Building Stories Kris Luyten, Kris Gabriëls, Jan Schneider-‐Barnes Hasselt University -‐ IBBT -‐ EDM
Digital cultural heritage Legal aspectsUser research EPICS platform Didactization Storage Mash ups Creation tools Interfaces E-learning Existing learning environments platforms Classroom distribution Public libraries Mobile distribution
Digital cultural heritage Legal aspectsUser research EPICS platform Didactization Storage Mash ups Creation tools InterfacesInteractive Stories E-learning Existing learning environments platforms Classroom distribution Public libraries Mobile distribution
From data to stories DATA classroom usage content authoringDATA aggregation tool STORY ‘sharing’ mobile tourDATA
NarraIve interfaces Stories are so much more interesIng and easier to remember M.Y.Lim & R. AyleN (2007), Narra$ve construc$on in a mobile tour guide, LNCS 4871. Dyson, A. H. & Genishi, C. (1994). The need for story: Cultural diversity in classroom and community. Urbana, IL: NaIonal Council of Teachers of English.
DATA classroom usage content authoringDATA aggregation tool STORY ‘sharing’ mobile tourDATA Content creators Content Content transformers consumers historian/conservator/ teachers students archeologist
Pre-visit & post-visitDATA classroom usage content authoringDATA aggregation tool STORY ‘sharing’ mobile tourDATA Teacher’s During visit preparation
[History] Teachers in charge Defn.: Teacher = transforms “raw data” into content suitable for students Goal: build a tool that allows them to create stories, make them interac$ve and share them with others.
Content comes alive in InteracIve Stories Story progresses because of user (inter)acIons changes in place or Ime predeﬁned (soeware) events
Authoring tool Scene templates Actors SearchableWeb-based Content Library
Authoring tool: behind the scenes Teacher builds stories è tool creates soeware – Flex-‐based user interfaces – Web-‐enabled communicaIon with content servers – Soeware behavior according to story and context
Authoring tool: technical stuﬀ • Tool was created with Adobe Flex: a powerful soeware development framework for mobile and web-‐based applicaIons. • JSON for serialising Stories – Open dataformat – Easy to transmit over the Internet – Can be saved in a database – Ubiquitous in support (mobile, web, desktop)
Mobile app -‐ features • Target plaiorm: Android (free, accessible, widespread) • Mobile device equiped with EPICS story player – Interprets a story created with authoring tool – Builds the user interface on mobile device – Takes care of story logic (e.g. scene progress) – Observes changing contexts (e.g. uses GPS to detect change in locaIon)
Request: story X? Lookup: JSON for story X Send: story X! Deserialize JSON
Avoid huge bills (aka mobile Internet is expensive) 1. List media elements used in story 2. When used for the ﬁrst Ime: if not on device, retrieve them from server 3. Store media element permanently on device
First use study • The story of Jeanne Mesdom (during WWI) • LocaIon: Ypres • ParIcipants: 12 youngsters • Set-‐up: – Test feasibility authoring tool (no teachers yet…) – See whether context-‐aware interacIve stories work – Aim: Guided walk through Ypres by means of a mobile device
End-‐user results – Mo$va$on: very enthousiasIc – Ac$ve par$cipa$on: prefer to be acIve themselves over being passive observers (e.g. guided tour) – Iden$ﬁca$on: they prefer a contemporary as their virtual guide, more than the child
End-‐user results Remaining open issues no user test for authoring tool, only feasibility quality mobile guide is not core for us – what one can do with the authoring tool is
Summary Stories work. BeNer support for learning “in-‐context”. Teachers can create and share interacIve lessons for mobile and classroom usage.