Second Life in Education

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    Second Life in Education - Presentation Transcript

    1. in Education Implications for Teachers, Students and Administrators Kevin Jarrett (KJ Hax) Part-Time Faculty Walden University May 9, 2007
    2. Get a First Life x x
    3. Aoccdrnig to rscheearch at Cmabrigde uinervtisy, it deosn't mttaer waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteres are at the rghit pclae. The rset can be a tatol mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae we do not raed ervey lteter by it slef but the wrod as a wlohe. Source - http://tinyurl.com/nkfl Source: http://tinyurl.com/nkfl In Other Words…
    4. Agenda
      • What Second Life is (and why it matters)
      • My grant-funded research project: results so far
      • Implications for educators
      • Wrap-Up / Q&A
    5. 1) Second Life: in words
      • “… an Internet-based virtual world … developed by Linden Lab … users, called "Residents", interact with each other through motional avatars … a social network … Residents can explore, meet other Residents, participate in individual and group activities, create and trade items and services ...” Source: http://en.wikipedia.org/wiki/Second_life
    6. 1) Second Life: in words
      • Kalning, Kristin (2007-Mar-12). If Second Life isn't a game, what is it? Retrieved May 8, 2007, from MSNBC.com Web site: http://tinyurl.com/yq26z7
    7. 1) Second Life: in video NMC Campus: Seriously Engaging http://tinyurl.com/2kfmxy Introduction to Second Life http://tinyurl.com/2bdckz Ants in Second Life: a Simulation http://tinyurl.com/2oope3 Global Kids Islands (Teen SL) http://tinyurl.com/38kec3 Global Kids Social Issue Machinima (Teen SL) http://tinyurl.com/2jbgxc
    8. 1) Second Life: in words
      • Second Life is:
        • An environment, a platform, a blank slate
        • Two ‘grids’: Teens and Adults
        • Completely user directed and controlled
        • Best viewed with a modern, powerful PC
        • Economically linked to the real world (Linden $)
        • Highly social
        • International
        • Free
    9. 1) Second Life: in words
      • Second Life is NOT:
        • A game
        • Finished, complete, ready-to-use
        • Crowded
        • 100% ‘safe’ (like the web, there are ‘bad places’) [Teen Grid projects ARE 100% safe!]
        • Passive
        • Easy to use for people with poor keyboarding skills!
    10. Source: http://www.slideshare.net/thomaid/web-20-and-you
    11. Source: http://www.slideshare.net/thomaid/web-20-and-you
    12. Source: http://www.slideshare.net/thomaid/web-20-and-you
    13. 1) Second Life: in words
      • Two “Grids”
        • Main (Adult) 18+
          • Corporations, Non-Profits, Institutions of Higher Ed
          • Entertainment Industry
          • Politicians
          • Regular people, too
        • Teen (<18)
          • Teen-only Area
          • Educator & Teen Private Islands
            • Background check ($50) required prior to entry
            • Clearance procedure: http://tslclear.blogspot.com/
    14. 2) My research: results so far
      • Walden University Faculty Excellence Grant ($10,000) awarded February 2007
      • Project Start: March 1 st
        • Phase one: Immersion & Networking (March-April)
        • Phase two: Focused Exploration (May-June)
        • Phase three: Synthesize & Report (July-August)
        • Blog: http://www.storyofmysecondlife.com/
      • “ HESS”: Holidays, Evenings, Saturdays & Sundays (~20 hours/week)
      • Exit Strategy?
    15. 2) My research: results so far
      • Teen Grid Findings
        • Engaging students like no technology I’ve ever seen before
        • Suffern Middle School: http://rampoislands.blogspot.com
        • Eight different projects to date in math, social studies, language arts, health
        • Suffern kids … in their own words … [video]
    16. 2) My research: results so far
      • Main Grid Findings
        • Incredible professional networking
        • EdTech leaders among early adopters/first movers
        • Meaningful, real world relationships
        • Educators still exploring (and inventing) uses and applications
        • Replicate “real world?”
    17. 2) My research: results so far
      • ISTE in SL
        • A “must-see” resource
        • Docents (volunteer guides)
        • Educator “Show & Tells”
        • Thursday Night “Socials”
        • Free facilities (meeting spaces, etc.) for use
        • A SAFE PLACE FOR EDUCATORS TO CALL HOME!
        • The single largest influence on my SL experience to date
    18. 2) My research: results so far
      • The C.A.V.E. (my place!)
        • The Center for Advanced Virtual Education
        • Four buildings on EduIsland II
        • Carl F. Spackler Hall (dorm) residents: Andy Carvin, Hall Davidson, Doug Johnson, Ian Jukes, Annette Lamb, Alan November, Will Richardson, David Warlick
        • Goal: elevate discussion of SL (pro and con) to highest levels of the blogosphere
    19. 3) Implications for K-12 educators
      • SL is a rich, engaging, powerful learning environment that requires modern technology infrastructure and planning to use effectively.
      • SL is not expensive (educators receive discounts) but a presence (island) is not free
      • With support, the SL learning curve is gentle
      • Students are self-directed – are you ready?
      For Teen Instruction
    20. 3) Implications for K-12 educators
      • SL early adopters include some of the world’s most innovative educators
      • SL (M.U.V.E.s in general) = future of the web?
      • Little “real” PD happening there NOW that is different from/superior to current 2D web
      • Power of relationships formed in SL cannot be overstated
      For Professional Development
      • Why should you care?
        • Margolis, Dawn (2007, March). Puffle Kerfluffle. Retrieved May 8, 2007, from WIRED.com Web site: http://tinyurl.com/ywj9de
        • Slatalla, Michelle (2007-May-03). My Daughter, the Burger-Flipping Penguin. Retrieved May 8, 2007, from New York Times Online Web site: http://tinyurl.com/237wrl
      3) Implications for K-12 educators
    21. 3) Implications for K-12 educators
      • Global Kids Island
      • Kids Connect
      • Eye4You Alliance
      • Ramapo Islands
      • The PacRimX Islands
      • The Ohio STEAM island
      • MATRIX Learning
      • Youtopia Island
      • LearnWay Island
      • Oz Island
      • Schome Park
      • BritishCouncil Isle
      • Accelerate Nation
      • YOUR SCHOOL HERE?
      Teen Grid Projects as of May, 2007 (Source: Claudia Linden) More information - http://tinyurl.com/2yav97
    22. 3) Implications for adult ed
      • SL’s environment has a few advantages to traditional asynchronous distance learning
      • Hardware and bandwidth requirements create a ‘digital divide’ (likely to exist for some time)
      • Tools merging SL/2D web, including SLoodle: http://www.sloodle.com/
      • Universities rapidly moving into SL: http://tinyurl.com/2z9u7q
      • Can your institution afford NOT to be in SL?
      • SL is just one of many cutting-edge edtech topics, but:
        • It’s FREE to explore
        • It’s EARLY in the adoption curve
        • It’s ADDICTIVE (but in a good way)
        • It’s WORTH knowing more about
        • It’s NOT GOING AWAY!
      • Not ready to take the leap? YouTube it:
      3) Implications for everyone http://youtube.com/results?search_query=second+life&search=Search
    23. 4) Wrap-up / Q&A
      • Thank You!
      • Kevin Jarrett
      • [email_address]
      • storyofmysecondlife.com

    + Kevin JarrettKevin Jarrett, 3 years ago

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