Instructional                  GamingBy:Karl M. Kapp, Ed.D.Author, Professor-Instructional TechnologyBloomsburg University...
Agenda      1                                           2                                            What is gamification?...
Text Chat QuestionWhat topics do you primarily teach?
Digital divisions. Report by the Pew /Internet: Pew Internet & American Life.US Department of Commerce
13 hours                                                  of console                                                   gam...
13 hours                                                     of console                                                   ...
10,000 ofGame play                                                13 hours                                                ...
Lazy
Lazy       Rotting        Brain
Lazy Anti- Social   Rotting           Brain
Lazy                    Wasting                     Time Anti- Social   Rotting           Brain
Problem  SolversGot Game:John Beck and Mitchell Wade (2004)
Problem  Solvers               ConfidentGot Game:John Beck and Mitchell Wade (2004)
Problem  Solvers               ConfidentSocialGot Game:John Beck and Mitchell Wade (2004)
Problem  Solvers                           ConfidentSocial                        ResilientGot Game:John Beck and Mitchell...
Problem  Solvers                           ConfidentSocial                                Multi-                        Re...
Problem  Solvers                           ConfidentSocial                                Multi-                        Re...
Almost 43% of thegamers are femaleand 26% of those females are over       18.
Almost 43% of thegamers are femaleand 26% of those females are over       18.Females play 5 hours a week ofconsole games. ...
Percentages of Impact                               Type of     % Higher                               Knowledge/         ...
Percentages of Impact                               Type of         % Higher                               Knowledge/     ...
Poll QuestionWhich builds more confidence for on  the job application of learned            knowledge?                    ...
Simulation                                 Game.Sitzmann, T. (2011) A meta-analytic examination of the instructional effec...
20% higher.Sitzmann, T. (2011) A meta-analytic examination of the instructional effectivenessof computer-based simulation ...
What is“Gamification”
Using game-based mechanics,aesthetics and game thinking toengage people, motivate action,  promote learning, and solve    ...
Questions?
Games1. Provide a Challenge2. Tell a Story3. Be a Strategy Guide4. Appeal to All Player   Types5. Provide Feedback6. Award...
#1 Provide a Challenge
Reach Oregon
Survive!
Can this group solve the challenge?Do they know what tools to use?
Proposal Challenge• Examine a problem  – Evidence  – Research  – Observation• Proposal a solution  – Written  – Presentation
Solution #2: Tell a StoryBourne Conspiracy  Video Game
Defense Intelligent Agency Training
America’s Army
Yep, People tend to remember Researchers have found that the             facts more accurately if theyhuman brain has a na...
Missile Command.Simple storyline: Missiles are falling and you must     save your cities.                                P...
www.edheads.org
Stories provide, context, meaning and purpose
Stories Need1.Characters2. Plot (something has to happen).3. Tension 4. Resolution5. Conclusion
Have learner’s create       stories.                        www.thinkingworlds.com
www.thinkingworlds.com
www.unity3d.com
Solution #3: Be a Strategy Guide
Hints, Tips andGuidance3 Levels-Vague Hint-Specific Hint-Answer
Solution #4: Appeal to All Player             Types
Solution #5: Provide Feedback
Immediate/Realistic    Feedback
Send User DataPresentationTest/HomeworkChange Channel
Peer-to-Peer
Solution #6: Award Experience            Points
Leaderboards provide opportunities for players toreceive feedback about theirperformance as compared to           others.....
Use Small Group ExercisesPasha, P. (2005). Corporationswoo baby boomersCNNMoney,
Let Learner’s PresentSolutions
Provide time for unstructured     chats.
Questions?
Summary      1                                           2                                          What is gamification?H...
Tell 3 people 3different things you learned from this    presentation!
Google “Kapp Notes”                          www.kaplaneduneering.com/kappnotes                      2012 New Book:       ...
Questions/More Information• http://www.kaplaneduneering.com/kappnotes/   – Recommended books         Look for “The   – Sam...
Instructional Gaming
Instructional Gaming
Instructional Gaming
Instructional Gaming
Instructional Gaming
Instructional Gaming
Instructional Gaming
Instructional Gaming
Instructional Gaming
Instructional Gaming
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Instructional Gaming

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Games are fun, exciting and engaging but do they belong in the classroom? Can they actually be educational? There is evidence that students and trainees participating in simulation game learning experiences have higher declarative knowledge, procedural knowledge and retention of training material than those participating in more traditional learning experiences. But, what elements make games appropriate for learning and how can those elements be integrated into the classroom. In this webinar, Karl will share practical examples of how to apply game dynamics, or “gamification”, as part of your instructional tool kit helping you to engage students and create an active learning environment.

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  • Question? What was the goal of the game, Oregon Trail.
  • Question? What was the goal of the game, Oregon Trail.
  • What was the goal of Where in the World is Carmen Sandiego?
  • Place a mark on the quadrant that most represents how you play games?
  • Instructional Gaming

    1. 1. Instructional GamingBy:Karl M. Kapp, Ed.D.Author, Professor-Instructional TechnologyBloomsburg UniversityTwitter: @kkapp
    2. 2. Agenda 1 2 What is gamification?How did we get to this point?Why are we here? 4 3 How do games impact learning, are they effective tools for transferring knowledge?Are games instructional/educational?
    3. 3. Text Chat QuestionWhat topics do you primarily teach?
    4. 4. Digital divisions. Report by the Pew /Internet: Pew Internet & American Life.US Department of Commerce
    5. 5. 13 hours of console games a weekDigital divisions. Report by the Pew /Internet: Pew Internet & American Life.US Department of Commerce
    6. 6. 13 hours of console games a week87% of 8- to 17- year oldsplay video games Digital divisions. Report by the Pew /Internet: Pew Internet & American Life. US Department of Commerce at home.
    7. 7. 10,000 ofGame play 13 hours of console games a week 87% of 8- to 17- year olds play video games Digital divisions. Report by the Pew /Internet: Pew Internet & American Life. US Department of Commerce at home.
    8. 8. Lazy
    9. 9. Lazy Rotting Brain
    10. 10. Lazy Anti- Social Rotting Brain
    11. 11. Lazy Wasting Time Anti- Social Rotting Brain
    12. 12. Problem SolversGot Game:John Beck and Mitchell Wade (2004)
    13. 13. Problem Solvers ConfidentGot Game:John Beck and Mitchell Wade (2004)
    14. 14. Problem Solvers ConfidentSocialGot Game:John Beck and Mitchell Wade (2004)
    15. 15. Problem Solvers ConfidentSocial ResilientGot Game:John Beck and Mitchell Wade (2004)
    16. 16. Problem Solvers ConfidentSocial Multi- Resilient taskingGot Game:John Beck and Mitchell Wade (2004)
    17. 17. Problem Solvers ConfidentSocial Multi- Resilient taskingGot Game:John Beck and Mitchell Wade (2004)
    18. 18. Almost 43% of thegamers are femaleand 26% of those females are over 18.
    19. 19. Almost 43% of thegamers are femaleand 26% of those females are over 18.Females play 5 hours a week ofconsole games. They make up themajority of PC gamers at 63%.
    20. 20. Percentages of Impact Type of % Higher Knowledge/ Retention Declarative 11% Procedural 14% Retention 9%Sitzmann, T. (2011) A meta-analytic examination of the instructional effectivenessof computer-based simulation games. Personnel Psychology .Review of 65 studies
    21. 21. Percentages of Impact Type of % Higher Knowledge/ Retention Declarative 11% It wasn’t the game, it was level Procedural of activity in the game. The 14% instructional methods. Retention 9%Sitzmann, T. (2011) A meta-analytic examination of the instructional effectivenessof computer-based simulation games. Personnel Psychology .Review of 65 studies
    22. 22. Poll QuestionWhich builds more confidence for on the job application of learned knowledge? Class room instruction. Simulation Game.
    23. 23. Simulation Game.Sitzmann, T. (2011) A meta-analytic examination of the instructional effectivenessof computer-based simulation games. Personnel Psychology .
    24. 24. 20% higher.Sitzmann, T. (2011) A meta-analytic examination of the instructional effectivenessof computer-based simulation games. Personnel Psychology .
    25. 25. What is“Gamification”
    26. 26. Using game-based mechanics,aesthetics and game thinking toengage people, motivate action, promote learning, and solve problems.
    27. 27. Questions?
    28. 28. Games1. Provide a Challenge2. Tell a Story3. Be a Strategy Guide4. Appeal to All Player Types5. Provide Feedback6. Award Experience Points7. Add Cooperation and Competition
    29. 29. #1 Provide a Challenge
    30. 30. Reach Oregon
    31. 31. Survive!
    32. 32. Can this group solve the challenge?Do they know what tools to use?
    33. 33. Proposal Challenge• Examine a problem – Evidence – Research – Observation• Proposal a solution – Written – Presentation
    34. 34. Solution #2: Tell a StoryBourne Conspiracy Video Game
    35. 35. Defense Intelligent Agency Training
    36. 36. America’s Army
    37. 37. Yep, People tend to remember Researchers have found that the facts more accurately if theyhuman brain has a natural affinity encounter them in a story rather for narrative construction. than in a list. And they rate legal arguments as more convincing when built into narrative tales rather than on legal precedent.
    38. 38. Missile Command.Simple storyline: Missiles are falling and you must save your cities. Players can then imagine a nuclear war, aliens launching missiles, a moon base under attack, whatever they like in the context of the simple storyline.
    39. 39. www.edheads.org
    40. 40. Stories provide, context, meaning and purpose
    41. 41. Stories Need1.Characters2. Plot (something has to happen).3. Tension 4. Resolution5. Conclusion
    42. 42. Have learner’s create stories. www.thinkingworlds.com
    43. 43. www.thinkingworlds.com
    44. 44. www.unity3d.com
    45. 45. Solution #3: Be a Strategy Guide
    46. 46. Hints, Tips andGuidance3 Levels-Vague Hint-Specific Hint-Answer
    47. 47. Solution #4: Appeal to All Player Types
    48. 48. Solution #5: Provide Feedback
    49. 49. Immediate/Realistic Feedback
    50. 50. Send User DataPresentationTest/HomeworkChange Channel
    51. 51. Peer-to-Peer
    52. 52. Solution #6: Award Experience Points
    53. 53. Leaderboards provide opportunities for players toreceive feedback about theirperformance as compared to others..Solution #7: Add Competition and Cooperation
    54. 54. Use Small Group ExercisesPasha, P. (2005). Corporationswoo baby boomersCNNMoney,
    55. 55. Let Learner’s PresentSolutions
    56. 56. Provide time for unstructured chats.
    57. 57. Questions?
    58. 58. Summary 1 2 What is gamification?How did we get to this point?Why are we here? 4 3 How do games impact learning, are they effective tools for transferring knowledge?Are games instructional/educational?
    59. 59. Tell 3 people 3different things you learned from this presentation!
    60. 60. Google “Kapp Notes” www.kaplaneduneering.com/kappnotes 2012 New Book: “The Gamification of Learning and Instruction” July 2011 T&D Article Matching the Right Instruction to the Right Content September 2011 Training Quarterly ArticleImproving Training: Thinking Like a Game Developer
    61. 61. Questions/More Information• http://www.kaplaneduneering.com/kappnotes/ – Recommended books Look for “The – Samples and Examples Gamification of – Slides Learning and• Learning in 3D Instruction” this Spring – www.learningin3d.info• Gadgets, Games and Gizmos for Learning – www.gadgetsgamesandgizmos.com• Email: kkapp@bloomu.edu
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