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Tech4 learning2
Tech4 learning2
Tech4 learning2
Tech4 learning2
Tech4 learning2
Tech4 learning2
Tech4 learning2
Tech4 learning2
Tech4 learning2
Tech4 learning2
Tech4 learning2
Tech4 learning2
Tech4 learning2
Tech4 learning2
Tech4 learning2
Tech4 learning2
Tech4 learning2
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Tech4 learning2

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This is a presentation developed for use with a choice school in the process of integrating technology into classroom activities

This is a presentation developed for use with a choice school in the process of integrating technology into classroom activities

Published in: Education, Technology
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  • Teacher experience Length of technology use Percentage of time technology used in classroom Confidence in technology impact Provide professional development in both effective teaching and use of technology Keep a clear focus on content Keep track of which students are/aren’t “getting it”
  • Teacher experience Length of technology use Percentage of time technology used in classroom Confidence in technology impact Provide professional development in both effective teaching and use of technology Keep a clear focus on content Keep track of which students are/aren’t “getting it”
  • Transcript

    • 1. Young Minds Prep School TECHNOLOGY FOR LEARNING: CHOOSING AND USING THE RIGHT TOOLS Kristine Diener Cardinal Stritch University [email_address] http://tinyurl.com/Dec2YM
    • 2. LOOKING BACK – Where are you now?
    • 3. THE SWEET SPOT “ Experienced teacher who has been using the technology at least two years, using it about 75% of the time, and who has enough training to be confident.” Dr. Robert Marzano, CUE keynote, March 2009
    • 4. THE SWEET SPOT “ Experienced teacher who has been using the technology at least two years, using it about 75% of the time, and who has enough training to be confident.” http://tiny.cc/sweetspotimplications
    • 5. WEB 1.0 VS WEB 2.0 Web 1.0 Web 2.0 Static Publishing Lecture Reading Passive Closed Finding information Client-server
    • 6. WEB 1.0 VS WEB 2.0 Web 1.0 Web 2.0 Static Dynamic Publishing Participation Lecture Conversation Reading Creating Passive Active Closed Collaborative Finding information Making connections Client-server Peer-to-peer
    • 7. COMMUNICATION
        • Harness our greatest asset: our people resources, their knowledge and experiences
        • Communicate at a distance, synchronously and asynchronously.
        • Provide communication options, reduce meeting time and save travel.
      Geek and Poke
    • 8. SELECT COMMUNICATION TOOLS
        • LMS
          • Blackboard
          • Brainhoney
          • Moodle
        • Google Sites
        • Survey Tools
          • Poll Everywhere
          • Google Forms
          • Doodle
        • Edmondo Educational Social Networking
        • Class Blogmeister
        • Virtual Workspaces
          • Learn Central
          • WiZiQ
        • Conferencing Tools
          • ooVoo
          • Skype
          • Eye Jot
        • CoverItLive /
    • 9. Learn Central
      • What is Elluminate vRoom?
      • What does your vRoom look like?
      • Create an Elluminate vRoom tutorial
      • Register for vRoom
      • Hardware/Software test for Elluminate
    • 10. COLLABORATION
        • Harness collective intelligence
        • Capture the “wisdom of the crowd.”
      • A diverse collection of independently-deciding individuals is likely to make certain types of decisions and predictions better than individuals or even experts. As users add new content, and new sites, it is bound into the structure of the web by other users discovering the content and linking to it.
      Geek and Poke
    • 11. SELECT COLLABORATION TOOLS
        • Google Docs
        • Wallwisher
        • Type With Me
        • Etherpad
        • Voice Thread
        • Share Tabs
        • Big Huge Labs
        • Skrbl
        • Photo Story
        • Prezi
        • Glogster
        • Audacity
        • Xtranormal
        • Social Bookmarking
          • Diigo
          • delicious
    • 12. CRITICAL THINKING/INFORMATION LITERACY
        • Allow us to investigate issues that are not always clearly defined and have no clear-cut answers by asking significant questions and exploring different solutions.
        • Simply accessing information is not enough, we need to analyze, synthesis, and evaluate information.
      Geek and Poke
    • 13. SELECT CRITICAL THINKING/CREATIVITY TOOLS
        • Digital Storytelling
          • Animoto
          • BubbleR
          • BookR
          • SmileBox
        • Mindmapping
          • BubbleUs
          • Webspiration
          • MindMeister
        • Visualizing Text – The Semantic Web
          • Wordle
          • Word Sift
          • Buzzword
          • buzzword
        • HOTS
          • Worlfram Alpha
          • Nat’l Library of Virtual Manipulatives
          • Brain Boosters
          • Google Wonder Wheel
    • 14. DIGITAL CITIZENSHIP
        • Evaluate information for usefulness and accuracy.
        • Use information appropriately and creatively.
        • Understand the ethical and legal issues concerning the use of information.
      Vermont Internet Safety Project
    • 15. DIGITAL CITIZENSHIP RESOURCES
        • Using Technology Appropriately
          • http://www.digitalcitizenship.net/Nine_Elements.html
          • http ://www.brainpop.com/spotlight/digitalcitizenship/
          • http://www.commonsensemedia.org/digital-citizenship
          • http://digitalcitizenshiped.com/
    • 16. “ Any school in this country, if they’re willing to use the tools that are available to them, can make a difference. There’s no magic bullet but if you give magic BBs to teachers who are committed and understand their craft great things can happen.” Dr. Robert Marzano
    • 17. CARTOON SOURCES
        • Geek and Poke
          • http://geekandpoke.typepad.com/
          • These works are licensed under a Creative Commons Attribution-NoDerivs 2.0 License .
        • Vermont Internet Safety Project
          • http://vtisp.org/resources/vocabulary/digital-citizenship/

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