Gadgets, Games and Google For Learning South FL Presentation


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This presentation to the South Florida ASTD chapter. The session answers questions like:

What is the best way to design instruction for today's technology tools and for the creation and delivery of e-learning?

What tools are most effective for delivering what types of training?

Attend this session and get insight of . . .
how organizations are leveraging Smartphones for performance support and mobile learning,

how game-based learning is being designed to teach everyone from firefighters to sales reps to call center employees, and
how quick searches and meta-data are changing the landscape of how employees learn and their information expectations.

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Gadgets, Games and Google For Learning South FL Presentation

  1. 1. Gadgets<br />Games<br />Google<br />For Learning<br />By:<br />Karl M. Kapp, Ed.D.<br />Professor, Instructional Technology<br />Bloomsburg University<br />Twitter: @kkapp<br />
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  3. 3. Google “Kapp Notes”<br /><br />2012 New Book:<br />“The Gamification of Learning and Instruction”<br />July 2011 T&D Article<br />Matching the Right Instruction to the Right Content<br />September 2011 Training Quarterly Article<br />Improving Training: Thinking Like a Game Developer<br />
  4. 4. Agenda<br />2<br />1<br />How are organizations leveraging Gadgets<br />for learning?<br />How did we get to this point?<br />Why are we here?<br />4<br />3<br />How do games impact learning, are they <br />effective tools for transferring knowledge?<br />How Google, Twitter and<br />Facebook changed learner expectations?<br />
  5. 5. How did we get <br />to this point?<br />Why are we here?<br />
  6. 6. Brief history of… <br />The World<br />
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  9. 9. We’ve learned and struggled for a few<br />years here figuring out how to make a <br />decent phone. PC guys are not going <br />to just figure this out.<br />They’re not going to just walk in.<br />--Palm CEO Ed Colligan, 16 Nov 2006<br />
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  11. 11. Gamer 1.0<br />4<br />2<br />3<br />
  12. 12. Gamer 1.0<br />4<br />3<br />How will the ball bounce off the wall?<br />Where is my opponent<br />going to go next?<br />In what direction should I try to move the ball?<br />
  13. 13. Gamer 2.0<br />
  14. 14. Gamer 2.0<br />What is the pattern these aliens are following?<br />Should I shoot the aliens on the end or in the middle or all the bottom aliens first?<br />How long do I have to shoot before an alien shoots at me?<br />
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  16. 16. What actions should I take based on this information?<br />
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  19. 19. Gamer 3.0<br />
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  21. 21. What must I do to achieve my goal?<br />Where do I explore first?<br />What activities are of the most value?<br />
  22. 22. What variables do I balance to keep my person happy?<br />How should I manage my time?<br />
  23. 23. Gamer 4.0<br />
  24. 24. Gamer 4.0<br />What activities give me the most return for my efforts?<br />Can I trust this person who wants to team with me to accomplish a goal?<br />
  25. 25. What can we create together?<br />
  26. 26. What leadership<br />strategy should I use?<br />
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  29. 29. Found at<br />
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  34. 34. Games<br />For Learning<br />
  35. 35. Games<br />Provide a challenge<br />Use scaffolding<br />Use stories<br />Provide immediate/useful feedback<br />
  36. 36. Percentages of Impact<br />Sitzmann, T. (in press) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .<br />
  37. 37. Provide a Challenge<br />
  38. 38. Can this group solve the challenge? <br />Do they know what tools to use?<br />
  39. 39. Survive!<br />
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  41. 41. - Realistic simulators for contemporary <br /> Leadership Training<br />- Integrate these games into leadership development <br /> programs<br />- Attempt various leadership structures<br /><ul><li>Employees may make hundreds of leadership </li></ul> decision an hour in a game<br />Leadership’s Online Labs<br />Harvard Business <br />Review, May 2008<br />
  42. 42. Scaffolding: Process of controlling the task elements that initially are beyond the learner’s capacity. <br />Guided Practice. Step-by-step instructions and then fading of instruction<br />
  43. 43. Once that task is accomplished, the learner is then led to accomplish another goal which builds upon the previous.<br />
  44. 44. Level One: Talking with the receptionist.<br />
  45. 45. Level Two: Talking with the nurse gatekeeper.<br />
  46. 46. Level Three: Talking with the physician.<br />
  47. 47. Yep, People tend to remember facts more accurately if they encounter them in a story rather than in a list.<br />Researchers have found that the human brain has a natural affinity for narrative construction.<br />And they rate legal arguments as more convincing when built into narrative tales rather than on legal precedent.<br />
  48. 48. Feedback<br />
  49. 49. Life or Death<br />Immediate/Realistic Feedback<br />
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  51. 51. How are organizations <br />leveraging Gadgets<br />for learning?<br />
  52. 52. How do I get to….<br />
  53. 53. Visual SOP<br />Listen, for a steady rhythm <br />
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  55. 55. H: 79°<br />L: 68°<br />Maui 1.3 miles <br />Pacific Ocean<br />
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  58. 58. Google<br />For Learning<br />
  59. 59. Google +<br />Tips and Techniques<br />Clarification of <br />Terms<br />Frequently <br />Asked Questions<br />Posting/Collection of<br />of Valuable<br />Resources<br />Advice from Veteran Employees<br />Geographically Dispersed Conversation <br />
  60. 60. Asks the question: “What’s Happening?”<br />
  61. 61. Eating lunch.<br />Nothing?<br />Wasting time.<br />
  62. 62. Eating lunch.<br />Nothing?<br />Wasting time.<br />Change the question.<br />
  63. 63. What are you thinking?<br />How do I…?<br />Where can I find…?.<br />Who knows…?<br />
  64. 64. What do employees need to know now?<br />Is there information I want to share with my co-workers?<br />What do I want to say to people I don’t see everyday?<br />
  65. 65. Real-time<br />access to experts<br />Answering one question<br />leads to more questions<br />Sending<br />Reminders.<br />Quick question<br />Broadcasting<br />Thoughts and<br />Opinions<br />Research<br />Focused Chats<br />
  66. 66. What Key Takeaways did you gather from this session?<br />
  67. 67. Agenda<br />2<br />1<br />Performance support is the best use of<br />mobile devices and, think beyond the phone.<br />Technology has advance in<br />many areas: Not so much in learning.<br />4<br />3<br />Games impact learning in terms of feedback, <br />storytelling, scaffolding, and challenging the learner.<br />This about social media as an <br />extended conversation, change the question.<br />
  68. 68. Questions/More Information<br /><br />Recommended books<br />Samples and Examples<br />Slides<br />Learning in 3D<br /><br />Gadgets, Games and Gizmos for Learning<br /><br />Email:<br />Email:<br />Look for “The Gamification of Learning and Instruction” this Spring<br />