C:\Computer Simulation and Gaming in the Classroom

1,027 views
965 views

Published on

This is a power point of how computer simulation and gaming can help increase and motivate students to learn. It makes learning fun!

Published in: Technology
1 Comment
0 Likes
Statistics
Notes
  • Great presentation kathy
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • Be the first to like this

No Downloads
Views
Total views
1,027
On SlideShare
0
From Embeds
0
Number of Embeds
122
Actions
Shares
0
Downloads
8
Comments
1
Likes
0
Embeds 0
No embeds

No notes for slide

C:\Computer Simulation and Gaming in the Classroom

  1. 1. The Use of Computer Simulations & Gaming to Enhance Learning By Katherine P. Mersai
  2. 2. What is “Computer Stimulation”? <ul><li>also known as “3D computer graphic models” </li></ul><ul><li>It is a computer program that simulates an abstract model so that it can be studied and analyzed. </li></ul><ul><li>It “can refer to the practice called emulation in which the functions of a particular system are reproduced on a second system.” </li></ul><ul><li>Very useful part of mathematical modeling </li></ul>
  3. 3. 3D Models <ul><li>Used in the science, architecture, computer games, motion pictures, and video games. </li></ul><ul><li>Click on the here: samples to see some 3D Models on the net. </li></ul>
  4. 4. Games as part of today’s culture: Fun facts <ul><li>U.S. computer & games software sales over $7.4 billion </li></ul><ul><li>Average gamer is 33 years old </li></ul><ul><li>38% of gamers are women </li></ul>
  5. 5. Games as part of today’s culture--in the classroom <ul><li>Many learning tools are in game format. </li></ul><ul><li>It makes learning more interesting and interactive. </li></ul><ul><li>Children remember information better when it is in the form of an entertainment. </li></ul><ul><li>Kids today grow up with “digital media”. It is a part of their lives. </li></ul><ul><li>Research says it can increase student achievement. Read article on web. </li></ul>
  6. 6. Playing to learn <ul><li>. </li></ul><ul><li>Book by David Hutchinson </li></ul><ul><li>Over 100 video game ideas for grades 4-12 </li></ul><ul><li>Virtually every subject is addressed. </li></ul>
  7. 7. Video Games <ul><li>Setting: Fictional African Country </li></ul><ul><li>Click on Video Game: Far Cry to see their website </li></ul>
  8. 8. What about Games Makes them good for learning? <ul><li>It is a major force in our culture. </li></ul><ul><li>It can help teach both standards-based academic content and 21st century thinking skills. </li></ul><ul><li>Kids love it. </li></ul><ul><li>They love to make stuff and be creative (blogs, podcasts, digital images, etc.) </li></ul><ul><li>Engage players in “co-creating” the world of game. </li></ul>
  9. 9. It’s all about the Kids… <ul><li>Kids learn best by experience. </li></ul><ul><li>They learn in different ways and at different speeds. </li></ul><ul><li>Games are built to reach everyone who plays them. </li></ul><ul><li>They like to explore. </li></ul>
  10. 10. Educational Games <ul><li>. </li></ul>
  11. 11. Let’s Play! <ul><li>Railroad Repair : Student has to connect the tracks to complete railroad. Each missing track has a number. You must use the right number of tracks to fill in the gaps. Example: “10” missing tracks…you can use “10” tracks, “9” + “1” tracks, “8” + “2” tracks…so on. </li></ul><ul><li>Can you fill it?: Student has to fill up the tank using 3 different sizes of buckets. They must calculate how much and which bucket to use to fill up the tank. If you make a wrong estimate and go over—you lose!  </li></ul>
  12. 12. References <ul><li>http://pbskids.org/cyberchase/games/liquidvolume/ </li></ul><ul><li>http://www.wisegeek.com/what-is-computer-simulation.htm </li></ul><ul><li>http://sodaplay.com/ </li></ul><ul><li>http://farcry.us.ubi.com/agegate.php?destURL=/index.php </li></ul><ul><li>http://www.thinkport.org/technology/learningwithgames/resources/learning.tp </li></ul><ul><li>http://www.cbronline.com/news/video_games_enhance_learning_in_schools_report_claims </li></ul><ul><li>http://scholar.lib.vt.edu/ejournals/JITE/v33n4/jite-v33n4.gokhale.html </li></ul>

×