Mobile games lecture

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Mobile games lecture

  1. 1. Mobile Games an all-too-brief introduction Jessica Hammer [email_address]
  2. 2. What's special about games?
  3. 3. But first ...
  4. 25. What's special about games?
  5. 26. meaning identity systems desire culture
  6. 27. meaning identity systems desire culture
  7. 29. meaning identity systems desire culture
  8. 31. meaning identity systems desire culture
  9. 33. meaning identity systems desire culture
  10. 35. meaning identity systems desire culture
  11. 37. meaning identity systems desire culture
  12. 38. But how?
  13. 39. M (mechanics) A (aesthetics) D (dynamics)
  14. 40. M (mechanics) A (aesthetics) D (dynamics)
  15. 41. M (mechanics) A (aesthetics) D (dynamics)
  16. 42. M (mechanics) A (aesthetics) D (dynamics)
  17. 43. M (mechanics) A (aesthetics) D (dynamics) designer player
  18. 44. What's special about mobility?
  19. 45. portable ubiquitous contextual
  20. 46. portable ubiquitous contextual
  21. 48. portable ubiquitous contextual
  22. 50. portable ubiquitous contextual
  23. 53. M (mechanics) A (aesthetics) D (dynamics)
  24. 54. Want to know more?
  25. 55. read play work
  26. 56. Rules of Play Salen & Zimmerman
  27. 57. Pervasive Games Montola
  28. 58. What Video Games .... Gee
  29. 59. read play work
  30. 60. World of Warcraft
  31. 61. Dominion
  32. 62. Farmville
  33. 63. read play work
  34. 64. MSTU 4039 MSTU 6000
  35. 65. EGGPLANT Lab 50A Thorndike
  36. 66. Dr. Joey Lee [email_address]
  37. 67. Thanks! Jessica Hammer [email_address]

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