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Sloan C
Sloan C
Sloan C
Sloan C
Sloan C
Sloan C
Sloan C
Sloan C
Sloan C
Sloan C
Sloan C
Sloan C
Sloan C
Sloan C
Sloan C
Sloan C
Sloan C
Sloan C
Sloan C
Sloan C
Sloan C
Sloan C
Sloan C
Sloan C
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Sloan C

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As presented at the 13th annual Sloan-C International Conference on Asynchronous Learning Networks, http://www.ce.ucf.edu/asp/aln/, on 08-November-2007.

As presented at the 13th annual Sloan-C International Conference on Asynchronous Learning Networks, http://www.ce.ucf.edu/asp/aln/, on 08-November-2007.

Published in: Technology, Education
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  • Transcript

    • 1. Dr. Ken Hartman Academic Director Drexel University Online Kevin Jarrett Part-Time Faculty Walden University Catherine Parsons Asst. Superintendent Pine Plains Central School District You Only Live Twice : Making the Most of Second Life in Education
    • 2. Intros, Goals & Objectives
      • Speakers
        • Dr. Ken Hartman
        • Kevin Jarrett
        • Catherine Parsons
      • Why M.U.V.E.s? Why Second Life?
      • Expected Takeaways
    • 3. Sloan-C is in the game http://slurl.com/secondlife/Teaching/23/122/22
    • 4. Sloan-C is in the game http://sloancslnet.ning.com/
    • 5. Definitions “ Second Life … Internet-based virtual world … Developed by Linden Labs … downloadable client program … users, called "Residents“ … interact [via] avatars … a social network.” Retrieved July 8, 2007, from http://en.wikipedia.org/wiki/Second_life http://tinyurl.com/2bdckz
    • 6. Definitions Retrieved July 8, 2007, from http://tinyurl.com/2trk75
    • 7. Why Use M.U.V.E.s
      • Gartner: 80 % virtual world penetration by 2011
      • “ The web in 1993”
      • Webkinz & Club Pengiun?
    • 8. University Involvement http://mysocalledsecondlife.com/education_who.html
    • 9. University of Ohio http:// www.youtube.com/watch?v =aFuNFRie8wA
    • 10. Drexel University
    • 11. When to use M.U.V.E.s: Pro
      • Increased interaction and sense of community when compared to other forms of distance education
      • Does not require classroom space for a discussion
      • Relatively affordable (private island is about $1,000, plus $150 monthly maintenance)
      • Offers potential to prepare for real-life scenarios using simulation exercises
      • Classes tend to be more discussion based, allowing for more interaction and exchange between students and faculty
      Retrieved July 8, 2007, from http://tinyurl.com/2ktl3f
    • 12. Your Audience
    • 13. Learning Theory
    • 14. Digital Identity
    • 15. Affinity Groups
    • 16. Relationships
    • 17. Research and Practice
    • 18. K-12 Examples Suffern Middle School: Ramapo Islands Project (6 sims) http://www.rampoislands.blogspot.com/
    • 19. K-12 Examples Suffern Middle School: “Of Mice and Men” trial reenactment http://www.rampoislands.blogspot.com/
    • 20. K-12 Examples Global Kids: http://www.holymeatballs.org/
    • 21. K-12 Examples Modesto City Schools Pacific Rim Exchange http://pacificrimx.wordpress.com/
    • 22. K-12 Examples After-School Teen Second Life Club/Project (U.K. collaboration) http://tsl.northfield.groupfusion.net/
    • 23. K-12 Examples K12Online Conference Voicethread Presentation: http://voicethread.com/share/8878/
    • 24. Thank You! Dr. Ken Hartman < [email_address] > Kevin Jarrett < [email_address] > http://www.storyofmysecondlife.com Catherine Parsons < [email_address] > http://www.victoriagloucester.net

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