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EPICS project: building cultural heritage stories by teachers for students

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Presentation for the closing event of the IBBT EPICS project

Presentation for the closing event of the IBBT EPICS project

Published in: Technology, Education

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  • 1. Building  Stories   Kris  Luyten,  Kris  Gabriëls,  Jan   Schneider-­‐Barnes   Hasselt  University  -­‐  IBBT  -­‐  EDM
  • 2. Digital cultural heritage Legal aspectsUser research EPICS platform Didactization Storage Mash ups Creation tools Interfaces E-learning Existing learning environments platforms Classroom distribution Public libraries Mobile distribution
  • 3. Digital cultural heritage Legal aspectsUser research EPICS platform Didactization Storage Mash ups Creation tools InterfacesInteractive Stories E-learning Existing learning environments platforms Classroom distribution Public libraries Mobile distribution
  • 4. “Raw” data User Experience ?
  • 5. From  data  to  stories  DATA classroom usage content authoringDATA aggregation tool STORY   ‘sharing’ mobile tourDATA
  • 6. NarraIve  interfaces  Stories  are  so  much  more   interesIng  and  easier  to   remember   M.Y.Lim  &  R.  AyleN  (2007),  Narra$ve  construc$on  in  a  mobile  tour  guide,  LNCS  4871.     Dyson,  A.  H.  &  Genishi,  C.  (1994).  The  need  for  story:  Cultural  diversity  in  classroom  and   community.  Urbana,  IL:  NaIonal  Council  of  Teachers  of  English.
  • 7. [Scott McCloud, Understanding Comics]
  • 8. DATA classroom usage content authoringDATA aggregation tool STORY   ‘sharing’ mobile tourDATA Content creators Content Content transformers consumers historian/conservator/ teachers students archeologist
  • 9. Pre-visit & post-visitDATA classroom usage content authoringDATA aggregation tool STORY   ‘sharing’ mobile tourDATA Teacher’s During visit preparation
  • 10. [History]  Teachers  in  charge  Defn.:  Teacher  =  transforms  “raw  data”  into  content  suitable  for  students     Goal:  build  a  tool  that  allows  them  to       create  stories,   make  them  interac$ve   and  share  them  with  others.  
  • 11. Step  1:  create  your  scenes  
  • 12. Step  2:  put  content  in  context  
  • 13. Step  3:  compose  a  storyline  
  • 14. Step  3.  compose  a  storyline  
  • 15. Content  comes  alive  in   InteracIve  Stories    Story  progresses  because  of        user  (inter)acIons      changes  in  place  or  Ime      predefined  (soeware)  events  
  • 16. Authoring  tool   Scene templates Actors SearchableWeb-based Content Library
  • 17. Authoring  tool:  behind  the  scenes  Teacher  builds  stories        è  tool  creates  soeware   – Flex-­‐based  user  interfaces   – Web-­‐enabled  communicaIon  with  content   servers   – Soeware  behavior  according  to  story  and   context  
  • 18. Authoring  tool:  technical  stuff  •  Tool  was  created  with  Adobe  Flex:  a  powerful   soeware  development  framework  for  mobile   and  web-­‐based  applicaIons.  •  JSON  for  serialising  Stories   –  Open  dataformat   –  Easy  to  transmit  over  the  Internet   –  Can  be  saved  in  a  database   –  Ubiquitous  in  support  (mobile,  web,  desktop)  
  • 19. Deployment
  • 20. Mobile  app  -­‐  features  •  Target  plaiorm:  Android  (free,  accessible,   widespread)  •  Mobile  device  equiped  with  EPICS  story  player   –  Interprets  a  story  created  with  authoring  tool   –  Builds  the  user  interface  on  mobile  device   –  Takes  care  of  story  logic  (e.g.  scene  progress)   –  Observes  changing  contexts  (e.g.  uses  GPS  to   detect  change  in  locaIon)  
  • 21. Request:  story  X?   Lookup:  JSON   for  story  X  Send:  story  X!   Deserialize   JSON  
  • 22. Avoid  huge  bills  (aka  mobile  Internet  is  expensive)   1.  List  media  elements  used  in  story   2.  When  used  for  the  first  Ime:   if  not  on  device,  retrieve  them  from  server   3.  Store  media  element  permanently  on  device    
  • 23. Context-­‐aware  stories  
  • 24. First  use  study  •  The  story  of  Jeanne  Mesdom  (during  WWI)  •  LocaIon:  Ypres  •  ParIcipants:  12  youngsters    •  Set-­‐up:     –  Test  feasibility  authoring  tool  (no  teachers  yet…)   –  See  whether  context-­‐aware  interacIve  stories  work   –  Aim:  Guided  walk  through  Ypres  by  means  of  a   mobile  device  
  • 25. End-­‐user  results    – Mo$va$on:  very  enthousiasIc    – Ac$ve  par$cipa$on:  prefer  to  be  acIve   themselves  over  being  passive  observers  (e.g.   guided  tour)  – Iden$fica$on:  they  prefer  a  contemporary  as   their  virtual  guide,  more  than  the  child    
  • 26. End-­‐user  results    Remaining  open  issues    no  user  test  for  authoring  tool,  only  feasibility    quality  mobile  guide  is  not  core  for  us  –  what    one  can  do  with  the  authoring  tool  is      
  • 27. Summary  Stories  work.  BeNer  support  for  learning  “in-­‐context”.  Teachers  can  create  and  share  interacIve  lessons  for  mobile  and  classroom  usage.  
  • 28. Classroom  usage  
  • 29. Building  Stories  Kris  Luyten,  Kris  Gabriëls,  Jan  Schneider-­‐Barnes   Hasselt  University  -­‐  IBBT  -­‐  EDM