ANOVA Parametric test: Biostatics and Research Methodology
Teaching in 3D: Tips, Ideas and Concepts
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Editor's Notes
Undergraduate college students at a university in the Southeast region of the United States were chosen as participants, and data were collected in April 2009, entailing 42 usable surveys. This study demonstrated that flow experiences in 3D virtual worlds had a significant and positive impact on students' attitudes toward e-learning. This study found that the quality of engaging and pleasant experiences is influenced by three factors: the skills available to tackle challenging tasks, the perception of interactivity in the virtual learning experience, and the degree of presence sensation perceived by students.Student Attitude Toward Virtual Learning in Second Life: A FlowTheory Approach.Yu-Chih Huang1 yhuang@clemson.eduBackman, Sheila J. Backman, Kenneth F.Source:Journal of Teaching in Travel & Tourism; Oct-Dec2010, Vol. 10 Issue 4, p312-334, 23p, 5 Charts