Your SlideShare is downloading. ×
Game development - What you need to know
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Game development - What you need to know

551

Published on

Lecture presented at the event "Serra Startec" in Lages, Santa Catarina, Brazil on 10/04/2013. …

Lecture presented at the event "Serra Startec" in Lages, Santa Catarina, Brazil on 10/04/2013.
This lecture answers many questions that are common to the people who are starting on the game development area like which professions exists, the production cycle and some advice that worked to me.

0 Comments
2 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
551
On Slideshare
0
From Embeds
0
Number of Embeds
2
Actions
Shares
0
Downloads
41
Comments
0
Likes
2
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. game development WHAT YOU NEED TO KNOW KLEBER LOPES DA SILVA
  • 2. author • Programmer, Producer, Director and Game Designer • Entertainment games • Serious games • Frameworks, engines and libraries kleber.swf
  • 3. professions WHAT CAN YOU DO IN THE GAME DEVELOPMENT AREA?
  • 4. professions Management • Director • Producer Technical • Programmer • Artist • Musician / Soundman Design • Game Designer • Level Designer Content • Writer • Screenwriter • Translator • Reviser Product • Support • QA
  • 5. professions Artist Ilustrator GUI Designer Animator 3D Modeler Texture Artist Concept Artist Technical Artist
  • 6. professions Programmer Fontend Gameplay Integration GUI Backend Server Database Physics Render Framework Tools
  • 7. production cycle HOW THE GAMES ARE MADE
  • 8. production cycle • Several methodologies • Several tools
  • 9. production cycle Pre Production Technical Production Tests Post Production
  • 10. pre production • 10% to 25% of the project total time • Product idea • Planning • Schedules • Game Design Document (GDD) • Concepts • Proof of Concept (PoC)
  • 11. technical production • Planning execution • Tools and frameworks development • Features development • Assets creation
  • 12. tests • Starts during the technical production • Extends until the product is done • Identification and fix of bugs • Features “playability” analysis • Features balancing
  • 13. post production • Metric analysis • Post mortem • Filing plan
  • 14. studies GOING BEYOND YOUR COURSE
  • 15. studies • Books • Articles • News • Podcasts • Documentaries • Post mortem’s • Making of’s
  • 16. studies • Be a specialist, but know a bit about everything • Game Designer: play different games • Programmer: new technologies and languages • Artist: draw a lot (digital / paper) • Never stop studying
  • 17. studies • Play games. A lot. • Good games – know what goes right • Bad games – know what goes wrong
  • 18. advices WHAT WORKED TO ME
  • 19. be known • Participate in communities and discussions • Write articles • Write posts about your professional experiences • Portfolio • Learn to receive feedback
  • 20. practice • Make games alone • Make games with a group of friends • Make games with a group of strangers • Make proof of concepts • Finalize a game
  • 21. Thank you http://kleber-swf.com

×