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Dimb pitch
 

Dimb pitch

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Pitch of the Disaster in My Backyard Exercise by Steven and Alvin

Pitch of the Disaster in My Backyard Exercise by Steven and Alvin

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    Dimb pitch Dimb pitch Presentation Transcript

    • DISASTERIN MY BACKYARD Steven Thys / Alvin Coessens
    • BRIEFINGabout the project
    • We developed an alternate reality gamewhich gives players a real life experience in crisis management.
    • IN SHORTAbout the game › Storm turns into a disaster › Authorities are short on staff › Teams of players have to: » Manage the online information flow » Locate supplies » Locate, help and evacuate victims › The game is level and mission based
    • SCENARIOwhat is going to happen?
    • LEVEL 0The prequel » Pre-disaster » Bad weather » News reports » Congress
    • LEVEL 1Once upon a time in rainy Belgium... » Disaster » Storm » Radio report » Call for help » Briefing
    • LEVEL 2And so it begins… » Game start » Troops leave » First evacuations
    • LEVEL 3The flood » Dam breaks » Area floods » Water level keeps rising
    • LEVEL 4Power’s out » Complete power failure » No communications » Leads to fires » Bonus mission
    • LEVEL 5Vultures » Plunderers raid the terrain » Supplies disappear » Police officers are called in » Gunfight
    • LEVEL 6Bring them home » Water level reaches peak » Final mission » Panic outburst
    • LEVEL 7Debriefing » Post-disaster » Debriefing » Review of game
    • SCENARIO FLOW How it all comes together
    • GAMEPLAYhow the game will be played
    • TEAMSHow the players will work together › 5 members › 1 leader in control center › 4 members are the ground troop › 1 of these 4 stays in evacuation center
    • EFFECTIVITYHow to win the game › Teams gain points › Based on: » Number of evacuations » Time of evacuations » Team choices › Alternatives are possible
    • GOALSWhere it all comes down to 1. Collect medical kits and supplies 2. Find, help and evacuate victims 3. Find key figures
    • CHARACTERSVisible character in the game › Key figures » They give you advantages › Victims » They need help
    • KEY FIGURESPeople that can help you › A firefighter › A construction worker › 2 doctors › A handyman › A soldier
    • NOT PLAYABLE CHARACTERSPeople that control and guide the game › Puppetmasters › Volunteers » Victims & key figures ~ actors » Game managers
    • PUPPETMASTERThe ones who control the game › Control the entire game › 1 per team › Watch over the teams › Protect the gameflow
    • ACTORSThe ones who make to game come alive › ~ 35 persons » 26 victims » 6 key figures » 10 looters » 5 police men › different roles
    • ACTORSThe ones who make to game come alive › 10 volunteers › Update the terrain › Place/remove items › Monitor cheaters › Transport actors to their location
    • LOCATION & TERRAINwhere the game will take place
    • Control center » Briefing » Analyzing incoming Tweets/reports » Evacuation center Congress building » Key figures » Resources
    • Fire department » Firemen » ResourcesCity of Ranst» Indoor city» Victims in different houses & shops» Maze
    • Apartment building» Fire on first floor» Trapped families» Flooded ground floor Training village » Neighborhood “Westeroever” » A school » Further away from EC
    • Resources » At stranded airplane » Typical B-Fast aidsBurning house» Fire simulation» Bonus level» Family trapped inside
    • TOOLS & EQUIPMENTthe interfaces that the players can use
    • USHAHIDIAn open-source crisis management tool › Crisis management & data control tool › Used in control center › Real-time map
    • MOBILE APPHow the troops will help victimsHome screen » Scan a victim in distress » Scan a resource you found
    • MOBILE APPHow the troops will help victimsVictim scanning » Search the QR-code » Hold the camera still » Wait for a blinking frame
    • MOBILE APP How the troops will help victimsVictim screen » Analyze the stats » Victim ok? START EVACUATION » Victim not ok? APPLY AN ITEM
    • MOBILE APPHow the troops will help victimsItem scanning » Search the QR-code » Hold the camera still » Wait for a blinking frame
    • MOBILE APPHow the troops will help victims Result screen » Analyze new stats » Victim ok? START EVACUATION » Victim not ok? APPLY AN ITEM
    • ALTERNATIVELY
    • MOBILE APPHow the troops will use resourcesItem details » Status of the resource » Apply to a victim
    • EFFECTSsome effects to enhance the experience
    • SOUND EFFECTSTo enhance the overall experience › Ambient sounds on terrain » Police sirens » alarms » water » fire
    • VISUAL EFFECTSTo enhance the overall experience › Colored spots and lights » Fire simulation on buildings
    • PRATICAL INFOOther things you need to know
    • GAME DURATIONTo enhance the overall experience › Preparations » 1 day › Bus ride to Antwerp: » 1-2 hours › Arrival, briefing, game start: » 50 minutes › Evacuations: » 3 hours › Debriefing: » 30 minutes
    • 6 hours of playing
    • REQUIREMENTSThe material that is needed It’s a long list… » Internet connection, 14 radios, 8 smartphones, 4 laptops, light spots and speakers, 10 flashlights, 3 go-karts, police tape, 20 first aid kits, 1 vehicle, 1 physical map, 3 stretchers, 3 wheelchairs and 20 snacks+drinks
    • BETA TESTLessons learned & best practices
    • LESSONS LEARNEDWhat came out of the testing › It worked › Mobile app is necessary › The game is chaotic › Some teams were too fast › SFX are really needed › Players need a clear introduction
    • FEEDBACKThe students provided us the following feedback › Alternatives for scoreboard › Use professional radios › Provide enough resources
    • ANYQUESTIONS?