Kean Edu2 Second Life
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  • Second Life in Education: Implications for Teachers, Students and Administrators

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  • 1. in Education Virtual Space, Real Learning Kevin Jarrett (SL: KJ Hax), Technology Facilitator K-4 Northfield Community School Holly Jarrett (SL: HJ Levenque), 7 th grade student Northfield Community School 21st Century Learning: Going Global
  • 2. Get a First Life x x
  • 3. WHAT IS SECOND LIFE?
    • What is Second Life?
  • 4.  
  • 5. Image credit: http://flickr.com/photos/henriksvendsen/2252452884/
  • 6.  
  • 7.  
  • 8.  
  • 9.  
  • 10. Image credit: http://flickr.com/photos/bluewingshayek/479740898/
  • 11. Image credit: http://www.flickr.com/photos/holymeatballs/198331099/
  • 12. How do we learn? Image credit: http://flickr.com/photos/stormbasiat/527560381/
  • 13. How do we learn? Image credit: http://flickr.com/photos/jim-in-times-square/222291503/
  • 14. How do we learn?
  • 15. What is Second Life?
    • “… an Internet-based virtual world … developed by Linden Lab … users, called " Residents ", interact with each other through … avatars … a social network … Residents can explore, meet other Residents, participate in individual and group activities , create and trade items and services ...” Source: http://en.wikipedia.org/wiki/Second_life
  • 16. What is Second Life?
    • Second Life is:
      • An environment, a platform, a blank slate
      • Two ‘grids’: one for Teens, one for Adults
      • 100% user directed and controlled
      • Best experienced with a modern, powerful PC
      • Economically linked to the real world (Linden $)
      • One of many virtual worlds (For a full list, see: http://tinyurl.com/296lcm )
      • Highly social
      • Global
      • Free
  • 17. What is Second Life?
    • Second Life is NOT:
      • A “game”
      • A finished, complete, ready-to-use “thing”
      • Crowded
      • 100% ‘safe’ (like the web, there are ‘bad places’) [“Teen Grid” projects ARE 100% safe!]
      • Passive
      • Easy to use for people with poor keyboarding skills!
  • 18. What is Second Life?
    • Two “Grids”
      • Main (Adult) 18+
        • Corporations, Non-Profits, Institutions of Higher Ed
        • Entertainment Industry
        • Politicians
        • Regular people (including educators!)
      • Teen (13-17)
        • Teen-only areas (open to all teens)
        • Private estates (schools)
        • Clearance process: http://tslclear.blogspot.com/
  • 19. What is Second Life?
    • Kalning, Kristin (2007-Mar-12). If Second Life isn't a game, what is it? Retrieved May 8, 2007, from MSNBC.com Web site: http://tinyurl.com/yq26z7
  • 20. What is Second Life?
    • 7 Things You Should Know About Second Life, EDUCAUSE CONNECT . (2008, June 11). Retrieved December 4, 2008, from http://tinyurl.com/5tkskh
  • 21. What is Second Life? Ohio University Second Life Campus http://tinyurl.com/ywxze4 Introduction to Second Life http://tinyurl.com/2bdckz Ants in Second Life: a Simulation http://tinyurl.com/2oope3 Global Kids Islands (Teen SL) http://tinyurl.com/38kec3 Global Kids Social Issue Machinima (Teen SL) http://tinyurl.com/2jbgxc
  • 22.
    • What gives SL educational potential?
    • Users can:
      • Create objects with real physical properties
      • Interact with various media in-world
      • Link out to information on the internet
    • All within a globally-connected network of people.
    … why does Second Life MATTER? Wesolowski, M. (2007, Nov. 20). Created by Camtasia Studio 3 . Retrieved Nov. 27, 2007, from http://tinyurl.com/2pmh4v.
  • 23. … why does Second Life MATTER?
    • Global Kids Island
    • Kids Connect
    • Eye4You Alliance
    • Ramapo Islands
    • The PacRimX Islands
    • The Ohio STEAM island
    • MATRIX Learning
    • Youtopia Island
    • LearnWay Island
    • Oz Island
    • Schome Park
    • BritishCouncil Isle
    • Accelerate Nation
    • YOUR SCHOOL HERE?
    Teen Grid Projects as of May, 2007 (Source: Claudia Linden) More information - http://tinyurl.com/2yav97
  • 24. http://tinyurl.com/teensl
  • 25. Ramapo Islands For more information, contact Peggy Sheehy <psheehy@ramapocentral.org> Project Blog: http://rampoislands.blogspot.com Consultancy: http://www.metaversedltd.com/
  • 26. Eye4You Alliance Island For more information, contact Kelly Czarnecki <kczarnecki@plcmc.org> Web: http://eye4youalliance.youthtech.info/
  • 27. Global Kids Island For more information, contact Meghan Deana <meghan@globalkids.org> SLURL (Main Grid): http://slurl.com/secondlife/Teaching/202/164/22 Web: http://www.holymeatballs.org/
  • 28. ISTE Island For more information, contact Jennifer Ragan-Fore <jraganfore@iste.org> SLURL: http://slurl.com/secondlife/ISTE%20Island/164/32/29 Web: http://iste.org/secondlife
  • 29. Wrap-up / Q&A K12Online Conference Voicethread Presentation: http://tinyurl.com/36fby8
  • 30. Wrap-up / Q&A
    • Thank You!
    • Kevin Jarrett
    • [email_address]
    • storyofmysecondlife.com