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Gadgets, Games and Google For Learning South FL Presentation



This presentation to the South Florida ASTD chapter. The session answers questions like: ...

This presentation to the South Florida ASTD chapter. The session answers questions like:

What is the best way to design instruction for today's technology tools and for the creation and delivery of e-learning?

What tools are most effective for delivering what types of training?

Attend this session and get insight of . . .
how organizations are leveraging Smartphones for performance support and mobile learning,

how game-based learning is being designed to teach everyone from firefighters to sales reps to call center employees, and
how quick searches and meta-data are changing the landscape of how employees learn and their information expectations.



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Gadgets, Games and Google For Learning South FL Presentation Presentation Transcript

  • 1. Gadgets
    For Learning
    Karl M. Kapp, Ed.D.
    Professor, Instructional Technology
    Bloomsburg University
    Twitter: @kkapp
  • 2.
  • 3. Google “Kapp Notes”
    2012 New Book:
    “The Gamification of Learning and Instruction”
    July 2011 T&D Article
    Matching the Right Instruction to the Right Content
    September 2011 Training Quarterly Article
    Improving Training: Thinking Like a Game Developer
  • 4. Agenda
    How are organizations leveraging Gadgets
    for learning?
    How did we get to this point?
    Why are we here?
    How do games impact learning, are they
    effective tools for transferring knowledge?
    How Google, Twitter and
    Facebook changed learner expectations?
  • 5. How did we get
    to this point?
    Why are we here?
  • 6. Brief history of…
    The World
  • 7.
  • 8.
  • 9. We’ve learned and struggled for a few
    years here figuring out how to make a
    decent phone. PC guys are not going
    to just figure this out.
    They’re not going to just walk in.
    --Palm CEO Ed Colligan, 16 Nov 2006
  • 10.
  • 11. Gamer 1.0
  • 12. Gamer 1.0
    How will the ball bounce off the wall?
    Where is my opponent
    going to go next?
    In what direction should I try to move the ball?
  • 13. Gamer 2.0
  • 14. Gamer 2.0
    What is the pattern these aliens are following?
    Should I shoot the aliens on the end or in the middle or all the bottom aliens first?
    How long do I have to shoot before an alien shoots at me?
  • 15.
  • 16. What actions should I take based on this information?
  • 17.
  • 18.
  • 19. Gamer 3.0
  • 20.
  • 21. What must I do to achieve my goal?
    Where do I explore first?
    What activities are of the most value?
  • 22. What variables do I balance to keep my person happy?
    How should I manage my time?
  • 23. Gamer 4.0
  • 24. Gamer 4.0
    What activities give me the most return for my efforts?
    Can I trust this person who wants to team with me to accomplish a goal?
  • 25. What can we create together?
  • 26. What leadership
    strategy should I use?
  • 27.
  • 28.
  • 29. Found at bat-blog.com
  • 30.
  • 31.
  • 32.
  • 33.
  • 34. Games
    For Learning
  • 35. Games
    Provide a challenge
    Use scaffolding
    Use stories
    Provide immediate/useful feedback
  • 36. Percentages of Impact
    Sitzmann, T. (in press) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .
  • 37. Provide a Challenge
  • 38. Can this group solve the challenge?
    Do they know what tools to use?
  • 39. Survive!
  • 40.
  • 41. - Realistic simulators for contemporary
    Leadership Training
    - Integrate these games into leadership development
    - Attempt various leadership structures
    • Employees may make hundreds of leadership
    decision an hour in a game
    Leadership’s Online Labs
    Harvard Business
    Review, May 2008
  • 42. Scaffolding: Process of controlling the task elements that initially are beyond the learner’s capacity.
    Guided Practice. Step-by-step instructions and then fading of instruction
  • 43. Once that task is accomplished, the learner is then led to accomplish another goal which builds upon the previous.
  • 44. Level One: Talking with the receptionist.
  • 45. Level Two: Talking with the nurse gatekeeper.
  • 46. Level Three: Talking with the physician.
  • 47. Yep, People tend to remember facts more accurately if they encounter them in a story rather than in a list.
    Researchers have found that the human brain has a natural affinity for narrative construction.
    And they rate legal arguments as more convincing when built into narrative tales rather than on legal precedent.
  • 48. Feedback
  • 49. Life or Death
    Immediate/Realistic Feedback
  • 50.
  • 51. How are organizations
    leveraging Gadgets
    for learning?
  • 52. How do I get to….
  • 53. Visual SOP
    Listen, for a steady rhythm
  • 54.
  • 55. H: 79°
    L: 68°
    Maui 1.3 miles
    Pacific Ocean
  • 56.
  • 57.
  • 58. Google
    For Learning
  • 59. Google +
    Tips and Techniques
    Clarification of
    Asked Questions
    Posting/Collection of
    of Valuable
    Advice from Veteran Employees
    Geographically Dispersed Conversation
  • 60. Asks the question: “What’s Happening?”
  • 61. Eating lunch.
    Wasting time.
  • 62. Eating lunch.
    Wasting time.
    Change the question.
  • 63. What are you thinking?
    How do I…?
    Where can I find…?.
    Who knows…?
  • 64. What do employees need to know now?
    Is there information I want to share with my co-workers?
    What do I want to say to people I don’t see everyday?
  • 65. Real-time
    access to experts
    Answering one question
    leads to more questions
    Quick question
    Thoughts and
    Focused Chats
  • 66. What Key Takeaways did you gather from this session?
  • 67. Agenda
    Performance support is the best use of
    mobile devices and, think beyond the phone.
    Technology has advance in
    many areas: Not so much in learning.
    Games impact learning in terms of feedback,
    storytelling, scaffolding, and challenging the learner.
    This about social media as an
    extended conversation, change the question.
  • 68. Questions/More Information
    Recommended books
    Samples and Examples
    Learning in 3D
    Gadgets, Games and Gizmos for Learning
    Email: kkapp@bloomu.edu
    Email: karlkapp@gmail.com
    Look for “The Gamification of Learning and Instruction” this Spring