Your SlideShare is downloading. ×
0
UX Design Presetation
UX Design Presetation
UX Design Presetation
UX Design Presetation
UX Design Presetation
UX Design Presetation
UX Design Presetation
UX Design Presetation
UX Design Presetation
UX Design Presetation
UX Design Presetation
UX Design Presetation
UX Design Presetation
UX Design Presetation
UX Design Presetation
UX Design Presetation
UX Design Presetation
UX Design Presetation
UX Design Presetation
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

UX Design Presetation

1,943

Published on

Guest Lecture at Stanford continuing studies: Building Software Products: From Strategy to Sales (BUS 100)

Guest Lecture at Stanford continuing studies: Building Software Products: From Strategy to Sales (BUS 100)

0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
1,943
On Slideshare
0
From Embeds
0
Number of Embeds
2
Actions
Shares
0
Downloads
57
Comments
0
Likes
1
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide
  • Transcript

    • 1.
      • Building Software Products: From Strategy to Sales (BUS 100)
    • 2. The Big Idea
      • Every business starts with an idea .
    • 3. The Business
        • Funding
        • Research
        • Planning
        • Strategy
        • Decisions, decisions.
        • The idea evolves.
    • 4. Now build it!
        • Build it how?
        • What technology?
        • Who is in charge?
        • What’s the process?
        • Choices, choices.
        • The idea evolves
    • 5. The Model How the user guesses it works How it actually works Mental Model System Image
    • 6. The Design Model
      • The design model is the creative bridge between the idea, the users and the reality of the system.
      • Creating a design model:
        • Information Architecture
        • Interaction Design
        • Visual Design
        • Prototyping
        • Usability Studies
        • Trial and Error
      Information Architecture Interaction Design
    • 7. Design is Nature
      • Users must
        • Live and work in your world without choice
        • Learn the rules
        • Be punished and rewarded for their behavior
        • Try to prosper
    • 8. Types of Applications
      • Daily Business App
        • Outlook
        • Salesforce.com
      • Once a year
        • Turbotax.com
      • Game
        • Second Life
      • Single trick
        • Maps.google.com
    • 9. Information Architecture
      • Major sections
      • Minor sections
      • Menus
      • Interaction capabilities
      • Main Street
      • Side Streets
    • 10. Rules of Information Architecture
      • Where am I?
      • What can I do here?
      • Where can I go from here?
      • How can I get back?
      • Am I near other things?
      • Where do I look?
      • Who am I?
    • 11. User Experience Prototyping
      • PowerPoint
      • Visio
      • Paper
      • HTML
    • 12.
    • 13. Flow - Mihály Csíkszentmihályi
    • 14. Do not bend your user
      • Users will guess randomly
      • Users aren’t paying attention
      • Users are not patient with your app
      • Engineers are not patient with users
      Boy: Do not try and bend the spoon. That's impossible. Instead... only try to realize the truth. Neo: What truth? Boy: There is no spoon. Neo: There is no spoon? Boy: Then you'll see, that it is not the spoon that bends, it is only yourself.
    • 15. Who is in charge?
      • Collaboration vs. Consensus
      • Expertise vs. Opinion
      • Vision vs. Competition
      • Creative vs. Proven
      • Illustrations by Creating Passionate Users
      • http://headrush.typepad.com/
    • 16. How does compromise affect design?
      • Designers typically can not prototype interactive experiences on their own.
      • Project Management and Engineering are risk-averse.
      • Illustrations by Creating Passionate Users
      • http://headrush.typepad.com/
    • 17. The Design Process 1.0
      • Designer iterates in static Photoshop/illustrator.
      • Designer throws flat JPEG over cubicle wall.
      • Web Developer/engineer renders pixel-perfect (sometimes) html rendition.
      • Engineering plugs in server-side logic.
      • QA Tests
      • Launch
      • Analyze and go back to step 1
      Brick Wall by Miroslav Bartak

    ×