Njea2008 Tween Social Networking

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  • + EricaLH EricaLH 2 years ago
    I love it! You are such a cool dad!
  • + kjarrett Kevin Jarrett 2 years ago
    Thanks for the compliment! The slides pale in comparison however to the delivery in person! Happy you found it useful!
  • + etalbert NSW Department of Education 2 years ago
    Short, focussed, coherent-a very useful show for teachers.The practical examples are timely for me. Thanks.
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Njea2008 Tween Social Networking - Presentation Transcript

  1. Tween Social Networking Sites: They're Heeeeeere! New Jersey Education Association 2008 Annual Convention Kevin Jarrett –Technology Facilitator, K-4 Northfield Community School, Northfield NJ USA November 6-7, 2008
  2. [email_address] © 2008 Kevin Jarrett P. / 23 Image credit: http://flickr.com/photos/circulating/273246262/
  3. Introductions
    • Kevin Jarrett Technology Facilitator, K-4 Northfield Community School (NCS)
    • Holly Jarrett 7 th Grade Student Northfield Community School (NCS)
    [email_address] © 2008 Kevin Jarrett Page
  4. Objectives
    • Demystify Tween Social Networking
    • Deconstruct activities
    • Consider curricular possibilities
    • Live demonstrations of leading sites
    [email_address] © 2008 Kevin Jarrett Page Image credit: http://flickr.com/photos/gkweir/243781438/
  5. Agenda
    • Definitions (What)
    • Locations (Where)
    • Participants (Who)
    • Motivations (Why)
    • Implications & Applications
    [email_address] © 2008 Kevin Jarrett Page Image credit: http://flickr.com/photos/mr_biggs/215592586/
  6. Quoting Gary Stager… [email_address] © 2008 Kevin Jarrett Page “ I had a heated dinner conversation with a school computer teacher this evening. She was arguing for a specific scope and sequence of computer applications intended to prepare students for “the real world” still years away. Besides my objection to what Paolo Friere called, “the banking model - learn this now because you may need it someday,” it seems patently ridiculous to believe that one tool or sequence of skills is essential for later. If this were true then every teacher who did not plan for web-based apps is guilty of negligence. I suggested that 5th/6th grade projects like “researching MP3 players on the web and then comparing the prices in Excel” to be examples of sugar-coated medicine and less authentic than the real mathematics preschoolers are doing naturally in Club Penguin . Once school “math” teaches kids arithmetic tricks the construction of mathematical knowledge and sense of self as capable mathematicians kids experience in real and virtual worlds is nearly over. Club Penguin may be a more productive context for learning than math class . It’s our challenge to make formal classes much more natural and put away our crystal balls.” Source: http://tinyurl.com/yuwkqk
  7. Quoting Gary Stager… [email_address] © 2008 Kevin Jarrett Page “ I suggested that 5th/6th grade projects like “researching MP3 players on the web and then comparing the prices in Excel” to be examples of sugar-coated medicine and less authentic than the real mathematics preschoolers are doing naturally in Club Penguin . ” Source: http://tinyurl.com/yuwkqk
  8. Definitions
    • Tween Social Networking IS:
      • Web based
      • Inexpensive (often free to start)
      • 2D or 3D
      • Safe (when used in a controlled environment)
      • Commercialized (usually)
    • Tween Social Networking ISN’T:
      • Dangerous (when used in a controlled environment)
      • Just for tweens (younger and older kids participate)
      • “ Just for fun”
    [email_address] © 2008 Kevin Jarrett Page
  9. Locations [email_address] © 2008 Kevin Jarrett Page
  10. Webkinz.com
    • $12.98/pet/year
    • Care, feed & dress pets; decorate rooms
    • Socialization
    • Games (jobs) earn Kinzcash (currency) for food, clothes, toys
    • New content often
    • Design your space
    [email_address] © 2008 Kevin Jarrett Page
  11. ClubPenguin.com
    • Free (limited) accounts can’t decorate or buy clothes
    • Paid accounts are $58/yr
    • Lots of socialization
    • Games pay in “coins” (currency)
    [email_address] © 2008 Kevin Jarrett Page
  12. Neopets.com
    • Free accounts: up to four pets, full access
    • Paid accounts: $70/yr
    • Care, feed & dress pets; pets have pets
    • Socialization
    • Games (gambling?)
    • Pioneered “Immersive Advertising”
    [email_address] © 2008 Kevin Jarrett Page
  13. Imbee.com
    • Tween “MySpace”
    • Emphasis on multi-media content & production
    • Direct messaging
    • True social network
    • Substantial parent / teacher involvement
    • Somewhat commercial
    [email_address] © 2008 Kevin Jarrett Page
  14. What are they DOING?
    • Learning about the value of money
    • Working ‘jobs’
    • Reading
    • Reflecting
    • Writing
    • Playing
    • Dealing with advertisements
    • Messaging
    • Decorating
    • Collecting
    • Leading guilds
    • Navigating UI’s
    [email_address] © 2008 Kevin Jarrett Page
  15. Participants
    • Tweens (8-12)
      • Some much younger, some even older
      • Predominantly female
      • Exponential growth rates
    [email_address] © 2008 Kevin Jarrett Page Source: http://tinyurl.com/27ac5t
  16. Motivations
    • Kids:
      • Creativity
      • Self Expression
      • Control
      • Connections
      • Care/attachment
      • Responsibility
      • Coolness factor
      • FUN!
    [email_address] © 2008 Kevin Jarrett Page Image credit: http://tinyurl.com/27ac5t Image credit: http://flickr.com/photos/45519093@N00/451601169/
  17. Motivations
    • Providers (most):
      • Sites are for-profit businesses exist to make money. Period.
      • Whyville.net is a notable exception (no advertising whatsoever, heavy educational focus)
    [email_address] © 2008 Kevin Jarrett Page … does a profit motive matter ?
  18. Implications & Applications
    • 29% feel SN could help reading & writing skills
    • 28% feel SN could help self expression
    • 36% feel SN could help students learn to work together
    [email_address] © 2008 Kevin Jarrett Page Source: http://tinyurl.com/2cvnr2 National School Boards Association study (July 2007) Among District Leaders…
  19. Implications & Applications
    • 76% feel SN could help reading & writing skills
    • 75% feel SN could help self expression
    • 72% feel SN could help students learn to work together
    [email_address] © 2008 Kevin Jarrett Page Source: http://tinyurl.com/2cvnr2 National School Boards Association study (July 2007) Among Parents… … who’s right?
  20. Source: Jeremy Burrus, ETS
    • Techforum Northeast 2008, http://tinyurl.com/6c8hnb
    [email_address] © 2008 Kevin Jarrett Page
  21. Source: Jeremy Burrus, ETS
    • Techforum Northeast 2008, http://tinyurl.com/6c8hnb
    [email_address] © 2008 Kevin Jarrett Page
  22. Implications & Applications
    • Our challenge: “make formal classes much more natural” (Stager, 2007)
      • Let’s create safe SN environments to:
        • Explore core curriculum content areas
        • Collaborate globally
        • Make learning more like play
      • Learning affordances of SN environments unlike any other
    [email_address] © 2008 Kevin Jarrett Page
  23. Implications & Applications
    • Collaborative stories based on in-world characters and adventures
    • Track, value and manage inventory with a spreadsheet
    • Debates with other classes, cultures
    • Conduct science experiments using in-world resources
    • Explore, model prosocial skills
    • Draw out shy, reticent children
    • Cybersafety skills & education
    [email_address] © 2008 Kevin Jarrett Page
  24. Implications & Applications
    • Dizzywood Pilot Project
    [email_address] © 2008 Kevin Jarrett Page Patti Purcell Principal Bel Aire Elementary School http://www.belaireschool.org
    • 60 students, grades 4 & 5, 1:1 school
    • Walled garden, second year of pilot
    • Social Skills curriculum
  25. Implications & Applications
    • What about after-school programs?
    [email_address] © 2008 Kevin Jarrett Page Global Kids Digital Media Initiative http://www.holymeatballs.org/ Public Library of Charlotte & Mecklenburg County, NC http://www.plcmc.org/teens/secondlife.asp
  26. LIVE DEMONSTRATIONS
    • Imbee.com
    • Webkinz.com
    • Hangout.net
    • ClubPenguin.com
    • Girlsense.com
    • Ourworld.com
    • Whyville.net
    • Teen Second Life
    • Neopets.com
    • WeeWorld.com
    • Dizzywood.com
    [email_address] © 2008 Kevin Jarrett Page
  27. Kevin Jarrett Email - kjarrett@ncs-nj.org Blog - http://www.ncs-tech.org Thank You!

+ Kevin JarrettKevin Jarrett, 2 years ago

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