• Save
Disaster in my backyard: a serious game introduction to disaster information management
Upcoming SlideShare
Loading in...5
×
 

Like this? Share it with your network

Share

Disaster in my backyard: a serious game introduction to disaster information management

on

  • 527 views

Disaster exercises are intended to improve disaster responses effectiveness. Exercises exist in a wide variety, ranging from table-top scenarios to full-scale disaster simulations, offering ...

Disaster exercises are intended to improve disaster responses effectiveness. Exercises exist in a wide variety, ranging from table-top scenarios to full-scale disaster simulations, offering participants different learning experiences. However these exercises can be overwhelming to newcomers, especially when involving large scale simulations, reducing the effectiveness of the learning experience. In order to make the learning experiences more effective to newcomers, researchers or professionals, a new exercise is proposed. This exercise, designed as a serious game, provides a new way to introduce people to the field of disaster management in general and information management in particular. The first version of the game was played during the 2012 ISCRAM summer school where it yielded positive reactions from both novice participants and experienced professionals.

Statistics

Views

Total Views
527
Views on SlideShare
523
Embed Views
4

Actions

Likes
0
Downloads
0
Comments
0

1 Embed 4

https://twitter.com 4

Accessibility

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment
  • Storm turns into a disasterAuthorities are short on staffTeams of players have to:Manage the online information flowLocate suppliesLocate, help and evacuate victimsThe game is level and mission based
  • Control the entire game1 per teamWatch over the teamsProtect the gameflowControl centerBriefingAnalyzing incoming Tweets/reportsEvacuation center
  • 10 volunteersUpdate the terrainPlace/remove itemsMonitor cheatersTransport actors to their location
  • 26 victims6 key figures10 looters5 police men-VICTIM PROFILE6 key figures or persons of interestA firefighter (bonus mission)2 doctors, who provide an extra first aid kitA handyman who owns a dinghyB-Fast leaderA Soldier, he can provide a mapA construction worker
  • 5 members1 leader in control center4 members are the ground troop1 of these 4 stays in evacuation center
  • Control data flow: incoming tweets. Manage items and key figures (given data), see water level rising
  • Give them different tools
  • Information analysesCommunicationDecision makingRescue efforts

Disaster in my backyard: a serious game introduction to disaster information management Presentation Transcript

  • 1. about the project
  • 2. ››» Manage the online information flow» Locate supplies» Locate, help and evacuate victims›Why do we need a game?
  • 3. ››››What do we need from this game?
  • 4. what is going to happen?
  • 5. ››» Number of evacuations» Time of evacuations» Team choices›How to win the game
  • 6. Where it all comes down to
  • 7. Control the game
  • 8. What makes up the game
  • 9. Test of the game during ISCRAM Summer School
  • 10. Overall performance» Participants: 24, 4 teams» Play time: 20:30 - 01:30 (5 hours)» First evacuation duration: 1h 10m» Last evacuation duration: 15m» Lives saved: 20 persons» Lives lost: 7 persons» Out-of-game: 10 persons
  • 11. Development of game and future application
  • 12. ›» Tweets» More tools other the first aid›» Time to live» Add more (different) items» Badges visible›» ‘Real’ first aid» Replay real-life casesPossibilities