game development
WHAT YOU NEED TO KNOW
KLEBER LOPES DA SILVA
author
• Programmer, Producer, Director and
Game Designer
• Entertainment games
• Serious games
• Frameworks, engines and ...
professions
WHAT CAN YOU DO IN THE GAME DEVELOPMENT AREA?
professions
Management
• Director
• Producer
Technical
• Programmer
• Artist
• Musician /
Soundman
Design
• Game
Designer
...
professions
Artist Ilustrator
GUI Designer
Animator
3D Modeler
Texture Artist
Concept Artist
Technical Artist
professions
Programmer
Fontend Gameplay
Integration
GUI
Backend Server
Database
Physics
Render
Framework
Tools
production cycle
HOW THE GAMES ARE MADE
production cycle
• Several methodologies
• Several tools
production cycle
Pre
Production
Technical
Production
Tests
Post
Production
pre production
• 10% to 25% of the project total time
• Product idea
• Planning
• Schedules
• Game Design Document (GDD)
•...
technical production
• Planning execution
• Tools and frameworks development
• Features development
• Assets creation
tests
• Starts during the technical production
• Extends until the product is done
• Identification and fix of bugs
• Feat...
post production
• Metric analysis
• Post mortem
• Filing plan
studies
GOING BEYOND YOUR COURSE
studies
• Books
• Articles
• News
• Podcasts
• Documentaries
• Post mortem’s
• Making of’s
studies
• Be a specialist, but know a bit about everything
• Game Designer: play different games
• Programmer: new technol...
studies
• Play games. A lot.
• Good games – know what goes right
• Bad games – know what goes wrong
advices
WHAT WORKED TO ME
be known
• Participate in communities and discussions
• Write articles
• Write posts about your professional experiences
•...
practice
• Make games alone
• Make games with a group of friends
• Make games with a group of strangers
• Make proof of co...
Thank you
http://kleber-swf.com
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Game development - What you need to know

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Lecture presented at the event "Serra Startec" in Lages, Santa Catarina, Brazil on 10/04/2013.
This lecture answers many questions that are common to the people who are starting on the game development area like which professions exists, the production cycle and some advice that worked to me.

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Game development - What you need to know

  1. 1. game development WHAT YOU NEED TO KNOW KLEBER LOPES DA SILVA
  2. 2. author • Programmer, Producer, Director and Game Designer • Entertainment games • Serious games • Frameworks, engines and libraries kleber.swf
  3. 3. professions WHAT CAN YOU DO IN THE GAME DEVELOPMENT AREA?
  4. 4. professions Management • Director • Producer Technical • Programmer • Artist • Musician / Soundman Design • Game Designer • Level Designer Content • Writer • Screenwriter • Translator • Reviser Product • Support • QA
  5. 5. professions Artist Ilustrator GUI Designer Animator 3D Modeler Texture Artist Concept Artist Technical Artist
  6. 6. professions Programmer Fontend Gameplay Integration GUI Backend Server Database Physics Render Framework Tools
  7. 7. production cycle HOW THE GAMES ARE MADE
  8. 8. production cycle • Several methodologies • Several tools
  9. 9. production cycle Pre Production Technical Production Tests Post Production
  10. 10. pre production • 10% to 25% of the project total time • Product idea • Planning • Schedules • Game Design Document (GDD) • Concepts • Proof of Concept (PoC)
  11. 11. technical production • Planning execution • Tools and frameworks development • Features development • Assets creation
  12. 12. tests • Starts during the technical production • Extends until the product is done • Identification and fix of bugs • Features “playability” analysis • Features balancing
  13. 13. post production • Metric analysis • Post mortem • Filing plan
  14. 14. studies GOING BEYOND YOUR COURSE
  15. 15. studies • Books • Articles • News • Podcasts • Documentaries • Post mortem’s • Making of’s
  16. 16. studies • Be a specialist, but know a bit about everything • Game Designer: play different games • Programmer: new technologies and languages • Artist: draw a lot (digital / paper) • Never stop studying
  17. 17. studies • Play games. A lot. • Good games – know what goes right • Bad games – know what goes wrong
  18. 18. advices WHAT WORKED TO ME
  19. 19. be known • Participate in communities and discussions • Write articles • Write posts about your professional experiences • Portfolio • Learn to receive feedback
  20. 20. practice • Make games alone • Make games with a group of friends • Make games with a group of strangers • Make proof of concepts • Finalize a game
  21. 21. Thank you http://kleber-swf.com

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