Open Innovation Methodologies @Waag Society

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How to design & develop technology for Social Innovation? Presentation delivered at ESADE, Barcelona, during the City as a Lab workshop by the World Bank.

Published in: Design, Technology, Education

Open Innovation Methodologies @Waag Society

  1. 1. Open Innovation Methodologies Frank Kresin / Research Director @kresin / frank@waag.org institute for art, science & technology
  2. 2. LACK OF TRUST
  3. 3. LIVING LABS: PLACES FOR MEANINGFUL ENCOUNTERS TO REESTABLISH TRUST
  4. 4. OPEN HARDWARE OPEN SOFTWARE OPEN CONTENT OPENDATA OPEN LICENCES OPEN WETWARE
  5. 5. WAAG SOCIETY Fosters Collaborations Between - Users - Designers - Programmers - Artists & Scientists Publish or Perish => Demo or Die
  6. 6. www.waag.org
  7. 7. NEEDED: TECHNOLOGY FOR DEVELOPING • • • • Self expression and communication Linking people, groups, communities Sharing thoughts, blueprints, algorithms Reflecting &understanding And discovering it’s underlying meaning.
  8. 8. PRINCIPLES • • • • The best producer is the user He/shecanlearn to buildanything Shareblueprints&knowledge to innovate Making is crucial to understand and gainagency in the world we live in
  9. 9. FABLAB AMSTERDAM @ WAAG SOCIETY
  10. 10. OPEN WETLAB @ WAAG SOCIETY
  11. 11. COMPETITIONS TO ENGAGE THE NETWORK
  12. 12. PUBLICATIONS TO SHARE KNOWLEDGE
  13. 13. WAAG SOCIETY‟S RESEARCH LABS Creative Learning Lab Open Design Lab Urban Reality Lab Future Internet Lab Wet Lab Creative Care Lab
  14. 14. CREATIVE RESEARCH TO FOSTER INNOVATION
  15. 15. NO MORE TOP DOWN DEVELOPMENT
  16. 16. HOW TO DESIGN FOR THIS WORLD?
  17. 17. “Onceyou start drawingormakingthings, you open up newpossibilities of discovery. Doodling, drawing, modeling. Sketch makethings, and you'relikely to encourageaccidentaldiscoveries. At the most fundamental level, whatwe'retalkingabout is play, aboutexploring borders.”
  18. 18. DESIGN THINKING
  19. 19. DESIGN “STANCE” 1. 2. 3. 4. 5. Empathy Integral Thinking Optimism Experiments Collaboration
  20. 20. WHAT MAKES US TICK? http://en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs
  21. 21. DESIGN FOR AGENCY – LEADING TO WELLBEING 1. 2. 3. 4. Sovereign over oneself Respected Member of Society Live up to your Potential Be part of a Narrative
  22. 22. USERS AS DESIGNERS
  23. 23. RESEARCH: PLETHORA OF METHODS
  24. 24. THINKING THROUGH MAKING
  25. 25. MULTI-DISCIPLINARY TEAMS
  26. 26. VISUALIZE
  27. 27. CONCEPT DEVELOPMENT
  28. 28. MAKE THE IMPOSSIBLE POSSIBLE
  29. 29. 30
  30. 30. THREE THEMES # 1 healthy ageing Product development via users as designers. Requirements & solutions should be defined by users. # 2 applied gaming for health New forms of collaborations. Need for transdisciplinary research. # 3 self management tools Innovation dealing with new principles and ways of working within the healthcare domain.
  31. 31. CREATIVE CARE LAB
  32. 32. #1 HEALTHY AGEING
  33. 33. LIVING LAB „DE KEYZER‟ (Amsterdam)
  34. 34. „REAL NEEDS FOR REAL PEOPLE‟
  35. 35. HEALTH LAB PARTNERSHIPS
  36. 36. REGULARLY SHARING KNOWLEDGE
  37. 37. TRUE LIVING LAB = CO-CREATION
  38. 38. REAL LIFE CONTEXT
  39. 39. MOCK-UPS
  40. 40. SOLUTIONS
  41. 41. #2 APPIED GAMING FOR HEALTH
  42. 42. EXPRESS TO CONNECT COPENHAGEN LIVING LAB
  43. 43. DESIGN FOR CONNECTEDNESS Why? How? What?
  44. 44. UNDERSTANDING LONELINESS The opposite of loneliness is social connectedness. To create a solution that prevents loneliness, we need to truly understand the phenomenon and experiences of social connectedness. To track back the challenges people meet in the latter part of life. We might have ideas and access to research – but do we really know what it takes to stay socially connected? And what the challenges are in doing so?
  45. 45. RESEARCH: ASK
  46. 46. 3xE IN RELATIONSHIPS Exchanges Encounters Expectations
  47. 47. INNOVATION WHEEL Main frame works User insights Testing Prototyping Design Tech & info mapping
  48. 48. REALPLAY WORKSHOPS – DEFINE FOCUS Amsterdam Copenhagen Halmstad Helsinki Month: 02
  49. 49. ETHNOGRAPHIC STUDIES Amsterdam Copenhagen Halmstad Helsinki Month: 03
  50. 50. CO-CREATION WORKSHOPS Amsterda m Month: 07
  51. 51. EXPERIENCE PROTOTYPE TESTING Amsterdam Copenhagen Halmstad Helsinki Month: 10
  52. 52. DEMONSTRATION TESTING Amsterdam Copenhagen Halmstad Helsinki Month: 14
  53. 53. …DELIVERING A PRODUCT
  54. 54. PHOTOBLUFF
  55. 55. PEOPLE VALUE CANVAS Characteristics : Adoption of technology Motivation: - Identity outside institutions - Independency - Emotional connections Context Living at home Needs, job (Optic) Deal with transitions (illness, retirement and loss) People (scope) Around time of retirement (predictable) Technology: I-Pad Experiences Feeling connected Processes: 3 E’s Effect Prevent loneliness ©
  56. 56. THE BOOK
  57. 57. #3 SELF MANAGEMENT
  58. 58. MEASURING LESS TO FEEL MORE Glucosis Meter: MickaelBoulay
  59. 59. BODYGUARD
  60. 60. LOW COST, SELF ADJUSTABLE PROSTHESIS
  61. 61. INTERMEDIARIES NEEDED • • • • • • • • Linking arts, science, technology & society Human centered concept development Facilitating innovation processes Programme& project development Visualizations, demonstrators & prototypes Business & Value Canvas Incubating products Organizing events
  62. 62. OPEN INNOVATION RESOURCES • Users as Designers booklet http://issuu.com/waag/docs/creativeresearch • Real Life Care Stories http://waag.org/en/news/real-life-care-stories • Open DesignNowBook http://opendesignnow.org • Design foranEmpathic Society http://www.bispublishers.nl/bookpage.php?id=265
  63. 63. Frank Kresin @waag @kresin www.waag.org

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