crystallized<br />01.25.10<br />
research concept <br />Molecular biology is a source of myriad well-validated structures & shapes<br />These forms can be ...
design questions<br />How can biological structures and forms be meaningfully deconstructed and applied to wearables?<br /...
viruses<br />Helical<br />Polyhedral<br />Enveloped helical<br />Enveloped polyhedral<br />
precedents<br />
treemaker origami<br />Domains: 2D-&gt;3D forms, DIY<br />
n-e-r-v-o-u-s system<br />Domains: biology, fashion, DIY<br />
mashallah designs<br />Domains: 2D-&gt;3D forms, biology, data viz, DIY wearables<br />
Diana Eng’s deployable structures<br />Domains: 2D-&gt;3D forms, biology (plant), fashion<br />
users<br />
target user profile<br />Category: Fashion/design enthusiasts, particularly DIY community<br />Age: 18-40<br />
prototypes<br />
methodology<br />Some stock developed pieces<br />Screen-based interface<br />Physical kit<br />
=<br />+<br />+<br />=<br />
connections<br />Outside design world<br />Diana Eng<br />Burdastyle<br />Greg<br />Nervous System<br />Funding<br />Indie...
challenges<br />Social assumptions about viruses<br />This concept doesn’t address genetic content of viruses, either the ...
new directions<br />
Geodesic Domes<br />
Delaunay triangulation<br />
What to keep<br />Things I like: <br />the architectural/structural appearance<br />DIY/customizability<br />Unexpected sh...
tents<br />A million little geometric pockets sewn into it, and you have a few different models that you can “build” by st...
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Thesis012910

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  • Explore the relationships that arise from using molecular forms in wearables. What unique shapes can be achieved?
  • 2D->3D, Robert Lang
  • Biology, DIY, 2D->3D
  • Thesis012910

    1. 1. crystallized<br />01.25.10<br />
    2. 2. research concept <br />Molecular biology is a source of myriad well-validated structures & shapes<br />These forms can be deconstructed or abstracted and used as building blocks to create novel wearables and explore unprecedented applications.<br />
    3. 3. design questions<br />How can biological structures and forms be meaningfully deconstructed and applied to wearables?<br />What novel and functional architectures can be created<br />When thinking of these geometries as building blocks, which elements must be held constant and which may be stretched or changed?<br />What applications might there be for such forms in other realms? <br />
    4. 4. viruses<br />Helical<br />Polyhedral<br />Enveloped helical<br />Enveloped polyhedral<br />
    5. 5. precedents<br />
    6. 6. treemaker origami<br />Domains: 2D-&gt;3D forms, DIY<br />
    7. 7. n-e-r-v-o-u-s system<br />Domains: biology, fashion, DIY<br />
    8. 8. mashallah designs<br />Domains: 2D-&gt;3D forms, biology, data viz, DIY wearables<br />
    9. 9. Diana Eng’s deployable structures<br />Domains: 2D-&gt;3D forms, biology (plant), fashion<br />
    10. 10. users<br />
    11. 11. target user profile<br />Category: Fashion/design enthusiasts, particularly DIY community<br />Age: 18-40<br />
    12. 12. prototypes<br />
    13. 13.
    14. 14.
    15. 15.
    16. 16.
    17. 17. methodology<br />Some stock developed pieces<br />Screen-based interface<br />Physical kit<br />
    18. 18. =<br />+<br />+<br />=<br />
    19. 19. connections<br />Outside design world<br />Diana Eng<br />Burdastyle<br />Greg<br />Nervous System<br />Funding<br />IndieGoGo<br />Kickstarter<br />
    20. 20. challenges<br />Social assumptions about viruses<br />This concept doesn’t address genetic content of viruses, either the genetic material encased inside viruses, genetic variance, evolution, or mutations<br />Too many constraints with icosahedron<br />Scalability<br />Can this be a small business?<br />Technical<br />Must build a friendlier interface than what’s out there now<br />
    21. 21. new directions<br />
    22. 22. Geodesic Domes<br />
    23. 23. Delaunay triangulation<br />
    24. 24. What to keep<br />Things I like: <br />the architectural/structural appearance<br />DIY/customizability<br />Unexpected shapes<br />Things I want to create: <br />movement with body<br />juxtaposition of rigidity with fluidity<br />
    25. 25. tents<br />A million little geometric pockets sewn into it, and you have a few different models that you can “build” by strategically inserting boning or placing rigid inserts into certain pockets<br />A map for which bits to put where to create certain shapes<br />

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