Questions to Ask?• What is the outcome of the game? – What do we want the learner to know how to do when done playing the game?• What are the tasks that must be demonstrated in the game to achieve the outcome?• How can we verify the outcome as been achieved?
Questions to Ask• What is the “message” of the game?• What will make the game “educational”?• What qualities of the game will make it effective or ineffective?• What could be done to make the game engaging?
Creating a Game Design Document• The “Game Design Document” – Provides guidance to developer – Clarifies objectives and learning outcomes for stakeholders – Provides “road map” of process.
Gaming (Serious ) Games Gamification Simulation Points, Badges, LevelsWhole Part Playful Design Toys PlayingFrom Game Design Elements to Gamefulness: Defining “Gamification”, Deterding, S. et. al
Elements of a Game Design Process/ Document • Overview of Concept• Desired Outcomes• Instructional Objectives• Tying Assessment to Gameplay• Game Play Strategy• Description of Characters (if any)• Game Environment• Description of How Game is Played• Reward Structure• Look and Feel of Game• Technical Specifications• Timeline
Overview of ConceptShort description of your game. Give as much information as possible.
Desired Outcome What do you want the learner to be doing as a result of playing the game?
Instructional ObjectivesWhat learning objectives will facilitate the learning?
Tying Assessment to GameplayConcept to be In‐Game Activity Assessment of Learning taughtExample:Closing the sale. Select Right Closing Track # of Attempts the first time
Gameplay Strategy Game Play StrategyExploration/Simulation /Free Play AreaBranching story, On‐Line Board GamesMatching, Trivia Games, Drag and Drop Games
Level of Interactivity Type of Type of Game Play Low Medium High Knowledge (Customer Taught Development)Exploration/Simulation Problem‐Engine/Free Play Area SolvingBranching story, On‐Line ConceptualBoard Games Knowledge/ RulesMatching, Trivia Games, Declarative Drag and Drop Games Knowledge/ Fact/Jargon
Designing Performance‐Based Instruction Facts Concepts Rules - Elaborating - Examples - If-Then - Organizing - Non-Examples - Cause/Effect - Association - Attribute Classification - Concept ApplicationProcedures Principles Problem-Solving- Whole to Part Review - Teach Model - Multiple Scenarios- Learn Parts - Behavior Checklist - Professional Experiences- Assemble Procedure - Examples - Realistic Application
Type of Instructional Strategy Gameplay DevelopedKnowledge
Description of CharactersName Role/ Position Gender Attitude Attire RepresentsJohn Potential Male Friendly Shirt tie, Suit‐no Elusive potential customer. Customer jacketMary Sales Female Helpful Business Casual Proper procedure for Representative initiating potential customer contact.Lou Ann Co‐Worker Female Unfriendly Business Casual Provides critical information regarding pre‐qualification of potential customer.USER New Sales N/A N/A N/A Person who needs to pre‐ Representative qualify John during the case study.
Game Environment Describe the environment in which the learner finds themselves when playing the game.
Description of How Game is Played Detailed “walk through” of how to play the game.
Reward Structure How do you plan to reward players?
Look and Feel of the Game How does the game “look”?
Technical SpecificationsWhat software? On what server? Is there a download?
Create a Game• Sales or Customer Service – Develop idea and create one page game‐design document of idea. • Use Post‐It Notes to write down one idea per note of something in your game. (two avatars to present content) – Present idea to all teams (poster session) – Steal “best” ideas and incorporate them into your game. – Report “new and improved” game to room.