e2c
    Co-creation and validation: Express to connect
  • 29. Co-creation workshop: LEGO Realplay
  • 30.  
  • 31. Deepening understanding: interviews
  • 32. Clustering data Processing findings
  • 33. Validation of research and ideation
  • 34. Design for your future self - PICNIC
  • 35. SUMMING UP
    • What makes a good prototyping assignment?
    • How can hands-on design-thinking be employed by your company or institution?
    • What do you need for this and what are the gains?
  • 36. ASSIGNMENT (10 min)
    • Explore, in sets of two people, the potential added value of hands-on prototyping for your business goals
    • Keep a log of your conversation (make it visual)
    • Present your conclusions to the group
  • 37. CineGrid Workshop Frank Kresin http://fablab.waag.org http://www.waag.org [email_address] [email_address]