0
Twitter:@kkapp
By Karl M. Kapp
Bloomsburg University
Gamification of Learning and Instruction 
Session
Elements of Games
• Interaction
• Mastery
• Autonomy
• Relatedness
• Uncertainty
• Chance
• Emotional Connection
1
Agenda
What are games and
gamification?
What is gamification and why does it
matter to learning professionals?
2
3
What ...
4 2
Games 1.0
3
4
Games 1.0
3
Where is my 
opponent
going to go next?
In what direction 
should I try to move 
the ball?
How will the ball...
Games 2.0
Games 2.0
Should I shoot the aliens 
on the end or in the 
middle or all the bottom 
aliens first?
How long do I have to 
...
Games 3.0
Where do I explore 
first?
What activities are of 
the most value?
What must I do to 
achieve my goal?
Games 4.0 
Games 4.0  What activities give 
me the most return 
for my efforts?
Can I trust this person 
who wants to team 
with me t...
Flippy wants to become 
friends with you. Do you 
want to add Flippy to 
your friend’s list.
Games 4.0
‐ Realistic simulators for contemporary 
Leadership Training
‐ Integrate these games into leadership development 
programs...
Elements of Games
• Storyline
• Characters
• Theme
• Realism
• Music
• Interaction
• Mastery
• Autonomy
• Emotional Connec...
Specifically Respond with Human 
Intelligence and Emotion to
1. The user’s actions
2. The user’s inactions
3. The user’s p...
Introduction to CA Workshop
Introduction to CA Workshop
Introduction to CA Workshop
Introduction to CA Workshop
Introduction to CA Workshop
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Introduction to CA Workshop

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Transcript of "Introduction to CA Workshop"

  1. 1. Twitter:@kkapp By Karl M. Kapp Bloomsburg University Gamification of Learning and Instruction  Session
  2. 2. Elements of Games • Interaction • Mastery • Autonomy • Relatedness • Uncertainty • Chance • Emotional Connection
  3. 3. 1 Agenda What are games and gamification? What is gamification and why does it matter to learning professionals? 2 3 What elements from games can be added to traditional learning to maximize impact?
  4. 4. 4 2 Games 1.0 3
  5. 5. 4 Games 1.0 3 Where is my  opponent going to go next? In what direction  should I try to move  the ball? How will the ball  bounce off the wall?
  6. 6. Games 2.0
  7. 7. Games 2.0 Should I shoot the aliens  on the end or in the  middle or all the bottom  aliens first? How long do I have to  shoot before an alien  shoots at me? What is the pattern  these aliens are  following?
  8. 8. Games 3.0
  9. 9. Where do I explore  first? What activities are of  the most value? What must I do to  achieve my goal?
  10. 10. Games 4.0 
  11. 11. Games 4.0  What activities give  me the most return  for my efforts? Can I trust this person  who wants to team  with me to  accomplish a goal?
  12. 12. Flippy wants to become  friends with you. Do you  want to add Flippy to  your friend’s list. Games 4.0
  13. 13. ‐ Realistic simulators for contemporary  Leadership Training ‐ Integrate these games into leadership development  programs ‐ Attempt various leadership structures ‐Employees may make hundreds of leadership  decision an hour in a game Leadership’s Online Labs Harvard Business  Review, May 2008
  14. 14. Elements of Games • Storyline • Characters • Theme • Realism • Music • Interaction • Mastery • Autonomy • Emotional Connection
  15. 15. Specifically Respond with Human  Intelligence and Emotion to 1. The user’s actions 2. The user’s inactions 3. The user’s past actions 4. A series of the user’s actions 5. The actual time and space that the user is in 6. The comparison of different users’ situations  and actions Jack Principles from YDKJ‐Jelly Vision
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