Final Presentation of Gaming Communities Lab - Presentation Transcript
Final Presentations of Student Projects Ralf Klamma, Sebastian Brandt Yiwei Cao, Anna Glukhova July 16, 2008 Gaming Communities Lab Summer Semester 2008 Informatik 5 (Information Systems), RWTH Aachen University
A Short Review of GCL in SS 2008
Introductory meeting on February 6
Feb. and Mar.: Gaming Lab Sessions on Fridays
Project proposal presentations on April 9
Group project report on April 16
Invited talk: Dieter Schoeller, RTL Games Group on April 23
First review on May 7
Second review on May 21
Invited talk: Martin Klasen, RWTH Klinikum on June 25
Pre-final presentation on July 2
Final presentation today
Student Projects 3.2 (10) Babel 2.1 (8) MMORPG Community 3.6 (7) Spellborn Strategy Portal 4.2 (9) 1.8 (9) 4 (8) 2.6 (10) 3.6 (10) 4 (8) 3.5 (8) 3 (8) 3.6 (10) Reality Check Needed Gamer Girls Does Online gaming have a “Job-effect” 2.1 (10) Game on 3G Platform Competition Community Universal PvP/PwP platform, Player versus Player Gaming Platform 3.3 (8) Providing e-Sport Support Creating New Worlds A Tool for Matching Player Skills, Long Term Strategy Games Community,
Final Presentations
Civilization IV – Conquer the New World
Stefan Breuer, Andreas Hahne, Enrique Lopez, Björn Wolf
Babel: Player versus Player/ Player with Player on iPhones
Xi Chen, Mazdak Karami, Daniel Losch, Osmond Tedjasukmana, Yu Yin
Empirical research on gaming community
Darko Dugosija, Vadi Efe, Stephan Hackenbracht, Tobias Vaegs
Presentation and demo (20 minutes)
Discussion and feedback (10 minutes)
Ongoing and Upcoming Events
International Workshop on Interactive Digital Entertainment Technologies (IDET 2008), 15 - 16 July, 2008, Lanzhou, China
Measuring Community Satisfaction across Gaming Communities
First International Workshop on Story-Telling and Educational Games (STEG'08) in conjunction with the 3rd European Conference on Technology Enhanced Learning, Maastricht, the Netherlands, September 17-19, 2008
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