Kean Edu2 Tween Social Networking
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Kean Edu2 Tween Social Networking

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As presented at the Kean Education 2.0 Going Global conference, December 5-6, 2008

As presented at the Kean Education 2.0 Going Global conference, December 5-6, 2008

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Kean Edu2 Tween Social Networking Kean Edu2 Tween Social Networking Presentation Transcript

  • Tween Social Networking Sites: They're Heeeeeere! 21st Century Learning: Going Global Kevin Jarrett –Technology Facilitator, K-4 Northfield Community School, Northfield NJ USA Holly Jarrett – 7 th Grade Student Northfield Community School, Northfield NJ USA
  • [email_address] © 2007 Kevin Jarrett P. / 23 Image credit: http://flickr.com/photos/circulating/273246262/
  • Introductions
    • Kevin Jarrett Technology Facilitator, K-4 Northfield Community School (NCS)
    • Holly Jarrett 7 th Grade Student Northfield Community School (NCS)
    [email_address] © 2008 Kevin Jarrett Page
  • Objectives
    • Demystify Tween Social Networking
    • Deconstruct activities
    • Consider curricular possibilities
    • Live demonstrations of four leading sites
    Image credit: http://flickr.com/photos/gkweir/243781438/
  • Agenda
    • Definitions (What)
    • Locations (Where)
    • Participants (Who)
    • Motivations (Why)
    • Implications & Applications
    • Q&A
    Image credit: http://flickr.com/photos/mr_biggs/215592586/
  • Quoting Gary Stager… “ I had a heated dinner conversation with a school computer teacher this evening. She was arguing for a specific scope and sequence of computer applications intended to prepare students for “the real world” still years away. Besides my objection to what Paolo Friere called, “the banking model - learn this now because you may need it someday,” it seems patently ridiculous to believe that one tool or sequence of skills is essential for later. If this were true then every teacher who did not plan for web-based apps is guilty of negligence. I suggested that 5th/6th grade projects like “researching MP3 players on the web and then comparing the prices in Excel” to be examples of sugar-coated medicine and less authentic than the real mathematics preschoolers are doing naturally in Club Penguin . Once school “math” teaches kids arithmetic tricks the construction of mathematical knowledge and sense of self as capable mathematicians kids experience in real and virtual worlds is nearly over. Club Penguin may be a more productive context for learning than math class . It’s our challenge to make formal classes much more natural and put away our crystal balls.” Source: http://tinyurl.com/yuwkqk
  • Quoting Gary Stager… “ I suggested that 5th/6th grade projects like “researching MP3 players on the web and then comparing the prices in Excel” to be examples of sugar-coated medicine and less authentic than the real mathematics preschoolers are doing naturally in Club Penguin . ” Source: http://tinyurl.com/yuwkqk
  • Definitions
    • Tween Social Networking IS:
      • Web based
      • Inexpensive (often free to start)
      • 2D or 3D
      • Safe (when used in a controlled environment)
      • Commercialized (usually)
    • Tween Social Networking ISN’T:
      • Dangerous (when used in a controlled environment)
      • Just for tweens (younger and older kids participate)
      • “ Just for fun”
  • Locations
  • What are they DOING?
    • Learning about the value of money
    • Working ‘jobs’
    • Reading
    • Reflecting
    • Writing
    • Playing
    • Dealing with advertisements
    • Messaging
    • Decorating
    • Collecting
    • Leading guilds
    • Navigating UI’s
  • Source: Jeremy Burrus, ETS
    • Techforum Northeast 2008, http://tinyurl.com/6c8hnb
  • Source: Jeremy Burrus, ETS
    • Techforum Northeast 2008, http://tinyurl.com/6c8hnb
  • Participants
    • Tweens (8-12)
      • Some much younger, some even older
      • Predominantly female
      • Exponential growth rates
      • Data as of Apr-07
    Source: http://tinyurl.com/27ac5t
  • In The News…
    • Barnes, B. (2007, December 31). Web Playgrounds of the Very Young - New York Times . Retrieved December 2, 2008, from http://tinyurl.com/6bpmfo .
    • Kennedy, T., Smith, A., Wells, A., & Wellman, B. (2008, October 19). Pew Internet: Networked Families . Retrieved December 2, 2008, from http://tinyurl.com/5k4l3x .
    • Kids' Informal Learning with Digital Media . (2008, November 19). Retrieved December 2, 2008, from http://digitalyouth.ischool.berkeley.edu/ .
    • Schaffhauser, D. (2008). Teens' Online Safety Improved by Education, Research Shows. T.H.E. Journal , Retrieved December 2, 2008, from http://www.thejournal.com/articles/23646 .
    • Sieberg, D. (2008, November 21). Is Generation Y Too Hooked On 'Tronics?, CBS Evening News: How Always Being Connected Online Impacts Real-World Interaction - CBS News . Retrieved December 2, 2008, from http://tinyurl.com/5buxwd .
  • Motivations
    • Kids:
      • Creativity
      • Self Expression
      • Control
      • Connections
      • Care/attachment
      • Responsibility
      • Coolness factor
      • FUN!
    Image credit: http://tinyurl.com/27ac5t Image credit: http://flickr.com/photos/45519093@N00/451601169/
  • Motivations
    • Providers (most):
      • Sites are for-profit businesses exist to make money. Period.
      • Whyville.net is a notable exception (no advertising whatsoever, heavy educational focus)
    … does a profit motive matter ?
    • “ Ad executives say creating an entirely new form of advertising to put in untested places like virtual worlds … may not be worth the effort in tough advertising times.” - The Wall Street Journal
    • “ Virtual worlds are probably one of the things that haven't been proven effective just yet.” - Lars Bastholm, AKQA.com
    Motivations Source: http://tinyurl.com/5lw6ng
  • Implications & Applications
    • 29% feel SN could help reading & writing skills
    • 28% feel SN could help self expression
    • 36% feel SN could help students learn to work together
    Source: http://tinyurl.com/2cvnr2 National School Boards Association study (July 2007) Among District Leaders…
  • Implications & Applications
    • 76% feel SN could help reading & writing skills
    • 75% feel SN could help self expression
    • 72% feel SN could help students learn to work together
    Source: http://tinyurl.com/2cvnr2 National School Boards Association study (July 2007) Among Parents… … who’s right?
  • Implications & Applications
    • Our challenge: “make formal classes much more natural” (Stager, 2007)
      • Let’s create safe SN environments to:
        • Explore core curriculum content areas
        • Collaborate globally
        • Make learning more like play
  • Implications & Applications
    • Collaborative stories based on in-world characters and adventures
    • Track, value and manage inventory with a spreadsheet
    • Debates with other classes, cultures
    • Conduct science experiments using in-world resources
    • Explore, model prosocial skills
    • Draw out shy, reticent children
    • Cybersafety skills & education
  • Implications & Applications
    • Dizzywood Pilot Project
    Patti Purcell Principal Bel Aire Elementary School http://www.belaireschool.org
    • 60 students, grades 4 & 5, 1:1 school
    • Walled garden, second year of pilot
    • Social Skills curriculum
  • Implications & Applications
    • What about after-school programs?
    Global Kids Digital Media Initiative http://www.holymeatballs.org/ Public Library of Charlotte & Mecklenburg County, NC http://www.plcmc.org/teens/secondlife.asp
  • LIVE DEMONSTRATIONS
    • Imbee.com
    • Webkinz.com
    • ClubPenguin.com
    • Ourworld.com
    • Whyville.net
    • Neopets.com
    • WeeWorld.com
    • Dizzywood.com
  • Kevin & Holly Jarrett Email - kjarrett@ncs-nj.org Blog - http://www.ncs-tech.org Thank You!