Introduction to CA Workshop

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Slides for an introduction to a workshop.

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Introduction to CA Workshop

  1. 1. Twitter:@kkapp By Karl M. Kapp Bloomsburg University Gamification of Learning and Instruction  Session
  2. 2. Elements of Games • Interaction • Mastery • Autonomy • Relatedness • Uncertainty • Chance • Emotional Connection
  3. 3. 1 Agenda What are games and gamification? What is gamification and why does it matter to learning professionals? 2 3 What elements from games can be added to traditional learning to maximize impact?
  4. 4. 4 2 Games 1.0 3
  5. 5. 4 Games 1.0 3 Where is my  opponent going to go next? In what direction  should I try to move  the ball? How will the ball  bounce off the wall?
  6. 6. Games 2.0
  7. 7. Games 2.0 Should I shoot the aliens  on the end or in the  middle or all the bottom  aliens first? How long do I have to  shoot before an alien  shoots at me? What is the pattern  these aliens are  following?
  8. 8. Games 3.0
  9. 9. Where do I explore  first? What activities are of  the most value? What must I do to  achieve my goal?
  10. 10. Games 4.0 
  11. 11. Games 4.0  What activities give  me the most return  for my efforts? Can I trust this person  who wants to team  with me to  accomplish a goal?
  12. 12. Flippy wants to become  friends with you. Do you  want to add Flippy to  your friend’s list. Games 4.0
  13. 13. ‐ Realistic simulators for contemporary  Leadership Training ‐ Integrate these games into leadership development  programs ‐ Attempt various leadership structures ‐Employees may make hundreds of leadership  decision an hour in a game Leadership’s Online Labs Harvard Business  Review, May 2008
  14. 14. Elements of Games • Storyline • Characters • Theme • Realism • Music • Interaction • Mastery • Autonomy • Emotional Connection
  15. 15. Specifically Respond with Human  Intelligence and Emotion to 1. The user’s actions 2. The user’s inactions 3. The user’s past actions 4. A series of the user’s actions 5. The actual time and space that the user is in 6. The comparison of different users’ situations  and actions Jack Principles from YDKJ‐Jelly Vision

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