SlideShare a Scribd company logo
1 of 34
Download to read offline
Building Whuffie
Reputation and the
Future of the Social
Web
Kevin Lawver | Music
Intelligence Solutions
Monday, November 9, 2009
A Brief History of
Whuffie
• The concept was laid
out in Cory Doctorow’s
novel Down and Out
in the Magic
Kingdom
• Basically, whuffie is a
currency based on
reputation.
• Geeks were fascinated...
Monday, November 9, 2009
Whuffie Explained
• Whuffie is based on your interactions with
others, and your actions that benefit or
hurt the community.
• You can see where others’ whuffie comes
from:
• right-handed whuffie comes from
groups you agree with.
• left-handed whuffie comes from
groups you don’t.
Monday, November 9, 2009
How does whuffie
apply to community?
• Real-world currency isn’t the currency of
most online communities.
• They usually do center around reputation,
even if it’s not quantified
• Why not calculate it and use it to recognize
your best users?
Monday, November 9, 2009
Today’s Communities
• Most communities on the web center
around a primary social object.
• That social object is the source of
reputation.
• Secondary, yet useful, actions aren’t
rewarded.
• Single-source reputations (Digg) are easily
gamed.
Monday, November 9, 2009
Practical Limitations
• Whuffie doesn’t travel. It’s local to the
community actions happen in.
• Good reputations may inform other
communities, but your reputation won’t
map onto a new community.
• Left and Right-handed whuffie is too
complex to implement today (for me
anyway).
Monday, November 9, 2009
Case Study: Flickr
Monday, November 9, 2009
Community Actions
•Taking and uploading photos
• commenting
• tagging
• creating galleries, sets & adding photos to
groups
• favoriting
• geotagging
Monday, November 9, 2009
Which actions get
rewarded and are
encouraged?
Monday, November 9, 2009
Taking pictures...
Monday, November 9, 2009
and that’s it.
Monday, November 9, 2009
But what would happen
if they rewarded other
behavior?
Monday, November 9, 2009
Rewarding Good
Feedback
• What if Flickr rewarded people for posting
comments?
• Adding tags?
• Geotagging photos?
Monday, November 9, 2009
You’d get better
comments, tags and
locations for photos;
Monday, November 9, 2009
which would encourage
photographers...
Monday, November 9, 2009
... to upload more photos...
Monday, November 9, 2009
...creating a virtuous
cycle!
Monday, November 9, 2009
BuildingYour Own
Reputation System
Monday, November 9, 2009
How to Build a
Reputation System
• Catalogue your system’s actions.
• Assign positive and negative values.
• Then watch the stream and assign values to
the objects and users as they “flow” by.
• Reward good behavior, discourage bad.
• Find and showcase your “best” content.
Monday, November 9, 2009
A Sample Whuffie
Chart
• Post a photo: 25
• Comment on a photo: 15
• Have a comment deleted: -10
• Tag your own photo: 5
• Tag someone else’s photo: 7
• Have your tag deleted: -3
Monday, November 9, 2009
Gaming the System
• Automated reputation based on multiple
actions is harder to game than user-
initiated reputation.
• Think about Digg.All they have are votes. If
you can infer reputation based on how the
community reacts to an object, you don’t
need them to vote.
Monday, November 9, 2009
Rewarding Unsung
Heroes
• You can look at different angles of your
reputation events and reward the “best” in
your community at support activities
(commenting, tagging, etc).
• Users feel more rewarded for behavior
helpful to the community and are then
more likely to continue doing it.
Monday, November 9, 2009
Reputation Systems in
the Wild
• All of the major e-mail services have a
reputation system in place for stopping
spam - but they don’t really reward good
behavior.
• Flickr’s Interestingness is a reputation
system applied only to primary social
objects.
• Ficly has one, but most results aren’t
surfaced yet.
Monday, November 9, 2009
Warnings
• Active communities produce a lot of
reputation events. Calculating reputations
for everything can take a long time.
• As you grow, you may need to prune
actions you watch, or delay calculating
reputations for older objects/actions.
• Negative actions should have less impact
than positive.
• Beware precipitous falls or rises and cap
them (if needed).
Monday, November 9, 2009
The Future of Whuffie
• Someone (probably Google) will build a
reputation clearing house with an open API.
• The sites already gathering reputation data
will open it up, scaring the hell out of the
unsuspecting masses.
• Someone will crack left and right-handed
whuffie, giving us a much better idea of
who we’re dealing with on first contact.
Monday, November 9, 2009
Further Reading
•Down and Out in the Magic
Kingdom by Cory Doctorow (obviously)
•The Whuffie Factor by Tara Hunt
Monday, November 9, 2009
Questions?
Monday, November 9, 2009
And now a word from
our sponsor...
Monday, November 9, 2009
Monday, November 9, 2009
We’re Hiring!
Monday, November 9, 2009
If you’re an awesome...
• Rails Developer
• Front-End Developer (standards-based!!)
• Web Designer / AS3 Developer
• Customer Service Person
Monday, November 9, 2009
Go to our table in the
exhibition area and talk
to us!!
Monday, November 9, 2009
Thank you!
Monday, November 9, 2009
Contact Info
• Old school: kevin@uplaya.com
• New school: @kplawver
• Work: http://uplaya.com
• Blog: http://lawver.net
Monday, November 9, 2009

More Related Content

What's hot

Adding a Social 'Stache to WordPress: BuddyPress, bbPress and Beyond
Adding a Social 'Stache to WordPress: BuddyPress, bbPress and BeyondAdding a Social 'Stache to WordPress: BuddyPress, bbPress and Beyond
Adding a Social 'Stache to WordPress: BuddyPress, bbPress and Beyondzamoose
 
Social Media For Recruiters
Social Media For RecruitersSocial Media For Recruiters
Social Media For RecruitersChris Celek
 
Getting started in mobile games
Getting started in mobile gamesGetting started in mobile games
Getting started in mobile gamesahamidi27
 
Tutorial: Tumblr for Journalists
Tutorial: Tumblr for JournalistsTutorial: Tumblr for Journalists
Tutorial: Tumblr for JournalistsMatthewKeys
 
Unwrapping Tumblr for Journalists
Unwrapping Tumblr for JournalistsUnwrapping Tumblr for Journalists
Unwrapping Tumblr for JournalistsMykl Novak
 
Groupiter 500 startups
Groupiter 500 startupsGroupiter 500 startups
Groupiter 500 startups500 Startups
 
Can you hear me now? Social Media presentation for the NWA Chapter of the Ass...
Can you hear me now? Social Media presentation for the NWA Chapter of the Ass...Can you hear me now? Social Media presentation for the NWA Chapter of the Ass...
Can you hear me now? Social Media presentation for the NWA Chapter of the Ass...Jody Dilday
 

What's hot (9)

Adding a Social 'Stache to WordPress: BuddyPress, bbPress and Beyond
Adding a Social 'Stache to WordPress: BuddyPress, bbPress and BeyondAdding a Social 'Stache to WordPress: BuddyPress, bbPress and Beyond
Adding a Social 'Stache to WordPress: BuddyPress, bbPress and Beyond
 
Social Media For Recruiters
Social Media For RecruitersSocial Media For Recruiters
Social Media For Recruiters
 
Getting started in mobile games
Getting started in mobile gamesGetting started in mobile games
Getting started in mobile games
 
Hospitality Goes Social
Hospitality Goes SocialHospitality Goes Social
Hospitality Goes Social
 
Tutorial: Tumblr for Journalists
Tutorial: Tumblr for JournalistsTutorial: Tumblr for Journalists
Tutorial: Tumblr for Journalists
 
Unwrapping Tumblr for Journalists
Unwrapping Tumblr for JournalistsUnwrapping Tumblr for Journalists
Unwrapping Tumblr for Journalists
 
Groupiter 500 startups
Groupiter 500 startupsGroupiter 500 startups
Groupiter 500 startups
 
Curation FTW 02.2
Curation FTW 02.2Curation FTW 02.2
Curation FTW 02.2
 
Can you hear me now? Social Media presentation for the NWA Chapter of the Ass...
Can you hear me now? Social Media presentation for the NWA Chapter of the Ass...Can you hear me now? Social Media presentation for the NWA Chapter of the Ass...
Can you hear me now? Social Media presentation for the NWA Chapter of the Ass...
 

Viewers also liked

Enabling Creativity: Software that encourages creation and exploration
Enabling Creativity: Software that encourages creation and explorationEnabling Creativity: Software that encourages creation and exploration
Enabling Creativity: Software that encourages creation and explorationKevin Lawver
 
Hinduja Interactive Company Profile
Hinduja Interactive Company ProfileHinduja Interactive Company Profile
Hinduja Interactive Company Profilearyapatnaik
 
Your Database is Trying to Kill You
Your Database is Trying to Kill YouYour Database is Trying to Kill You
Your Database is Trying to Kill YouKevin Lawver
 
Making Marketing More Human Through Technology
Making Marketing More Human Through TechnologyMaking Marketing More Human Through Technology
Making Marketing More Human Through TechnologyKevin Lawver
 
Welcome To Ruby On Rails
Welcome To Ruby On RailsWelcome To Ruby On Rails
Welcome To Ruby On RailsKevin Lawver
 
HTML5: About Damn Time
HTML5: About Damn TimeHTML5: About Damn Time
HTML5: About Damn TimeKevin Lawver
 
Crowdsourcing in the Public Sector
Crowdsourcing in the Public SectorCrowdsourcing in the Public Sector
Crowdsourcing in the Public SectorBas Kotterink
 
Vocabulario o viño
Vocabulario o viñoVocabulario o viño
Vocabulario o viñoalxen
 
Súper Casares Paqui
Súper Casares PaquiSúper Casares Paqui
Súper Casares Paquialxen
 
Social Media Food Chain
Social Media Food ChainSocial Media Food Chain
Social Media Food ChainKevin Lawver
 
'UX', 'UX Design' and 'Good UX'
'UX', 'UX Design' and 'Good UX''UX', 'UX Design' and 'Good UX'
'UX', 'UX Design' and 'Good UX'Jinyong Kim
 

Viewers also liked (16)

Enabling Creativity: Software that encourages creation and exploration
Enabling Creativity: Software that encourages creation and explorationEnabling Creativity: Software that encourages creation and exploration
Enabling Creativity: Software that encourages creation and exploration
 
Inspire U Billing for Massage Therapists with Vivian mahoney1
Inspire U Billing for Massage Therapists with Vivian mahoney1Inspire U Billing for Massage Therapists with Vivian mahoney1
Inspire U Billing for Massage Therapists with Vivian mahoney1
 
Hinduja Interactive Company Profile
Hinduja Interactive Company ProfileHinduja Interactive Company Profile
Hinduja Interactive Company Profile
 
Inspire U Presents Aromatherapy for Special Populations
Inspire U Presents Aromatherapy for Special PopulationsInspire U Presents Aromatherapy for Special Populations
Inspire U Presents Aromatherapy for Special Populations
 
CODE!
CODE!CODE!
CODE!
 
Your Database is Trying to Kill You
Your Database is Trying to Kill YouYour Database is Trying to Kill You
Your Database is Trying to Kill You
 
Ma 51st annual meeting
Ma 51st annual meetingMa 51st annual meeting
Ma 51st annual meeting
 
Making Marketing More Human Through Technology
Making Marketing More Human Through TechnologyMaking Marketing More Human Through Technology
Making Marketing More Human Through Technology
 
Welcome To Ruby On Rails
Welcome To Ruby On RailsWelcome To Ruby On Rails
Welcome To Ruby On Rails
 
HTML5: About Damn Time
HTML5: About Damn TimeHTML5: About Damn Time
HTML5: About Damn Time
 
Crowdsourcing in the Public Sector
Crowdsourcing in the Public SectorCrowdsourcing in the Public Sector
Crowdsourcing in the Public Sector
 
Inspire u featuring allissa haines~marketing with personality
Inspire u featuring allissa haines~marketing with personalityInspire u featuring allissa haines~marketing with personality
Inspire u featuring allissa haines~marketing with personality
 
Vocabulario o viño
Vocabulario o viñoVocabulario o viño
Vocabulario o viño
 
Súper Casares Paqui
Súper Casares PaquiSúper Casares Paqui
Súper Casares Paqui
 
Social Media Food Chain
Social Media Food ChainSocial Media Food Chain
Social Media Food Chain
 
'UX', 'UX Design' and 'Good UX'
'UX', 'UX Design' and 'Good UX''UX', 'UX Design' and 'Good UX'
'UX', 'UX Design' and 'Good UX'
 

Building Whuffie

  • 1. Building Whuffie Reputation and the Future of the Social Web Kevin Lawver | Music Intelligence Solutions Monday, November 9, 2009
  • 2. A Brief History of Whuffie • The concept was laid out in Cory Doctorow’s novel Down and Out in the Magic Kingdom • Basically, whuffie is a currency based on reputation. • Geeks were fascinated... Monday, November 9, 2009
  • 3. Whuffie Explained • Whuffie is based on your interactions with others, and your actions that benefit or hurt the community. • You can see where others’ whuffie comes from: • right-handed whuffie comes from groups you agree with. • left-handed whuffie comes from groups you don’t. Monday, November 9, 2009
  • 4. How does whuffie apply to community? • Real-world currency isn’t the currency of most online communities. • They usually do center around reputation, even if it’s not quantified • Why not calculate it and use it to recognize your best users? Monday, November 9, 2009
  • 5. Today’s Communities • Most communities on the web center around a primary social object. • That social object is the source of reputation. • Secondary, yet useful, actions aren’t rewarded. • Single-source reputations (Digg) are easily gamed. Monday, November 9, 2009
  • 6. Practical Limitations • Whuffie doesn’t travel. It’s local to the community actions happen in. • Good reputations may inform other communities, but your reputation won’t map onto a new community. • Left and Right-handed whuffie is too complex to implement today (for me anyway). Monday, November 9, 2009
  • 7. Case Study: Flickr Monday, November 9, 2009
  • 8. Community Actions •Taking and uploading photos • commenting • tagging • creating galleries, sets & adding photos to groups • favoriting • geotagging Monday, November 9, 2009
  • 9. Which actions get rewarded and are encouraged? Monday, November 9, 2009
  • 11. and that’s it. Monday, November 9, 2009
  • 12. But what would happen if they rewarded other behavior? Monday, November 9, 2009
  • 13. Rewarding Good Feedback • What if Flickr rewarded people for posting comments? • Adding tags? • Geotagging photos? Monday, November 9, 2009
  • 14. You’d get better comments, tags and locations for photos; Monday, November 9, 2009
  • 16. ... to upload more photos... Monday, November 9, 2009
  • 19. How to Build a Reputation System • Catalogue your system’s actions. • Assign positive and negative values. • Then watch the stream and assign values to the objects and users as they “flow” by. • Reward good behavior, discourage bad. • Find and showcase your “best” content. Monday, November 9, 2009
  • 20. A Sample Whuffie Chart • Post a photo: 25 • Comment on a photo: 15 • Have a comment deleted: -10 • Tag your own photo: 5 • Tag someone else’s photo: 7 • Have your tag deleted: -3 Monday, November 9, 2009
  • 21. Gaming the System • Automated reputation based on multiple actions is harder to game than user- initiated reputation. • Think about Digg.All they have are votes. If you can infer reputation based on how the community reacts to an object, you don’t need them to vote. Monday, November 9, 2009
  • 22. Rewarding Unsung Heroes • You can look at different angles of your reputation events and reward the “best” in your community at support activities (commenting, tagging, etc). • Users feel more rewarded for behavior helpful to the community and are then more likely to continue doing it. Monday, November 9, 2009
  • 23. Reputation Systems in the Wild • All of the major e-mail services have a reputation system in place for stopping spam - but they don’t really reward good behavior. • Flickr’s Interestingness is a reputation system applied only to primary social objects. • Ficly has one, but most results aren’t surfaced yet. Monday, November 9, 2009
  • 24. Warnings • Active communities produce a lot of reputation events. Calculating reputations for everything can take a long time. • As you grow, you may need to prune actions you watch, or delay calculating reputations for older objects/actions. • Negative actions should have less impact than positive. • Beware precipitous falls or rises and cap them (if needed). Monday, November 9, 2009
  • 25. The Future of Whuffie • Someone (probably Google) will build a reputation clearing house with an open API. • The sites already gathering reputation data will open it up, scaring the hell out of the unsuspecting masses. • Someone will crack left and right-handed whuffie, giving us a much better idea of who we’re dealing with on first contact. Monday, November 9, 2009
  • 26. Further Reading •Down and Out in the Magic Kingdom by Cory Doctorow (obviously) •The Whuffie Factor by Tara Hunt Monday, November 9, 2009
  • 28. And now a word from our sponsor... Monday, November 9, 2009
  • 31. If you’re an awesome... • Rails Developer • Front-End Developer (standards-based!!) • Web Designer / AS3 Developer • Customer Service Person Monday, November 9, 2009
  • 32. Go to our table in the exhibition area and talk to us!! Monday, November 9, 2009
  • 34. Contact Info • Old school: kevin@uplaya.com • New school: @kplawver • Work: http://uplaya.com • Blog: http://lawver.net Monday, November 9, 2009