Gamification of College Course Content: 
Examples and Best Practices

By Karl M. Kapp
Bloomsburg University
Gamification o...
Agenda

1
What is
Gamification?

5

2
Are Games
Effective for Learning?

3

Should I Embed Games
Into My Courses?

4

Why ...
Use game-based mechanics,
aesthetics and game thinking to
engage people, motivate action,
promote learning, and solve
prob...
Instruction with serious
games yields higher learning 
gains than conventional 
instruction.
Percentages of Impact Over
Traditional Training
Type of
% Higher
Knowledge
17% Higher than
/Retention
Lectures
Declarative...
Fact
Type of
% Higher
Knowledge
/Retention
Declarative
11%
Procedural
14%
Retention
9%
Sitzmann, T. (2011) A meta-analytic...
Percentages of Impact
It wasn’t the game, it was
Type of
level of activity in the game.

% Higher

Knowledge
/Retention
De...
Games are more effective 
than traditional instruction 
when multiple sessions are 
involved.
Conventional instruction  for a one‐off is better vs. one game session

Multiple game sessions better than
multiple conven...
Games are more effective 
than traditional instruction 
when players work in groups.
With serious games, both learners playing 
individually and those playing in a group learn 
more than the comparison group...
Games Must be Embedded 
into the Curriculum to be 
Effective for Learning.
Example.
Examples
Business: Proposal Writing
Learning to Write a Proposal
• Form students into companies (teams)
• Provide Request for Proposal
• Students develop:
– 4...
Science:

Heat Flow and Thermal Conductivity
Preliminary Survival Master Results
Task

Mean
Rating
Before

Mean
Rating
After

Difference
AfterBefore

Calculate volume ...
Teaching Algebra
Dragon Box 2

Students who played at least 1.5 hours,
92.9% achieved mastery. Of those students
who played at least 1 hour...
Grammar
Grading Game

http://www.gradinggame.com/
Literature
Political Science: Elections
Political Science: Geopolitical
Working with People: Decision
Making
Working with People: Ethics
Resources
•

Survival Master; Heatflow and Conductivity
– http://gaming2learn.org/survival_master/ft2014/

•

DragonBox Al...
Finding Educational
Games
Resources
•

List of Games and Simulations
– http://www.clarkchart.com/

•

Political Science Related Games
– https://www....
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
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This presentation starts with three "Do's" in terms of using games within a classroom and then provides a number of example games from a variety of disciplines.

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Games and Gamification of College Course Content: Examples and Best Practices

  1. 1. Gamification of College Course Content:  Examples and Best Practices By Karl M. Kapp Bloomsburg University Gamification of Learning &Instruction February 28, 2014 EMAIL: kkapp@bloomu.edu TWITTER: @kkapp BLOG: http://karlkapp.com/kapp‐notes/
  2. 2. Agenda 1 What is Gamification? 5 2 Are Games Effective for Learning? 3 Should I Embed Games Into My Courses? 4 Why Play in Groups and Multiple Times?
  3. 3. Use game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems. Gamification
  4. 4. Instruction with serious games yields higher learning  gains than conventional  instruction.
  5. 5. Percentages of Impact Over Traditional Training Type of % Higher Knowledge 17% Higher than /Retention Lectures Declarative 11% Procedural 14% 5% Higher than Retention 9% Discussion Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .Review of 65 studies
  6. 6. Fact Type of % Higher Knowledge /Retention Declarative 11% Procedural 14% Retention 9% Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .Review of 65 studies Wouters, P., van Nimwegen, C., van Oostendorp, H., & vam der S[el. E.D. (2013), February 4). A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Journal of Educational Psychology. Advanced online publication. Doi: 10.1037/a0031311 39 Studies. Review of 39 studies 54% conducted in the last year.
  7. 7. Percentages of Impact It wasn’t the game, it was Type of level of activity in the game. % Higher Knowledge /Retention Declarative 11% In other words, the Procedural engagement of the learner in 14% the game leads to learning. Retention 9% Sitzmann, T. (2011) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .Review of 65 studies
  8. 8. Games are more effective  than traditional instruction  when multiple sessions are  involved.
  9. 9. Conventional instruction  for a one‐off is better vs. one game session Multiple game sessions better than multiple conventional sessions Wouters, P., van Nimwegen, C., van Oostendorp, H., &  vam der S[el. E.D. (2013), February 4).  A Meta‐Analysis of the Cognitive and Motivational Effects of Serious Games.  Journal of Educational Psychology.  Advanced online publication. Doi: 10.1037/a0031311 39 Studies. 
  10. 10. Games are more effective  than traditional instruction  when players work in groups.
  11. 11. With serious games, both learners playing  individually and those playing in a group learn  more than the comparison group, but learners  who play serious games in a group learn more. Wouters, P., van Nimwegen, C., van Oostendorp, H., &  vam der S[el.  E.D. (2013), February 4).  A Meta‐Analysis of the Cognitive and  Motivational Effects of Serious Games.  Journal of Educational  Psychology.  Advanced online publication. Doi: 10.1037/a0031311 39 Studies. 
  12. 12. Games Must be Embedded  into the Curriculum to be  Effective for Learning.
  13. 13. Example.
  14. 14. Examples
  15. 15. Business: Proposal Writing
  16. 16. Learning to Write a Proposal • Form students into companies (teams) • Provide Request for Proposal • Students develop: – 40 page proposal – Working Prototype – Sales Presentation
  17. 17. Science: Heat Flow and Thermal Conductivity
  18. 18. Preliminary Survival Master Results Task Mean Rating Before Mean Rating After Difference AfterBefore Calculate volume of 3-D shape 2.83 4.00 1.17 Calculate surface area of 3-D shape 2.33 3.83 1.50 Understand concept of conductivity and Group heat flow Mean Game Std. Understand relationship between Deviation N conductivity & heat flow. Group Results by Assessment 3.82 Pre 1.50 Post Final .378 .447 .5136 5 .167 .168 1.17 140 125 .169 2.32 3.17 2.00 100 Apply heat flow formula 1.00 3.33 2.33 Understand difference between dead and live load 1.50 3.33 1.83
  19. 19. Teaching Algebra
  20. 20. Dragon Box 2 Students who played at least 1.5 hours, 92.9% achieved mastery. Of those students who played at least 1 hour, 83.8% achieved mastery. Of those students who played at least 45 minutes, 73.4% achieved mastery. http://www.forbes.com/sites/jordanshapiro/2013/07/01/it‐only‐takes‐about‐42‐minutes‐to‐learn‐algebra‐with‐video‐games/
  21. 21. Grammar
  22. 22. Grading Game http://www.gradinggame.com/
  23. 23. Literature
  24. 24. Political Science: Elections
  25. 25. Political Science: Geopolitical
  26. 26. Working with People: Decision Making
  27. 27. Working with People: Ethics
  28. 28. Resources • Survival Master; Heatflow and Conductivity – http://gaming2learn.org/survival_master/ft2014/ • DragonBox Algebra Game – http://www.dragonboxapp.com/ • The Grading Game – http://www.gradinggame.com/ • Win the Whitehouse – http://www.gamesforchange.org/play/win-the-white-house/ • eLECTIONS: Your Adventure in Politics – http://www.ciconline.org/Resource/elections-your-adventure-in-politics • Quandry Game – http://www.quandarygame.org/play • Research Ethics – http://ori.hhs.gov/TheLab/TheLab.shtml • Lord of the Flies Game – http://www.nobelprize.org/educational/literature/golding/index.html • English as a Second Language – http://traceeffects.state.gov/
  29. 29. Finding Educational Games
  30. 30. Resources • List of Games and Simulations – http://www.clarkchart.com/ • Political Science Related Games – https://www.icivics.org/ • Science and Medical Related Games – http://edheads.org/ – http://www.nobelprize.org/educational/ • Games with an Agenda – http://www.gamesforchange.org/
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