People Can’t Tell You What They Want – and nine other design research myths.

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  • + adnan67 adnan67 1 month ago
    Would it be possible to have a copy emailed. Will be much appreciated.
    adnan9667@hotmail.com
    regards
    Adnan
  • + lenskap lenskap 9 months ago
    HI Chris, don’t want to sond pepititive, but would really like to go through the presentation in detail. Would it be possible to have a copy emailed. Will be much appreciated.
    kapil.das@gmail.com
    regards
    kapil
  • + einsfreudin einsfreudin 10 months ago
    This is a great presentation, thanks for sharing!!!
  • + JPollack JPollack 11 months ago
    Chris,
    Would you send a copy of this presentation to me at Crown?
    Thanks, Jay
  • + ioioiio ioioiio 2 years ago
    Hi Chris,
    This is a great presentation.Would it be possible to have a copy to me? please send to ioioiio@rediffmail.com -Thanks / Mano
  • + mdraznin Michael D 2 years ago
    Hi Chris,
    This is a great presentation. I’d like to spend more time with it. Would it be possible to have a copy emailed to me? I’d greatly appreciate that. If so, please send to: michaeldraznin@yahoo.com Thanks / Michael
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People Can’t Tell You What They Want – and nine other design research myths. - Presentation Transcript

  1. Design Research | 10 Myths | Building Blocks | Examples | Big Ideas “People Can’t Tell You What They Want.” (and Nine Other Design Research Myths) Chris Rockwell, IDSA > Founder & President, Lextant September 13, 2008 ©2008 LEXTANT
  2. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Design Research > Ultimately – design is about people: experiences they have and the ones they desire. ©2008 LEXTANT
  3. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Design Research > Design research involves people to understand experiences - stories of today and stories of tomorrow. ©2008 LEXTANT
  4. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Design Research questions come in many flavors to meet varied needs. ©2008 LEXTANT
  5. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Design Research questions come in many flavors to meet varied needs. Where should we go from our We know what we’re going to make, current product line? But how should we package it? TRANSFORM + NEED IDEAS BUY + NEED IDEAS How will people adopt and use our product? USE + HAVE IDEAS ©2008 LEXTANT
  6. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas The best Design Research applies: > The right methodology at the right time for the most actionable insights. Interviews Ethnography Workshops Co-creation Self- Participatory Documentation Design Studies Directional Usability Research Testing ©2008 LEXTANT ©2008 LEXTANT
  7. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas 10 Myths ©2008 LEXTANT
  8. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Myth #1 “Design Research constrains true innovative thinking.” Examples here Artist? Famous designer? ©2008 LEXTANT
  9. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Myth #1 Debunked > Design Research should be descriptive (not prescriptive). > It informs design by providing an accurate frame of reference to channel creativity and inform “intuition.” ©2008 LEXTANT
  10. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Myth #1 Debunked > Good research creates organizational alignment and provides clear translation. ©2008 LEXTANT
  11. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Myth #2 “People Can’t Tell You What They Want.” ©2008 LEXTANT
  12. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Myth #2 Debunked > When immersed and made conscious of their current experiences (via various “immersive tools”) people’s awareness is sensitized and heightened. ©2008 LEXTANT
  13. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Myth #2 Debunked > Once aware of current experiences, people can project and express their aspirations, wants, and desired experiences. ©2008 LEXTANT
  14. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Myth #2 Debunked > Once aware of current experiences, people can project and express their aspirations, wants, and desired experiences. ©2008 LEXTANT
  15. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Myth #3 We’re inventing something never seen before so research isn’t applicable.” ©2008 LEXTANT
  16. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Myth #3 Debunked > While design or technology can be revolutionary, experience is evolving – goals and desires don’t change overnight. ©2008 LEXTANT
  17. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Myth #3 Debunked > While design or technology can be revolutionary, experience is evolving – goals and desires don’t change overnight. ©2008 LEXTANT
  18. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Myth #4 “Qualitative and quantitative research are opposites.” ©2008 LEXTANT
  19. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Myth #4 Debunked > Expressed visually, qualitative data can reveal patterns and “speak quantitatively” to business and technical stakeholders. ©2008 LEXTANT
  20. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Myth #5 “Ethnography is the best research technique.” ©2008 LEXTANT
  21. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Myth #5 Debunked > Ideals can’t be seen. > Emotions can’t be understood. > Co-creation* affords people the opportunity to articulate a desired future experience. ©2008 LEXTANT *(see myth #6)
  22. Design Research || 10 Myths | Building Blocks | Examples | Big Ideas Design Research 10 Myths Myth #6 “Participatory design research is superior to ethnography.” ©2008 LEXTANT
  23. Design Research || 10 Myths | Building Blocks | Examples | Big Ideas Design Research 10 Myths Myth #6 Debunked > Behaviors can be unconscious or implied. > In-context observation and interviews can make the implicit explicit. ©2008 LEXTANT
  24. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Myth #7 “ Focus groups aren’t useful.” ©2008 LEXTANT
  25. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Myth #7 Debunked > Focus groups can be an effective and economical way to assess concept direction or develop consensus of opinion. ©2008 LEXTANT
  26. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Myth #8 “The research team owns customer insights.” ©2008 LEXTANT
  27. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Myth #8 Debunked > The entire team is responsible for ensuring project success and thinking experientially. ©2008 LEXTANT
  28. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Myth #9 “Designers can’t design until the research is complete.” Pick up from old ©2008 LEXTANT
  29. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Myth #9 Debunked > Ideas come when they come – research can incorporate and assess these ideas early. > The design team should be involved throughout the research process. ©2008 LEXTANT
  30. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Myth #10 “When the research is done, you know everything you need.” ©2008 LEXTANT
  31. Design Research | 10 Myths | Building Blocks | Examples | |Big Ideas Design Research | 10 Myths | Building Blocks | Examples Big Ideas Myth #10 Debunked > Institutional knowledge of the customer is a living, and evolving thing. > Use design skills to model and communicate insights. > Build central repositories of insights. ©2008 LEXTANT
  32. Design Research | 10 Myths Myths | Building BlocksExamples | |Big Ideas Design Research | 10 | Building Blocks | | Examples Big Ideas Building Blocks ©2008 LEXTANT
  33. Design Research | 10 Myths Myths | Building BlocksExamples | |Big Ideas Design Research | 10 | Building Blocks | | Examples Big Ideas So how do we build methods to best answer our ©2008 LEXTANT
  34. Design Research | 10 Myths Myths | Building BlocksExamples | |Big Ideas Design Research | 10 | Building Blocks | | Examples Big Ideas The 8 Research Building Blocks ©2008 LEXTANT
  35. Design Research | 10 Myths Myths | Building BlocksExamples | |Big Ideas Design Research | 10 | Building Blocks | | Examples Big Ideas WHO: Group or Individual ©2008 LEXTANT
  36. Design Research | 10 Myths Myths | Building BlocksExamples | |Big Ideas Design Research | 10 | Building Blocks | | Examples Big Ideas WHO: Group or Individual > Groups work well for: • Obtaining group consensus and dissent • Assessing design directions • Tight budgets and timelines > Individual techniques work well for: • Deep dives into individualized experiences • Intimacy and transparency • Access to life-experiences • “Who” understanding ©2008 LEXTANT
  37. Design Research | 10 Myths Myths | Building BlocksExamples | |Big Ideas Design Research | 10 | Building Blocks | | Examples Big Ideas HOW: Talk or Observe ©2008 LEXTANT
  38. Design Research | 10 Myths Myths | Building BlocksExamples | |Big Ideas Design Research | 10 | Building Blocks | | Examples Big Ideas HOW: Talk or Observe > Talking techniques: • Understand perceptions / opinions • Can probe to understand “why” • Understand the rational > Observation techniques: • See real experiences and their context (ecosystem) • Unbiased • Non-verbal cues (latent or subconscious) ©2008 LEXTANT
  39. Design Research | 10 Myths Myths | Building BlocksExamples | |Big Ideas Design Research | 10 | Building Blocks | | Examples Big Ideas WHAT: Respond or Co-create ©2008 LEXTANT
  40. Design Research | 10 Myths Myths | Building BlocksExamples | |Big Ideas Design Research | 10 | Building Blocks | | Examples Big Ideas WHAT: Respond or Co-create > Response techniques: • Concept reflection, reaction and refinement • Assess parameters of adoption • Assess CMF, signature design elements • Project future experience (storyboards) > Co-creation techniques: • Gain emotional / aspirational insights • Recall and express ideal experiences • Concrete product attribute translation ©2008 LEXTANT
  41. Design Research | 10 Myths Myths | Building BlocksExamples | |Big Ideas Design Research | 10 | Building Blocks | | Examples Big Ideas WHERE: Artificial or Contextual ©2008 LEXTANT
  42. Design Research | 10 Myths Myths | Building BlocksExamples | |Big Ideas Design Research | 10 | Building Blocks | | Examples Big Ideas WHERE: Artificial or Contextual > Artificial environments: • Assess perception, cognition, usability • Directional insights (CMF, concept) • Greater participation by team • Cost effective > Contextual environments: • Greater recall • See and discuss actual work/play experiences • Understand adoption and usage ©2008 LEXTANT
  43. Design Research | 10 Myths Myths | Building BlocksExamples | |Big Ideas Design Research | 10 | Building Blocks | | Examples Big Ideas Building Blocks ©2008 LEXTANT
  44. Design Research | 10 MythsMyths | Building Blocks | Examples| |Big Ideas Design Research | 10 | Building Blocks | Examples Big Ideas Examples ©2008 LEXTANT
  45. Design Research | 10 MythsMyths | Building Blocks | Examples| |Big Ideas Design Research | 10 | Building Blocks | Examples Big Ideas Examples > American Eagle Outfitters • Methods used: ~ Self-documentation ~ Contextual interview ~ Participatory (co-creation) exercises > Samsung • Methods used: ~ Self-documentation ~ Participatory (co-creation) exercises ~ Insight Translation ©2008 LEXTANT
  46. Design Research | 10 MythsMyths | Building Blocks | Examples| |Big Ideas Design Research | 10 | Building Blocks | Examples Big Ideas American Eagle: Create a more seamless, multi-channel shopping experience. > GOAL: Define the AE Customers’ Ideal Shopping Experience. ©2008 LEXTANT
  47. Design Research | 10 MythsMyths | Building Blocks | Examples| |Big Ideas Design Research | 10 | Building Blocks | Examples Big Ideas American Eagle: Self-Documentaion. ©2008 LEXTANT
  48. Design Research | 10 MythsMyths | Building Blocks | Examples| |Big Ideas Design Research | 10 | Building Blocks | Examples Big Ideas American Eagle: Contextual Interviews and Observations. ©2008 LEXTANT
  49. Design Research | 10 MythsMyths | Building Blocks | Examples| |Big Ideas Design Research | 10 | Building Blocks | Examples Big Ideas American Eagle: Multi-sensory co-creation - current and ideal shopping experiences: in-store and online. ©2008 LEXTANT
  50. Design Research | 10 MythsMyths | Building Blocks | Examples| |Big Ideas Design Research | 10 | Building Blocks | Examples Big Ideas American Eagle: Insights and actionable recommendations. ©2008 LEXTANT
  51. Design Research | 10 MythsMyths | Building Blocks | Examples| |Big Ideas Design Research | 10 | Building Blocks | Examples Big Ideas Samsung: Understand a consumer definition of “rugged” for mobile phones. > GOAL: Define and translate “rugged.” ©2008 LEXTANT
  52. Design Research | 10 MythsMyths | Building Blocks | Examples| |Big Ideas Design Research | 10 | Building Blocks | Examples Big Ideas Samsung: Participatory techniques to understand what makes something look, feel, speak, and act rugged. ©2008 LEXTANT
  53. Design Research | 10 MythsMyths | Building Blocks | Examples| |Big Ideas Design Research | 10 | Building Blocks | Examples Big Ideas Samsung: Multiple definitions of “rugged” emerged – feminine, industrial, professional, athletic. ©2008 LEXTANT
  54. Design Research | 10 MythsMyths | Building Blocks | Examples| |Big Ideas Design Research | 10 | Building Blocks | Examples Big Ideas Samsung: Insights translated visually to help focus design action. ©2008 LEXTANT
  55. Design Research | 10 MythsMyths | Building Blocks | Examples Big Ideas Design Research | 10 | Building Blocks | Examples | | Big Ideas Big Ideas ©2008 LEXTANT
  56. Design Research | 10 Myths | Building Blocks | Examples | ||Big Ideas Design Research || 10 Myths || Building Blocks || Examples Big Ideas Research 10 Myths Building Blocks Examples Big Ideas Big Ideas > Avoid the myths. > Use the right techniques to answer the right questions within the project constraints. > Consider the building blocks when developing Design Research methods. ©2008 LEXTANT
  57. Design Research | 10 Myths | Building Blocks | Examples | Big Ideas “Thanks!” Chris Rockwell, IDSA > chris@lextant.com > 614.228.9711 ©2008 LEXTANT

+ Dan RockwellDan Rockwell, 2 years ago

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