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This presentation to the South Florida ASTD chapter. The session answers questions like: ...

This presentation to the South Florida ASTD chapter. The session answers questions like:

What is the best way to design instruction for today's technology tools and for the creation and delivery of e-learning?

What tools are most effective for delivering what types of training?

Attend this session and get insight of . . .
how organizations are leveraging Smartphones for performance support and mobile learning,

how game-based learning is being designed to teach everyone from firefighters to sales reps to call center employees, and
how quick searches and meta-data are changing the landscape of how employees learn and their information expectations.

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Gadgets, Games and Google For Learning South FL Presentation Presentation Transcript

  • 1. Gadgets
    Games
    Google
    For Learning
    By:
    Karl M. Kapp, Ed.D.
    Professor, Instructional Technology
    Bloomsburg University
    Twitter: @kkapp
  • 2.
  • 3. Google “Kapp Notes”
    www.kaplaneduneering.com/kappnotes
    2012 New Book:
    “The Gamification of Learning and Instruction”
    July 2011 T&D Article
    Matching the Right Instruction to the Right Content
    September 2011 Training Quarterly Article
    Improving Training: Thinking Like a Game Developer
  • 4. Agenda
    2
    1
    How are organizations leveraging Gadgets
    for learning?
    How did we get to this point?
    Why are we here?
    4
    3
    How do games impact learning, are they
    effective tools for transferring knowledge?
    How Google, Twitter and
    Facebook changed learner expectations?
  • 5. How did we get
    to this point?
    Why are we here?
  • 6. Brief history of…
    The World
  • 7.
  • 8.
  • 9. We’ve learned and struggled for a few
    years here figuring out how to make a
    decent phone. PC guys are not going
    to just figure this out.
    They’re not going to just walk in.
    --Palm CEO Ed Colligan, 16 Nov 2006
  • 10.
  • 11. Gamer 1.0
    4
    2
    3
  • 12. Gamer 1.0
    4
    3
    How will the ball bounce off the wall?
    Where is my opponent
    going to go next?
    In what direction should I try to move the ball?
  • 13. Gamer 2.0
  • 14. Gamer 2.0
    What is the pattern these aliens are following?
    Should I shoot the aliens on the end or in the middle or all the bottom aliens first?
    How long do I have to shoot before an alien shoots at me?
  • 15.
  • 16. What actions should I take based on this information?
  • 17.
  • 18.
  • 19. Gamer 3.0
  • 20.
  • 21. What must I do to achieve my goal?
    Where do I explore first?
    What activities are of the most value?
  • 22. What variables do I balance to keep my person happy?
    How should I manage my time?
  • 23. Gamer 4.0
  • 24. Gamer 4.0
    What activities give me the most return for my efforts?
    Can I trust this person who wants to team with me to accomplish a goal?
  • 25. What can we create together?
  • 26. What leadership
    strategy should I use?
  • 27.
  • 28.
  • 29. Found at bat-blog.com
  • 30.
  • 31.
  • 32.
  • 33.
  • 34. Games
    For Learning
  • 35. Games
    Provide a challenge
    Use scaffolding
    Use stories
    Provide immediate/useful feedback
  • 36. Percentages of Impact
    Sitzmann, T. (in press) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .
  • 37. Provide a Challenge
  • 38. Can this group solve the challenge?
    Do they know what tools to use?
  • 39. Survive!
  • 40.
  • 41. - Realistic simulators for contemporary
    Leadership Training
    - Integrate these games into leadership development
    programs
    - Attempt various leadership structures
    • Employees may make hundreds of leadership
    decision an hour in a game
    Leadership’s Online Labs
    Harvard Business
    Review, May 2008
  • 42. Scaffolding: Process of controlling the task elements that initially are beyond the learner’s capacity.
    Guided Practice. Step-by-step instructions and then fading of instruction
  • 43. Once that task is accomplished, the learner is then led to accomplish another goal which builds upon the previous.
  • 44. Level One: Talking with the receptionist.
  • 45. Level Two: Talking with the nurse gatekeeper.
  • 46. Level Three: Talking with the physician.
  • 47. Yep, People tend to remember facts more accurately if they encounter them in a story rather than in a list.
    Researchers have found that the human brain has a natural affinity for narrative construction.
    And they rate legal arguments as more convincing when built into narrative tales rather than on legal precedent.
  • 48. Feedback
  • 49. Life or Death
    Immediate/Realistic Feedback
  • 50.
  • 51. How are organizations
    leveraging Gadgets
    for learning?
  • 52. How do I get to….
  • 53. Visual SOP
    Listen, for a steady rhythm
  • 54.
  • 55. H: 79°
    L: 68°
    Maui 1.3 miles
    Pacific Ocean
  • 56.
  • 57.
  • 58. Google
    For Learning
  • 59. Google +
    Tips and Techniques
    Clarification of
    Terms
    Frequently
    Asked Questions
    Posting/Collection of
    of Valuable
    Resources
    Advice from Veteran Employees
    Geographically Dispersed Conversation
  • 60. Asks the question: “What’s Happening?”
  • 61. Eating lunch.
    Nothing?
    Wasting time.
  • 62. Eating lunch.
    Nothing?
    Wasting time.
    Change the question.
  • 63. What are you thinking?
    How do I…?
    Where can I find…?.
    Who knows…?
  • 64. What do employees need to know now?
    Is there information I want to share with my co-workers?
    What do I want to say to people I don’t see everyday?
  • 65. Real-time
    access to experts
    Answering one question
    leads to more questions
    Sending
    Reminders.
    Quick question
    Broadcasting
    Thoughts and
    Opinions
    Research
    Focused Chats
  • 66. What Key Takeaways did you gather from this session?
  • 67. Agenda
    2
    1
    Performance support is the best use of
    mobile devices and, think beyond the phone.
    Technology has advance in
    many areas: Not so much in learning.
    4
    3
    Games impact learning in terms of feedback,
    storytelling, scaffolding, and challenging the learner.
    This about social media as an
    extended conversation, change the question.
  • 68. Questions/More Information
    http://www.kaplaneduneering.com/kappnotes/
    Recommended books
    Samples and Examples
    Slides
    Learning in 3D
    www.learningin3d.info
    Gadgets, Games and Gizmos for Learning
    www.gadgetsgamesandgizmos.com
    Email: kkapp@bloomu.edu
    Email: karlkapp@gmail.com
    Look for “The Gamification of Learning and Instruction” this Spring