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A Web 2.0 Personal Learning Environment for Classical Chinese Poetry
 

A Web 2.0 Personal Learning Environment for Classical Chinese Poetry

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A Web 2.0 Personal Learning Environment for Classical Chinese Poetry ...

A Web 2.0 Personal Learning Environment for Classical Chinese Poetry

Yiwei Cao 曹怡蔚, Ralf Klamma, Yan Gao 高岩, Rynson W.H. Lau 劉永雄, and Matthias Jarke

Informatik 5, RWTH Aachen University
Department of Computer Science, City University of Hong Kong

Aachen, Germany
ICWL 2009
20.08.2009

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    A Web 2.0 Personal Learning Environment for Classical Chinese Poetry A Web 2.0 Personal Learning Environment for Classical Chinese Poetry Presentation Transcript

    • The 8th International Conference on Web-based Learning (ICWL 2009) Web based Yiwei Cao A Web 2.0 Personal Learning Environment for C f Classical Chinese Poetry C Ralf Klamma Yan Gao Rynson W.H. Lau Matthias Jarke Yiwei Cao 曹怡蔚1, Ralf Klamma1, Yan Gao 高岩1, Rynson W H Lau 劉永雄2, and M tthi J k 1 R W.H. L d Matthias Jarke 1 Informatik 5, 5 RWTH Aachen University 2Department of Computer Science, City University of Hong Kong Aachen, Aachen Germany Lehrstuhl Informatik 5 (Information Systems) 20.08.2009 Prof. Dr. M. Jarke I5-CKG*-0809-1
    • Agenda  Introduction - Motivations and problems Yiwei Cao  Related Work  CCPLE on the Web 2.0 Ralf Klamma Yan Gao CCP: Classical Chinese Poetry Rynson W.H. Lau CCPLE: Classical Chinese Matthias Jarke - CCP learner community Poetry Learning Environment - A data model for CCP - A systematic poetry abstraction model - Learning CCP with g g games  CCPLE Implementation - Technologies for the implementation - Cross platform user Interfaces  Conclusions and Outlook Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke Source: http://www.farmer.com.cn/sh/wh/zx/200804/t20080430_389904.htm I5-CKG*-0809-2
    • Introduction  Chinese Learning has g hàn zì become a hot topic recently Yiwei Cao Ralf Klamma 汉字 Yan Gao Rynson W.H. Lau Matthias Jarke  Learning Chinese in the context: g classical poetry as a guide  Web 2.0 based personal learning environments instead of traditional learning process Lehrstuhl Informatik 5  T h l i empower llearners the Technologies h (Information Systems) Prof. Dr. M. Jarke control of what to learn and how to learn I5-CKG*-0809-3
    • Motivation and Problems  Increase of online learning communities and online knowledge repositories provides a great amount of learning material Yiwei Cao Ralf Klamma  80% informal learning ( formal education training) [Cros03] % g (vs. g) [ ] Yan Gao Rynson W.H. Lau Matthias Jarke  Media technologies support language/culture learning [BiTr96, Milt02]  Web 2.0 technologies and ubiquitous media technologies manage and promote informal learning: YouTube, Wikipedia  A large amount of user g g generated media for learning Chinese online g  Only outdated platforms for Chinese language learning are available Lehrstuhl Informatik 5 (Information Systems) Software Traditional media Web 1.0 Prof. Dr. M. Jarke I5-CKG*-0809-4
    • Related Work  CCP Community is typical to reflect the p y yp principle of Community of p y Practice (CoP) [Weng98] Yiwei Cao Ralf Klamma  Personal Learning Environment (PLE) enable learning content Yan Gao Rynson W.H. Lau management in an effective way [Down07, OlLi01]  E-Learning 2.0 [Down05] Matthias Jarke - Web 2.0 technologies [O’Rei05] and social software [Coat03] - Learning community [Down07]  ML M-Learning [Keeg02, KSC 06] i [K 02 KSCa06] - Mobile community [HGKo02] - Mobile social software [KSCa06]  Serious games: game-based learning [SKC*08(ICWL’08)]  Various Chinese input methods [Engb06] Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke  Support by Unicode – UTF8 [Alve98, IMCR98] I5-CKG*-0809-5
    • CCP Learner Community  Novice - Children and foreigners Yiwei Cao - No CCP experiences Ralf Klamma Yan Gao Rynson W.H. Lau  Reciter Expert Matthias Jarke - Children and foreigners, seniors - Mi ht have understanding problems Might h d t di bl  Student - Having CCP experience Student S d CCP Reciter R i Community - Understanding  Expert - Researchers - Sinologists Novice Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke I5-CKG*-0809-6
    • A Data Model for CCP in ERD Content Uploader En_Title En Title Upload_Date p Title Last_Updater Source_Code Rate Last_Update_Date Feature_ID CCP_ID Feature Yiwei Cao Ralf Klamma Opuscule_ID n 1 Yan Gao OPUSCULE n HAS 1 CCP n BELONGS_TO FEATURE Rynson W.H. Lau n n 1 1 Matthias Jarke Author_ID Author En_Author ASSOCIATES_ 1 WITH AUTHOR HAS PRODUCES n IN n 1 DYNASTY LINK n User_ID Dynasty_ID Dynasty FName Link_ID Link ID URL 1 m n 1 1 LName USER 1 SUBMITS n COMMENT REPLIED_BY Email n Username Activity_ Language L Comment_ID C t ID Content C t t Comment_Date C t D t Password Count Lehrstuhl Informatik 5 Foreign (Information Systems) Native Prof. Dr. M. Jarke Web 2.0 related I5-CKG*-0809-7
    • 3-Level 3 Level Poetry Abstraction  Micro scale content  Meso scale content  Macro scale content  Micro Yiwei Cao - Individual sentence (3, 5, 7 characters) Ralf Klamma Yan Gao Rynson W.H. Lau - Ending with a unique punctuation  Meso Matthias Jarke micro - Some continuous sentences meso - A certain block  (20% or 50%) of whole poetry macro  Some continuous sentences ending with “。” “,” between each two sentences  Macro - Whole poetry Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke I5-CKG*-0809-8
    • The DOM Tree for Poetry Abstraction  Character and punctuation units - A minimal unit of a poetry - Either a Chinese character or a Chinese punctuation Yiwei Cao Ralf Klamma Yan Gao  Sentence unit - Consists of a certain number of Rynson W.H. Lau Matthias Jarke Character Units - A Chinese punctuation “。” as ending  Paragraph unit - A certain block - “,” between sentences and a Chinese punctuation “。” as ending  Poetry unit y Lehrstuhl Informatik 5 (Information Systems) - The maximal unit of a poetry Prof. Dr. M. Jarke I5-CKG*-0809-9
    • Learning CCPs with Games Content C t t Number of Units 3-Operation for Selection Filtering Yiwei Cao Ralf Klamma micro #Sentences (e g 4) (e.g. Character permutation Yan Gao Rynson W.H. Lau Matthias Jarke #Paragraphs Sentence permutation meso diff (e.g. (e g 2) Character permutation Ch t t ti ficulty Paragraph permutation macro #Poetry (e.g. 1) Sentence permutation Character permutation Game Settings g Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke I5-CKG*-0809-10
    • Technologies for the Implementation  Eclipse IDE for Java EE Developers  Web server: Apache Tomcat Yiwei Cao Ralf Klamma Yan Gao  Google Web Toolkit (GWT) Rynson W.H. Lau Matthias Jarke - GWT Tooling - GWT –Ext is a powerfull widget lib E i f id library as an extension i - Ext JS is a JavaScript library - GWT-DnD as a third party library provides drag & drop capabilities  Database: Oracle 10g  Videos from YouTube API Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke I5-CKG*-0809-11
    • CCPLE User Interfaces: Web 2 0 2.0  Participatory and game-based llearning b d i  Rich user experiences Yiwei Cao Ralf Klamma  Scoring users achievements Yan Gao Rynson W.H. Lau  Harnessing collective Matthias Jarke Intelligence  Linking user generated multimedia content  Data is the next Intel Inside Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke I5-CKG*-0809-12
    • CCPLE on iPhone  To enable learner communities to learn CCP en route  Mobile game-based CCP learning Yiwei Cao Ralf Klamma  Multimedia-based CCP learningg Yan Gao Rynson W.H. Lau Matthias Jarke  Software Above the Level of a Single Device Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke I5-CKG*-0809-13
    • Conclusions  A comprehensive model of CCP p - Data modeling Yiwei Cao - CCP at micro, meso and macro levels Ralf Klamma Yan Gao - CCP operations on paragraph, sentence and character permutations Rynson W.H. Lau Matthias Jarke  Based on Web 2.0 concepts and technologies - U User-generated CCP content t d t t - User-shared CCP knowledge  Different levels of game based learning for CCP learner communities game-based  Platform-independent (the iPhone version) also for mobile CCP learning communities  Evaluation results shows - Game-based learning helps learning Chinese and CCP Game based Lehrstuhl Informatik 5 (Information Systems) - Use of different game levels attract attentions of learner communities Prof. Dr. M. Jarke I5-CKG*-0809-14
    • Outlook  Further evaluation across wide user communities  In the EU FP7 ROLE (Responsive Open Learning Environment) project Yiwei Cao Ralf Klamma community Yan Gao Rynson W.H. Lau - CoP in PLE: to generate impacts across learning communities Matthias Jarke - Learning content organization by tagging, rating, feedbacks, scores, and comments etc etc. - Internationalization with multi-language user interfaces - Serious games with consideration of human computer interaction g p  In the German Excellence Cluster UMIC (Ultra High-Speed Mobile Information and Communication) project community - Deployment on various mobile platforms (Nokia, Google G1) - Monitoring learning behaviors of mobile learning communities Lehrstuhl Informatik 5  A web service for Kaixin Net – the Chinese localized Facebook (Information Systems) Prof. Dr. M. Jarke I5-CKG*-0809-15
    • Thank You  CCPLE: http://vermeer.informatik.rwth-aachen.de:9080/CCPLE/ p  UMIC: http://www.umic.rwth-aachen.de Yiwei Cao Ralf Klamma Yan Gao Rynson W.H. Lau Matthias Jarke E-learning 2.0?  ROLE: being kept posted by joining ROLE LinkedIn Group http://www.linkedin.com/groupInvitation?gid=1590487  ICWL 2009 at Facebook, LinkedIn, Friendfeed, … Lehrstuhl Informatik 5 (Information Systems) Prof. Dr. M. Jarke I5-CKG*-0809-16