Learning in 3D

5,087 views
4,962 views

Published on

Presentation to support ASTD TechKnowledge 2010. Discussed a 4 step model for creating effective instruction in a virtual immersive environment.

Published in: Education, Technology
2 Comments
5 Likes
Statistics
Notes
No Downloads
Views
Total views
5,087
On SlideShare
0
From Embeds
0
Number of Embeds
1,703
Actions
Shares
0
Downloads
87
Comments
2
Likes
5
Embeds 0
No embeds

No notes for slide
  • LIVE MUSICIAN Kurt Jano warms up the crowd before the Lawrence Lessig Keynote Lecture at the iCommons Summit 2007 in Second Life. Jano (real life Kurt Bestor), Susan Vega
  • Emergency Room Procedures
  • Learning in 3D

    1. 1. Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration By Karl M. Kapp Professor, Instructional Technology Bloomsburg University, Bloomsburg, PA www.learningin3d.info www.karlkapp.blogspot.com #lrn3d
    2. 3. Resources www.karlkapp.blogspot.com
    3. 4. This is it? What is the big deal? Welcome to world of 3D Learning.
    4. 5. In the Beginning…
    5. 11. Sorry, had you on mute, could you repeat the question.
    6. 12. Not another online course.
    7. 13. Good Morning Class Today we are going to Discuss engineering.
    8. 19. Alignment Principles Archetypes Sensibilities 3DLE Architecture Macrostructures
    9. 20. So what do we do…
    10. 21. VIE Sensibilities The Sense of Self The Death of Distance The Power of Presence The Sense of Space The Capability to Co-Create The Pervasiveness of Practice The Enrichment of Experience
    11. 22. Sense of Self
    12. 27. Death of Distance
    13. 32. Power of Presence
    14. 35. iCommons Summit 2007 in Second Life Event Pictures Used under Creative Commons License http://www.fengshuichat.com/sitearm/icommons_summit_2007_in_second_life_event_pictures.htm
    15. 37. Sense of Space
    16. 39. Sense of Space
    17. 40. Sense of Space
    18. 41. Co-Creation
    19. 42. Co-Creation
    20. 43. What can we create together?
    21. 44. Pervasiveness of Practice
    22. 45. Enrichment of Experience
    23. 46. Enrichment of Experience
    24. 47. Instructionally Grounded VIE Sensibilities Sense of Self Enrichment of Experience Death of Distance Agency Exploration Experience Connectedness Power of Presence Capability to Co-Create Sense of Space Pervasiveness of Practice
    25. 48. Instructionally Grounded Participant Centered Discovery Driven Contextually Situated Oriented Consequentially Experienced Motivated Collaboratively Agency Exploration Experience Connectedness VIE Macrostructures Sense of Self Enrichment of Experience Death of Distance Power of Presence Capability to Co-Create Sense of Space Pervasiveness of Practice
    26. 49. 3D Learning Archetypes Guided Tour Scavenger Hunt Conceptual Orienteering Operational Application Role Play
    27. 50. 3D Learning Archetypes Critical Incident Co-Creation Group Forums Breakout Sessions Social Networking Data Visualization
    28. 51. Guided Tour
    29. 52. Self-Guided Tour
    30. 53. Scavenger Hunt
    31. 54. Group Forum
    32. 55. Conceptual Orienteering
    33. 56. Conceptual Orienteering
    34. 57. Operational Application
    35. 58. Operational Application
    36. 59. Role Play
    37. 60. Critical Incident
    38. 61. Break Out Sessions
    39. 62. Social Networking
    40. 63. Data Visualization
    41. 65. Instructionally Grounded Participant Centered Discovery Driven Contextually Situated Oriented Consequentially Experienced Motivated Collaboratively Agency Exploration Experience Connectedness 3DLE Archetypes Role Play Avatar Persona Data Visualization Co-Creation Small Group Work Group Forum Social Networking Scavenger Hunt Guided Tour Conceptual Orienteering Operational Application Critical Incident
    42. 66. 3D Learning Experience Design Principles <ul><li>Design Principles </li></ul><ul><ul><li>Participant Centered </li></ul></ul><ul><ul><li>Contextually Situated </li></ul></ul><ul><ul><li>Discovery Driven </li></ul></ul><ul><ul><li>Action Oriented </li></ul></ul><ul><ul><li>Consequentially Experienced </li></ul></ul><ul><ul><li>Collaboratively Motivated </li></ul></ul>
    43. 67. Instructionally Grounded Reflectively Synthesized Participant Centered Discovery Driven Contextually Situated Action Oriented Consequentially Experienced Motivated Collaboratively 3DLE Design Principles
    44. 68. Participant Centered
    45. 69. Contextually Situated
    46. 70. Contextually Situated
    47. 71. Discover Driven
    48. 72. Features of New Drill Long Lasting Battery Pack Sure Grip Handle Easy On/Off Switch Ergonomically Designed Trigger Air Cooled
    49. 73. Action Oriented
    50. 75. Create the right environment
    51. 76. Consequentially Experienced
    52. 77. Create Shared Goals and Activities Collaboratively Motivated
    53. 78. Alignment Principles Archetypes Sensibilities 3DLE Architecture Macrostructures
    54. 90. Continue Discussion www.karlkapp.blogspot.com
    55. 91. Questions/More Information <ul><li>www.karlkapp.blogspot.com </li></ul><ul><ul><li>Blog Book Tour </li></ul></ul><ul><ul><li>Continuing Conversation </li></ul></ul><ul><li>www.learningin3d.info </li></ul><ul><ul><li>Samples and Examples </li></ul></ul><ul><ul><li>Links </li></ul></ul><ul><li>ProtoSphere Download </li></ul><ul><ul><li>http://protonmedia.com/trial-download/ </li></ul></ul><ul><ul><li>Email: [email_address] </li></ul></ul><ul><ul><li>Web Site: www.karlkapp.com </li></ul></ul>

    ×