Collaborative Storytelling in the Web 2.0

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    2 Favorites

    Collaborative Storytelling in the Web 2.0 - Presentation Transcript

    1. Collaborative Storytelling in the Web 2.0 Yiwei Cao , Ralf Klamma, and Andrea Martini Informatik 5 (Information Systems), RWTH Aachen University 16.09.2008 Maastricht, the Netherlands First Workshop on Story-Telling and Educational Gaming (STEG ‘08)
    2. Agenda
      • Introduction
      • State of the Art: Web 2.0 and Community of Practice
      • PESE - Personal Expert finding and Storytelling Environment
        • PESE as Evolution of MIST into the Web 2.0
        • The PESE Concept
        • The PESE Story
        • The Profile Based Story Search
      • Implementation of the PESE Prototype
      • Evaluation of the PESE Prototype
      • Conclusions
    3. Introduction - Motivation
      • New models of participation on the Web 2.0
        • Flickr.com, YouTube – the multimedia Web 2.0
        • Prosumers – amateurs and experts
      • From storytelling to educational gaming
        • Stories lay the foundation for successful games
        • Emotional identification of listeners/gamers
      Presented at ICWL 2008: M. Spaniol, Y. Cao, R. Klamma, P. Moreno-Ger, B. Fernándaz Manjón, J. Luis Sierra, G. Toubekis: From Story-Telling to Educational Gaming: The Bamiyan Valley Case , in: Proceedings of 7th ICWL, Jinhua, China, August, 2008, pp. 253-264
    4. State of the Art: Web 2.0 and “Communities of Practice” Web 2.0 “ The long tail” Collective intelligence Web as a platform [O‘ Reilly 05] Data is the next Intel Inside Users add value Cooperate, don’t control Some rights reserved Beyond a single device Expert finding Community of Practice Storytelling
      • Del.icio.us
      • Digg
      • Wikipedia
      • Amazon
      • eBay
      • iGoogle
      • YouTube
      • Facebook
      • MySpace
      [Wenger 98] Mutual engagement A joint enterprise A shared repertoire Web as a platform “ The long tail” Collective intelligence
    5. From MIST to PESE
      • Creation and consumption of non-linear digital stories
      • Problems
      • Single-User
      • No feedback mechanism
      • Standalone installation on the client side
      MIST – Media Integrated Story-Telling [Spaniol et al. 06]
    6. PESE: A Web 2.0 Service for Collaborative Storytelling
    7. Concept of PESE MIST PESE Collaborative Storytelling Ranking Expert finding Search and consumption of stories
    8. The PESE Story
      • Extending the MIST story
      • Using CSU (Central Story Unit)
      • Annotating stories by various users
      • Rating stories by answering different questions
      • Components of a story project
        • Begin and End
        • Team member with different production roles
        • Stories and associated keywords
    9. Profile Based Story Search
    10. Implementation of the PESE Prototype
      • Service oriented architecture
      • The LAS Framework
    11. Evaluation of the PESE Prototype
      • Test and evaluation of the questionnaires
      • Evaluation of the profile based story search
      • Evaluation of the expert finding algorithms
      • Test bed: MobSOS: data collection [Klamma et al. 08]
      • Use SPSS: relevant data analysis and evaluation
    12. Storytelling Expert Finding
      • New Measure for Knowledge in a Community
      Expert value Mean: 0,2624 # Entries: 99.778 Frequency
    13. Story-tellling Expert Finding Keywords Expert values
      • Knowledge value of community sorted by keywords
      # Recommendations Expert Amateur
    14. Conclusions
      • Realization and evaluation of a Web 2.0 style storytelling environment for Communities of Practice
        • YouTube like Web interface
        • Integration of MIST as story editor and player
        • Profile-based story search
        • Expert finding
      • Successful Evaluation
        • Application of MobSOS Community System Success Model
        • New measure for expert values in Communities of Practice
      • Future Steps
        • Improvements of performance and usability
        • Use as a learning service in the ROLE project
        • Integration with game engines for user generated games

    + Ralf KlammaRalf Klamma, 2 years ago

    custom

    1104 views, 2 favs, 1 embeds more stats

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 1104
      • 1100 on SlideShare
      • 4 from embeds
    • Comments 0
    • Favorites 2
    • Downloads 11
    Most viewed embeds
    • 4 views on http://beamtenherrschaft.blogspot.com

    more

    All embeds
    • 4 views on http://beamtenherrschaft.blogspot.com

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories