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Kean Edu2 Second Life

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  • Second Life in Education: Implications for Teachers, Students and Administrators
  • Transcript

    • 1. in Education Virtual Space, Real Learning Kevin Jarrett (SL: KJ Hax), Technology Facilitator K-4 Northfield Community School Holly Jarrett (SL: HJ Levenque), 7 th grade student Northfield Community School 21st Century Learning: Going Global
    • 2. Get a First Life x x
    • 3. WHAT IS SECOND LIFE?
      • What is Second Life?
    • 4.  
    • 5. Image credit: http://flickr.com/photos/henriksvendsen/2252452884/
    • 6.  
    • 7.  
    • 8.  
    • 9.  
    • 10. Image credit: http://flickr.com/photos/bluewingshayek/479740898/
    • 11. Image credit: http://www.flickr.com/photos/holymeatballs/198331099/
    • 12. How do we learn? Image credit: http://flickr.com/photos/stormbasiat/527560381/
    • 13. How do we learn? Image credit: http://flickr.com/photos/jim-in-times-square/222291503/
    • 14. How do we learn?
    • 15. What is Second Life?
      • “… an Internet-based virtual world … developed by Linden Lab … users, called " Residents ", interact with each other through … avatars … a social network … Residents can explore, meet other Residents, participate in individual and group activities , create and trade items and services ...” Source: http://en.wikipedia.org/wiki/Second_life
    • 16. What is Second Life?
      • Second Life is:
        • An environment, a platform, a blank slate
        • Two ‘grids’: one for Teens, one for Adults
        • 100% user directed and controlled
        • Best experienced with a modern, powerful PC
        • Economically linked to the real world (Linden $)
        • One of many virtual worlds (For a full list, see: http://tinyurl.com/296lcm )
        • Highly social
        • Global
        • Free
    • 17. What is Second Life?
      • Second Life is NOT:
        • A “game”
        • A finished, complete, ready-to-use “thing”
        • Crowded
        • 100% ‘safe’ (like the web, there are ‘bad places’) [“Teen Grid” projects ARE 100% safe!]
        • Passive
        • Easy to use for people with poor keyboarding skills!
    • 18. What is Second Life?
      • Two “Grids”
        • Main (Adult) 18+
          • Corporations, Non-Profits, Institutions of Higher Ed
          • Entertainment Industry
          • Politicians
          • Regular people (including educators!)
        • Teen (13-17)
          • Teen-only areas (open to all teens)
          • Private estates (schools)
          • Clearance process: http://tslclear.blogspot.com/
    • 19. What is Second Life?
      • Kalning, Kristin (2007-Mar-12). If Second Life isn't a game, what is it? Retrieved May 8, 2007, from MSNBC.com Web site: http://tinyurl.com/yq26z7
    • 20. What is Second Life?
      • 7 Things You Should Know About Second Life, EDUCAUSE CONNECT . (2008, June 11). Retrieved December 4, 2008, from http://tinyurl.com/5tkskh
    • 21. What is Second Life? Ohio University Second Life Campus http://tinyurl.com/ywxze4 Introduction to Second Life http://tinyurl.com/2bdckz Ants in Second Life: a Simulation http://tinyurl.com/2oope3 Global Kids Islands (Teen SL) http://tinyurl.com/38kec3 Global Kids Social Issue Machinima (Teen SL) http://tinyurl.com/2jbgxc
    • 22.
      • What gives SL educational potential?
      • Users can:
        • Create objects with real physical properties
        • Interact with various media in-world
        • Link out to information on the internet
      • All within a globally-connected network of people.
      … why does Second Life MATTER? Wesolowski, M. (2007, Nov. 20). Created by Camtasia Studio 3 . Retrieved Nov. 27, 2007, from http://tinyurl.com/2pmh4v.
    • 23. … why does Second Life MATTER?
      • Global Kids Island
      • Kids Connect
      • Eye4You Alliance
      • Ramapo Islands
      • The PacRimX Islands
      • The Ohio STEAM island
      • MATRIX Learning
      • Youtopia Island
      • LearnWay Island
      • Oz Island
      • Schome Park
      • BritishCouncil Isle
      • Accelerate Nation
      • YOUR SCHOOL HERE?
      Teen Grid Projects as of May, 2007 (Source: Claudia Linden) More information - http://tinyurl.com/2yav97
    • 24. http://tinyurl.com/teensl
    • 25. Ramapo Islands For more information, contact Peggy Sheehy <psheehy@ramapocentral.org> Project Blog: http://rampoislands.blogspot.com Consultancy: http://www.metaversedltd.com/
    • 26. Eye4You Alliance Island For more information, contact Kelly Czarnecki <kczarnecki@plcmc.org> Web: http://eye4youalliance.youthtech.info/
    • 27. Global Kids Island For more information, contact Meghan Deana <meghan@globalkids.org> SLURL (Main Grid): http://slurl.com/secondlife/Teaching/202/164/22 Web: http://www.holymeatballs.org/
    • 28. ISTE Island For more information, contact Jennifer Ragan-Fore <jraganfore@iste.org> SLURL: http://slurl.com/secondlife/ISTE%20Island/164/32/29 Web: http://iste.org/secondlife
    • 29. Wrap-up / Q&A K12Online Conference Voicethread Presentation: http://tinyurl.com/36fby8
    • 30. Wrap-up / Q&A
      • Thank You!
      • Kevin Jarrett
      • [email_address]
      • storyofmysecondlife.com