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Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
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Games and Gamification of College Course Content: Examples and Best Practices

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This presentation starts with three "Do's" in terms of using games within a classroom and then provides a number of example games from a variety of disciplines.

This presentation starts with three "Do's" in terms of using games within a classroom and then provides a number of example games from a variety of disciplines.

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  • 1. Gamification of College Course Content:  Examples and Best Practices By Karl M. Kapp Bloomsburg University Gamification of Learning &Instruction February 28, 2014 EMAIL: kkapp@bloomu.edu TWITTER: @kkapp BLOG: http://karlkapp.com/kapp‐notes/
  • 2. Agenda 1 What is Gamification? 5 2 Are Games Effective for Learning? 3 Should I Embed Games Into My Courses? 4 Why Play in Groups and Multiple Times?
  • 3. Use game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems. Gamification
  • 4. Instruction with serious games yields higher learning  gains than conventional  instruction.
  • 5. Percentages of Impact Over Traditional Training Type of % Higher Knowledge 17% Higher than /Retention Lectures Declarative 11% Procedural 14% 5% Higher than Retention 9% Discussion Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .Review of 65 studies
  • 6. Fact Type of % Higher Knowledge /Retention Declarative 11% Procedural 14% Retention 9% Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .Review of 65 studies Wouters, P., van Nimwegen, C., van Oostendorp, H., & vam der S[el. E.D. (2013), February 4). A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Journal of Educational Psychology. Advanced online publication. Doi: 10.1037/a0031311 39 Studies. Review of 39 studies 54% conducted in the last year.
  • 7. Percentages of Impact It wasn’t the game, it was Type of level of activity in the game. % Higher Knowledge /Retention Declarative 11% In other words, the Procedural engagement of the learner in 14% the game leads to learning. Retention 9% Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .Review of 65 studies
  • 8. Games are more effective  than traditional instruction  when multiple sessions are  involved.
  • 9. Conventional instruction  for a one‐off is better vs. one game session Multiple game sessions better than multiple conventional sessions Wouters, P., van Nimwegen, C., van Oostendorp, H., &  vam der S[el. E.D. (2013), February 4).  A Meta‐Analysis of the Cognitive and Motivational Effects of Serious Games.  Journal of Educational Psychology.  Advanced online publication. Doi: 10.1037/a0031311 39 Studies. 
  • 10. Games are more effective  than traditional instruction  when players work in groups.
  • 11. With serious games, both learners playing  individually and those playing in a group learn  more than the comparison group, but learners  who play serious games in a group learn more. Wouters, P., van Nimwegen, C., van Oostendorp, H., &  vam der S[el.  E.D. (2013), February 4).  A Meta‐Analysis of the Cognitive and  Motivational Effects of Serious Games.  Journal of Educational  Psychology.  Advanced online publication. Doi: 10.1037/a0031311 39 Studies. 
  • 12. Games Must be Embedded  into the Curriculum to be  Effective for Learning.
  • 13. Example.
  • 14. Examples
  • 15. Business: Proposal Writing
  • 16. Learning to Write a Proposal • Form students into companies (teams) • Provide Request for Proposal • Students develop: – 40 page proposal – Working Prototype – Sales Presentation
  • 17. Science: Heat Flow and Thermal Conductivity
  • 18. Preliminary Survival Master Results Task Mean Rating Before Mean Rating After Difference AfterBefore Calculate volume of 3-D shape 2.83 4.00 1.17 Calculate surface area of 3-D shape 2.33 3.83 1.50 Understand concept of conductivity and Group heat flow Mean Game Std. Understand relationship between Deviation N conductivity & heat flow. Group Results by Assessment 3.82 Pre 1.50 Post Final .378 .447 .5136 5 .167 .168 1.17 140 125 .169 2.32 3.17 2.00 100 Apply heat flow formula 1.00 3.33 2.33 Understand difference between dead and live load 1.50 3.33 1.83
  • 19. Teaching Algebra
  • 20. Dragon Box 2 Students who played at least 1.5 hours, 92.9% achieved mastery. Of those students who played at least 1 hour, 83.8% achieved mastery. Of those students who played at least 45 minutes, 73.4% achieved mastery. http://www.forbes.com/sites/jordanshapiro/2013/07/01/it‐only‐takes‐about‐42‐minutes‐to‐learn‐algebra‐with‐video‐games/
  • 21. Grammar
  • 22. Grading Game http://www.gradinggame.com/
  • 23. Literature
  • 24. Political Science: Elections
  • 25. Political Science: Geopolitical
  • 26. Working with People: Decision Making
  • 27. Working with People: Ethics
  • 28. Resources • Survival Master; Heatflow and Conductivity – http://gaming2learn.org/survival_master/ft2014/ • DragonBox Algebra Game – http://www.dragonboxapp.com/ • The Grading Game – http://www.gradinggame.com/ • Win the Whitehouse – http://www.gamesforchange.org/play/win-the-white-house/ • eLECTIONS: Your Adventure in Politics – http://www.ciconline.org/Resource/elections-your-adventure-in-politics • Quandry Game – http://www.quandarygame.org/play • Research Ethics – http://ori.hhs.gov/TheLab/TheLab.shtml • Lord of the Flies Game – http://www.nobelprize.org/educational/literature/golding/index.html • English as a Second Language – http://traceeffects.state.gov/
  • 29. Finding Educational Games
  • 30. Resources • List of Games and Simulations – http://www.clarkchart.com/ • Political Science Related Games – https://www.icivics.org/ • Science and Medical Related Games – http://edheads.org/ – http://www.nobelprize.org/educational/ • Games with an Agenda – http://www.gamesforchange.org/

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