Lecture presented at the event "Serra Startec" in Lages, Santa Catarina, Brazil on 10/04/2013.
This lecture answers many questions that are common to the people who are starting on the game development area like which professions exists, the production cycle and some advice that worked to me.
10. pre production
• 10% to 25% of the project total time
• Product idea
• Planning
• Schedules
• Game Design Document (GDD)
• Concepts
• Proof of Concept (PoC)
12. tests
• Starts during the technical production
• Extends until the product is done
• Identification and fix of bugs
• Features “playability” analysis
• Features balancing
16. studies
• Be a specialist, but know a bit about everything
• Game Designer: play different games
• Programmer: new technologies and languages
• Artist: draw a lot (digital / paper)
• Never stop studying
17. studies
• Play games. A lot.
• Good games – know what goes right
• Bad games – know what goes wrong
19. be known
• Participate in communities and discussions
• Write articles
• Write posts about your professional experiences
• Portfolio
• Learn to receive feedback
20. practice
• Make games alone
• Make games with a group of friends
• Make games with a group of strangers
• Make proof of concepts
• Finalize a game