UX Design Presetation

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    UX Design Presetation - Presentation Transcript

      • Building Software Products: From Strategy to Sales (BUS 100)
    1. The Big Idea
      • Every business starts with an idea .
    2. The Business
        • Funding
        • Research
        • Planning
        • Strategy
        • Decisions, decisions.
        • The idea evolves.
    3. Now build it!
        • Build it how?
        • What technology?
        • Who is in charge?
        • What’s the process?
        • Choices, choices.
        • The idea evolves
    4. The Model How the user guesses it works How it actually works Mental Model System Image
    5. The Design Model
      • The design model is the creative bridge between the idea, the users and the reality of the system.
      • Creating a design model:
        • Information Architecture
        • Interaction Design
        • Visual Design
        • Prototyping
        • Usability Studies
        • Trial and Error
      Information Architecture Interaction Design
    6. Design is Nature
      • Users must
        • Live and work in your world without choice
        • Learn the rules
        • Be punished and rewarded for their behavior
        • Try to prosper
    7. Types of Applications
      • Daily Business App
        • Outlook
        • Salesforce.com
      • Once a year
        • Turbotax.com
      • Game
        • Second Life
      • Single trick
        • Maps.google.com
    8. Information Architecture
      • Major sections
      • Minor sections
      • Menus
      • Interaction capabilities
      • Main Street
      • Side Streets
    9. Rules of Information Architecture
      • Where am I?
      • What can I do here?
      • Where can I go from here?
      • How can I get back?
      • Am I near other things?
      • Where do I look?
      • Who am I?
    10. User Experience Prototyping
      • PowerPoint
      • Visio
      • Paper
      • HTML
    11. Flow - Mihály Csíkszentmihályi
    12. Do not bend your user
      • Users will guess randomly
      • Users aren’t paying attention
      • Users are not patient with your app
      • Engineers are not patient with users
      Boy: Do not try and bend the spoon. That's impossible. Instead... only try to realize the truth. Neo: What truth? Boy: There is no spoon. Neo: There is no spoon? Boy: Then you'll see, that it is not the spoon that bends, it is only yourself.
    13. Who is in charge?
      • Collaboration vs. Consensus
      • Expertise vs. Opinion
      • Vision vs. Competition
      • Creative vs. Proven
      • Illustrations by Creating Passionate Users
      • http://headrush.typepad.com/
    14. How does compromise affect design?
      • Designers typically can not prototype interactive experiences on their own.
      • Project Management and Engineering are risk-averse.
      • Illustrations by Creating Passionate Users
      • http://headrush.typepad.com/
    15. The Design Process 1.0
      • Designer iterates in static Photoshop/illustrator.
      • Designer throws flat JPEG over cubicle wall.
      • Web Developer/engineer renders pixel-perfect (sometimes) html rendition.
      • Engineering plugs in server-side logic.
      • QA Tests
      • Launch
      • Analyze and go back to step 1
      Brick Wall by Miroslav Bartak

    + Glen LipkaGlen Lipka, 2 years ago

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