- The dishtakes an experimental approach to design practice to question the current status 5quo of our profession. The project consists of a series of events and workshops that took placein changing urban locations of Helsinki during late 2010, with a focus on the consumption andproduction of food. Food is an ephemeral material that satisfies one of the most basic needsshared by all humans. It reflects local conditions, traditions, culture and social change.By drawing analogies to past and current movements in the design and art field, - The Dish 5aims to inspire thought amongst creative professionals, students and everybody else about theway we live, work, and consume now and in the future.Collaborators & partners:Avikainen Bakery, Maatilatori, Part oy, City of Helsinki, HUB Helsinki, Public School Helsinki,Archie-Team, Seurasaarisäätiö. Kierrätyskeskus, Ravintola Kuurna, Antto Melasniemi, SallaKuuluvainen, and many more...
Beuys firmly believed in: the power of universal human creativity the potential for art to bring about revolutionary change the concept of social sculpture, in which society as a whole was to beregarded as one great work of art (the Wagnerian Gesamtkunstwerk), towhich each person can contribute creatively
Joseph Beuys & manyothers, 7000 Oaks City Forestation Insteadof City Administration(German: 7000 Eichen Stadtverwaldung stattStadtverwaltung),1982, duringdocumenta 7, City ofKassel.
Everyone designs who devises courses of action aimed at changingexisting situations into preferred ones. The intellectual activity thatproduces material artefacts is no different fundamentally from theone that prescribes remedies for a sick patient or the one thatdevises a new sales plan for a company or a social welfare policy for astate. Herbert A. Simon, The Sciences of the Artificial, 1969
Co-creation,according to Sandersand Stapper definition, co-creation srefers to any act of collective creativity, i.e., creativity that isshared by two or more people.
Social design, as the creation of social reality; design of the social world as a design process that contributes to improving humanwell-being and livelihood (Holm 2006) material and immaterial products that can address humanproblems on broad scale and contribute to social well-being(Margolin 2002)
365 wellbeing Sub-lifestyles:Designing with a Finnish Community,Student Module 29.10. -14.12.2012...
Daniel Fallman, Theinteraction designresearch triangle ofdesign practice, designexploration, and designstudies, 2008.
designCAPITALIA, A radical framework forinterrogating the purposes of design, designersand the act of designing in past, present andfuture contexts. Alpha version by Alastair Fuad-Luke & Aalto collaborators, 2012.
Forget design as a territory and practice that can be laid claim to,stop talking to yourselves, give up on repackaging design withindesign, and start talking to other people, other disciplines, broadenyour gaze, engage the complexity of design as a world-shapingforce and help explain it as such. Tony Fry, Design Futuring
Jaqueline Russel,adapted from Brown2008: Knowledgecultures as a nestedsystem, TacklingWicked Problems:Through theTransdisciplinaryImagination (2011).
What the **** is a wicked problem? (in Finnish: häijyt)(Rittel and Webber, 1973) ill-defined problems a complex issue that defies complete definition not possible to solve alone part of a complex interconnected system part of the society that generates them, any resolution brings with ita call for changes in society opposite of a tame problem that can be tackled with existingmodes of inquiry and decision-making such as: climate change, social inequality, apathy, war, AIDS, just toname a few
Thackaras 7 frameworks for designing in a complex world:(In the Bubble, 2005)- from blueprint and plan to sense and respond- from high concept to deep context- from top-down design to seeding side edge effects- from blank sheets of paper to smart recombination- from science fiction to social fiction- from designing for people to designing with us- from design as project to design as service
Possible new roles of a designer: (an evolving list)enabler, facilitator, socio-donneur, imagineer, free agent, catalyst,capacity builder, visionary pragmatist, community enabler, trans-disciplinary integrator, social entrepreneur, practicing researcher,design management thinker, long-term strategist, reflective thinker, re-directive practitioner, pragmatic intellectual, knowledge worker,communicator, networker, active citizen, intelligent maker, ...