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Programming model

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Transcript

  • 1. Programming Model
  • 2. Input
    • Data
      • Numbers
      • Text
      • Mouse position
      • Measurement level
    • Events
      • Key action
      • Mouse action
      • On/off status
      • Time
      • Elapsed time
  • 3. Output
    • Numbers
    • Text
    • Graphics
    • Switches
    • Actuators
  • 4. Processing
    • Calculations
    • Text processing
    • Decisions
    • Repetitions
  • 5. Data
    • Tables
    • Trees
    • Maps
  • 6. Grading Program Example
  • 7. Game examples
  • 8. System examples
  • 9. Programming
    • Prepare and listen for the input
    • Writing the processing instructions
    • Fetch the data
    • Prepare and show the output
  • 10. Programming Languages
    • Facilitates the writing of the instructions
    • Gazillion different programming languages
      • Specific applications
      • Promote good programming practices.
  • 11. Homework
    • For the following systems:
      • Programmable thermostat
      • Facebook
      • A game of your choosing
    • Describe their inputs, outputs, processing, and data

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